Files
UnrealEngineUWP/Engine/Build/InstalledEngineFilters.xml
jeff fisher e0aad04325 UE-89446 Remove Leap Motion plugin from engine because it is no longer supported
-Deleting all LeapMotion files.  Removing reference to sdk from InstalledEngineFilters.
#jira UE-89446
#rb build

#ROBOMERGE-SOURCE: CL 12114664 in //UE4/Release-4.25/... via CL 12114872
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v657-12064184)

[CL 12114907 by jeff fisher in Main branch]
2020-03-10 15:24:02 -04:00

571 lines
19 KiB
XML

<?xml version='1.0' ?>
<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Engine/Build/Graph/Schema.xsd" >
<!-- List of patterns that should always be excluded when making an installed build. Filter the default list of exclusions to include confidential platforms if they're enabled. -->
<Property Name="ConfidentialExceptions" Value=""/>
<ForEach Name="RestrictedFolderName" Values="$(RestrictedFolderNames)">
<Switch>
<Case If="'$(RestrictedFolderName)' == 'PS4' And '$(WithPS4)' == true">
<!-- Allow this folder -->
</Case>
<Case If="'$(RestrictedFolderName)' == 'Sony' And '$(WithPS4)' == true">
<!-- Allow this folder -->
</Case>
<Case If="'$(RestrictedFolderName)' == 'XboxOne' And '$(WithXboxOne)' == true">
<!-- Allow this folder -->
</Case>
<Case If="'$(RestrictedFolderName)' == 'Switch' And '$(WithSwitch)' == true">
<!-- Allow this folder -->
</Case>
<Default>
<Property Name="ConfidentialExceptions" Value="$(ConfidentialExceptions);" If="'$(ConfidentialExceptions)' != ''"/>
<Property Name="ConfidentialExceptions" Value="$(ConfidentialExceptions).../$(RestrictedFolderName)/..."/>
</Default>
</Switch>
</ForEach>
<!-- List of file types to be stripped and signed for different platforms -->
<Property Name="Win64StripFilter" Value="*.pdb"/>
<Property Name="Win64StripExceptions" Value="Engine\Binaries\Win64\UE4Editor*.pdb;Engine\Plugins\...\Binaries\Win64\UE4Editor*.pdb"/>
<Property Name="Win32StripFilter" Value="*.pdb"/>
<Property Name="MacStripFilter" Value="*.a;"/>
<Property Name="AndroidStripFilter" Value="*.a;*.so"/>
<Property Name="IOSStripFilter" Value="*.a;"/>
<Property Name="TVOSStripFilter" Value="*.a;"/>
<Property Name="LinuxStripFilter" Value="Engine\Binaries\Linux\*."/>
<Property Name="LuminStripFilter" Value="*.a;*.so"/>
<Property Name="HoloLensStripFilter" Value="*.pdb"/>
<Property Name="WindowsSignFilter" Value="*.exe;*.dll"/>
<Property Name="PluginsExceptions">
Engine/Plugins/Enterprise/DatasmithCADImporter/...
Engine/Plugins/Enterprise/DatasmithIFCImporter/...
Engine/Plugins/Enterprise/DatasmithC4DImporter/...
Engine/Plugins/Enterprise/AxFImporter/...
Engine/Plugins/Enterprise/StaticMeshEditorExtension/...
