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- Enabled on Windows and Linux(-like) platforms only, Android behavior should be unchaged. - Perf testing inconclusive, from slight improvement to lower dips in the FPS. The main goal is correctness though. #rb Rolando.Caloca, Dmitriy.Dyomin, Jonas.Meyer [FYI] Rolando.Caloca, Jonas.Meyer, Dmitriy.Dyomin, Michael.Sartain, Brandon.Schaefer #jira originally UE-86149 #ROBOMERGE-SOURCE: CL 12025149 in //UE4/Release-4.25/... via CL 12025157 #ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781) [CL 12025188 by arciel rekman in Main branch]
25 lines
852 B
INI
25 lines
852 B
INI
[Audio]
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AudioDeviceModuleName=XAudio2
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; Defining below allows switching to audio mixer using -audiomixer commandline
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AudioMixerModuleName=AudioMixerXAudio2
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; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
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PlatformHeadroomDB=-3
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UseAudioMixer=true
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[TextureStreaming]
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; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
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PoolSizeVRAMPercentage=70
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[Engine.DeviceConfiguration]
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ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C
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[SystemSettings]
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r.setres=1280x720
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framepro.ScopeMinTimeMicroseconds=10
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fx.NiagaraAllowRuntimeScalabilityChanges=1
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r.Vulkan.UploadCmdBufferSemaphore=1
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[PlatformCrypto]
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PlatformRequiresDataCrypto=True
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