Files
UnrealEngineUWP/Engine/Config/Windows/WindowsEngine.ini
arciel rekman 787d7bbaf6 Vulkan: prevent overlap between the upload and graphics cmd buffers.
- Enabled on Windows and Linux(-like) platforms only, Android behavior should be unchaged.
- Perf testing inconclusive, from slight improvement to lower dips in the FPS. The main goal is correctness though.

#rb Rolando.Caloca, Dmitriy.Dyomin, Jonas.Meyer
[FYI] Rolando.Caloca, Jonas.Meyer, Dmitriy.Dyomin, Michael.Sartain, Brandon.Schaefer
#jira originally UE-86149

#ROBOMERGE-SOURCE: CL 12025149 in //UE4/Release-4.25/... via CL 12025157
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 12025188 by arciel rekman in Main branch]
2020-03-06 17:45:45 -05:00

25 lines
852 B
INI

[Audio]
AudioDeviceModuleName=XAudio2
; Defining below allows switching to audio mixer using -audiomixer commandline
AudioMixerModuleName=AudioMixerXAudio2
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=-3
UseAudioMixer=true
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[Engine.DeviceConfiguration]
ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C
[SystemSettings]
r.setres=1280x720
framepro.ScopeMinTimeMicroseconds=10
fx.NiagaraAllowRuntimeScalabilityChanges=1
r.Vulkan.UploadCmdBufferSemaphore=1
[PlatformCrypto]
PlatformRequiresDataCrypto=True