</Property>
<Property Name="MacSignFilter" Value="*.dylib;*.app"/>
<Property Name="SignExceptions" Value=".../ThirdParty/..."/>
<!-- List of project to build Feature packs -->
<Property Name="ProjectsToFeaturePack">
FP_FirstPerson
FP_FirstPersonBP
TP_2DSideScroller
TP_2DSideScrollerBP
TP_Flying
TP_FlyingBP
TP_HandheldARBP
TP_Puzzle
TP_PuzzleBP
TP_Rolling
TP_RollingBP
TP_SideScroller
TP_SideScrollerBP
TP_ThirdPerson
TP_ThirdPersonBP
TP_TopDown
TP_TopDownBP
TP_TwinStick
TP_TwinStickBP
TP_Vehicle
TP_VehicleAdv
TP_VehicleAdvBP
TP_VehicleBP
TP_VirtualRealityBP
</Property>
<!-- List of projects to build DDC for -->
<Property Name="ProjectsToBuildDDC">
Templates/FP_FirstPersonBP/FP_FirstPersonBP.uproject
Templates/TP_FlyingBP/TP_FlyingBP.uproject
Templates/TP_HandheldARBP/TP_HandheldARBP.uproject
Templates/TP_RollingBP/TP_RollingBP.uproject
Templates/TP_SideScrollerBP/TP_SideScrollerBP.uproject
Templates/TP_ThirdPersonBP/TP_ThirdPersonBP.uproject
Templates/TP_TopDownBP/TP_TopDownBP.uproject
Templates/TP_TwinStickBP/TP_TwinStickBP.uproject
Templates/TP_VehicleBP/TP_VehicleBP.uproject
Templates/TP_PuzzleBP/TP_PuzzleBP.uproject
Templates/TP_2DSideScrollerBP/TP_2DSideScrollerBP.uproject
Templates/TP_VehicleAdvBP/TP_VehicleAdvBP.uproject
Templates/TP_AEC_BlankBP/TP_AEC_BlankBP.uproject
Templates/TP_AEC_ArchvisBP/TP_AEC_ArchvisBP.uproject
Templates/TP_PhotoStudioBP/TP_PhotoStudioBP.uproject
Samples/StarterContent/StarterContent.uproject
Samples/MobileStarterContent/MobileStarterContent.uproject
</Property>
<!-- Win64 specific DDC -->
<Property Name="ProjectsToBuildDDCWin64" Value="$(ProjectsToBuildDDC)">
Templates/TP_CollaborativeBP/TP_CollaborativeBP.uproject
</Property>
<!-- Define Editor Filters -->
<Property Name="CopyEditorFilter">
<!-- This assembly is normally embedded into the UBT executable, but it can technically be rebuilt from an installed build -->
Engine/Binaries/ThirdParty/Newtonsoft/...
Engine/Binaries/ThirdParty/VisualStudio/...
<!-- In-editor documentation -->
Engine/Documentation/Source/Shared/...
Engine/Documentation/Extras/...
<!-- Content folders -->
Engine/Content/...
<!-- Source code -->
Engine/Source/UE4Game.Target.cs
Engine/Source/UE4Editor.Target.cs
<!-- Starter content -->
Samples/StarterContent/Content/...
Samples/MobileStarterContent/Content/...
<!-- Templates -->
Templates/TemplateCategories.ini
Templates/FP_FirstPerson/...
Templates/FP_FirstPersonBP/...
Templates/Media/...
Templates/TP_Blank/...
Templates/TP_BlankBP/...
Templates/TP_FirstPerson/...
Templates/TP_FirstPersonBP/...
Templates/TP_Flying/...
Templates/TP_FlyingBP/...
Templates/TP_HandheldARBP/...
Templates/TP_Rolling/...
Templates/TP_RollingBP/...
Templates/TP_SideScroller/...
Templates/TP_SideScrollerBP/...
Templates/TP_ThirdPerson/...
Templates/TP_ThirdPersonBP/...
Templates/TP_TopDown/...
Templates/TP_TopDownBP/...
Templates/TP_TwinStick/...
Templates/TP_TwinStickBP/...
Templates/TP_Vehicle/...
Templates/TP_VehicleBP/...
Templates/TP_Puzzle/...
Templates/TP_PuzzleBP/...
Templates/TP_2DSideScroller/...
Templates/TP_2DSideScrollerBP/...
Templates/TP_VehicleAdv/...
Templates/TP_VehicleAdvBP/...
Templates/TP_VirtualRealityBP/...
<!-- Enterprise Templates -->
Templates/TP_AEC_BlankBP/...
Templates/TP_AEC_ArchvisBP/...
Templates/TP_PhotoStudioBP/...
Templates/TP_ME_BlankBP/...
Templates/TP_ME_VProdBP/...
<!-- Shared template resources -->
Templates/TemplateResources/...
<!-- Build files -->
Engine/Build/Build.version
Engine/Build/Target.cs.template
</Property>
<!-- Files which can exist under any engine or engine-platform directory -->
<Property Name="CopyEditorEngineOrPlatformFilter" Value="">
<!-- Config files -->
Config/...
