Files
UnrealEngineUWP/Engine/Config/Lumin/LuminEngine.ini
ethan geller 9e8460d4ba Flip audiomixer on by default.
#jira none
#rb none
[FYI] aaron.mcleran

#ROBOMERGE-SOURCE: CL 10076293 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v574-10069753)

[CL 10076303 by ethan geller in Main branch]
2019-11-07 17:02:37 -05:00

17 lines
561 B
INI

[Audio]
; Use this to ensure that MagicLeapAudio is used for supported devices:
AudioDeviceModuleName=MagicLeapAudio
; Defining below allows switching to audio mixer using -audiomixer commandline
AudioMixerModuleName=MagicLeapAudio
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=-4
UseAudioMixer=true
;Override Android settings back to default
[LocalNotification]
DefaultPlatformService=
[OnlineSubsystem]
DefaultPlatformService=
NativePlatformService=