<!-- Programs -->
Programs/...
<!-- Plugins -->
Plugins/....uplugin
Plugins/.../Content/...
Plugins/.../Config/...
Plugins/.../Resources/...
Plugins/.../Shaders/...
Plugins/.../Source/...
Plugins/.../Templates/...
<!-- Source code -->
Source/Runtime/...
Source/Developer/...
Source/Editor/...
Source/ThirdParty/Licenses/...
Source/Programs/AutomationTool/...
Source/Programs/AutomationToolLauncher/...
Source/Programs/DotNETCommon/...
Source/Programs/UnrealBuildTool/...
Source/Programs/UnrealHeaderTool/...
<!-- Third Party Software description files -->
.../*.tps
<!-- Shaders -->
Shaders/...
</Property>
<ForEach Name="Filter" Values="$(CopyEditorEngineOrPlatformFilter)">
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/$(Filter)"/>
</ForEach>
<!-- Optional target files -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/UE4Client.Target.cs" If="$(WithClient)"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/UE4Server.Target.cs" If="$(WithServer)"/>
<!-- Optional API docs -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Documentation/Builds/CppAPI-HTML.tgz" If="Exists('Engine/Documentation/Builds/CppAPI-HTML.tgz')"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Documentation/Builds/BlueprintAPI-HTML.tgz" If="Exists('Engine/Documentation/Builds/BlueprintAPI-HTML.tgz')"/>
<!-- Define Editor Exceptions -->
<Property Name="CopyEditorExceptions">
<!-- Content -->
Engine/Content/....psd
Engine/Content/....pdn
Engine/Content/....fbx
Engine/Content/....po
<!-- Programs -->
Engine/Programs/UnrealGameSync/...
<!-- Plugins -->
Engine/Plugins/Runtime/TwitchLiveStreaming/...
Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/...
<!-- Source code -->
Engine/Source/Runtime/SQLiteSupport/...
<!-- Exclude all the intermediate files in the Engine/Saved folder -->
Engine/Saved/...
<!-- Exclude generated config files/intermediates from Engine/Programs folder -->
Engine/Programs/AutomationTool/...
Engine/Programs/UnrealBuildTool/...
Engine/Programs/UnrealHeaderTool/Intermediate/...
Engine/Programs/UnrealHeaderTool/Saved/...
<!-- Exclude Template intermediates and other files not needed in installed build-->
Templates/*/Binaries/...
Templates/*/Build/Receipts/...
Templates/*/Intermediate/...
Templates/*/DerivedDataCache/...
Templates/*/Saved/...
Templates/*/manifest.json
Templates/*/contents.txt
</Property>
<!-- Projects to be compiled for UAT -->
<Property Name="AutomationToolPaths" Value="Engine/Source/Programs/AutomationTool/..."/>
<!-- Win64 editor specific dependencies -->
<Property Name="CopyEditorFilterWin64" Value="$(CopyEditorFilter)">
<!-- Build batch files -->
Engine/Build/BatchFiles/Build.bat
Engine/Build/BatchFiles/Clean.bat
Engine/Build/BatchFiles/Rebuild.bat
Engine/Build/BatchFiles/RunUAT.bat
Engine/Build/BatchFiles/GetMSBuildPath.bat
<!-- Build utilities -->
Engine/Build/Windows/cl-filter/cl-filter.exe
Engine/Build/Windows/link-filter/link-filter.exe
Engine/Source/ThirdParty/IntelISPC/bin/Windows/ispc.exe
<!-- Default resource files -->
Engine/Build/Windows/Resources/...
<!-- Binaries which are explicitly staged by UAT rather than listing runtime dependencies -->
Engine/Binaries/ThirdParty/OpenSSL/...
<!-- Extra tools -->
Engine/Extras/3dsMaxScripts/...
Engine/Extras/VisualStudioDebugging/UE4.natvis
Engine/Extras/MayaLiveLink/...
Engine/Extras/MayaVelocityGridExporter/...
Engine/Extras/UnrealVS/...
Engine/Extras/Redist/en-us/*
<!-- Virtual Production Templates -->
Templates/TP_nDisplayBP/...
<!-- Enterprise Templates -->
Templates/TP_CollaborativeBP/...
</Property>
<Property Name="CopyEditorExceptionsWin64" Value="$(CopyEditorExceptions)">
<!-- Exclude Mac binaries on windows here, because previous wildcard for plugin resources matches OSX dsym resources on Windows -->
Engine/Plugins/.../Binaries/Mac/...
</Property>
<!-- Mac editor specific dependencies -->
<!-- Files needed to build on Mac, either natively or via the remote toolchain -->
<Property Name="MacBuildFiles">
<!-- Build batch files -->
Engine/Build/BatchFiles/Mac/Build.sh
Engine/Build/BatchFiles/Mac/GenerateLLDBInit.sh
Engine/Build/BatchFiles/Mac/FixDependencyFiles.sh
Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh
Engine/Build/BatchFiles/Mac/SetupMono.sh
Engine/Build/BatchFiles/Mac/FixMonoFiles.sh
Engine/Build/BatchFiles/Mac/RunMono.sh
Engine/Build/BatchFiles/Mac/RunXBuild.sh
Engine/Build/BatchFiles/Mac/XcodeBuild.sh
Engine/Build/BatchFiles/RunUAT.command
Engine/Build/BatchFiles/RunUAT.sh
<!-- Mono -->
Engine/Binaries/ThirdParty/Mono/Mac/...
</Property>
<Property Name="CopyEditorFilterMac" Value="$(CopyEditorFilter);$(MacBuildFiles)">
<!-- Extra tools -->
Engine/Extras/LLDBDataFormatters/UE4DataFormatters.py
</Property>
<Property Name="CopyEditorExceptionsMac" Value="$(CopyEditorExceptions)">
<!-- Exclude Windows binaries on Mac here -->
Engine/Plugins/.../Binaries/Win64/...
Engine/Plugins/.../Binaries/Win32/...
<!-- Don't want these folders, even if they're part of Windows tools -->
Engine/Binaries/Win64/...
Engine/Binaries/Win32/...
</Property>
<!-- Linux editor specific dependencies -->
<Property Name="CopyEditorFilterLinux" Value="$(CopyEditorFilter)">
<!-- Build batch files -->
Engine/Build/BatchFiles/Linux/Build.sh
Engine/Build/BatchFiles/Linux/GenerateGDBInit.sh
Engine/Build/BatchFiles/Linux/FixDependencyFiles.sh
Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh
Engine/Build/BatchFiles/Linux/QASmokeManual.sh
Engine/Build/BatchFiles/Linux/Setup.sh
Engine/Build/BatchFiles/Linux/SetupMono.sh
Engine/Build/BatchFiles/Linux/FixMonoFiles.sh
Engine/Build/BatchFiles/Linux/RunMono.sh
Engine/Build/BatchFiles/Linux/RunXBuild.sh
Engine/Build/BatchFiles/RunUAT.sh
<!-- Debug tools -->
Engine/Binaries/Linux/dump_syms
Engine/Binaries/Linux/BreakpadSymbolEncoder
<!-- Mono -->
Engine/Binaries/ThirdParty/Mono/...
<!-- Extra tools -->
Engine/Extras/GDBPrinters/UE4Printers.py
<!-- Bundled libcxx -->
Engine/Source/ThirdParty/Linux/LibCxx/...
</Property>
<Property Name="CopyEditorExceptionsLinux" Value="$(CopyEditorExceptions)">
FeaturePacks/TP_VirtualRealityBP.upack
Templates/TP_VirtualRealityBP/...
</Property>
<!-- Target Platform Filters/Exceptions -->
<!-- Win64 -->
<Property Name="CopyWin64Filter">
<!-- Natvis helpers for live coding -->
Engine/Extras/NatvisHelpers/Win64/NatvisHelpers.lib
<!-- App local dependencies -->
Engine/Binaries/ThirdParty/AppLocalDependencies/...
<!-- Oculus Libraries & Build Files -->
Engine/Source/ThirdParty/Oculus/LibOVRAudio/LibOVRAudio/lib/win64/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/LibOVRAvatar/lib/win64/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.tps
Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/lib/Win64/*.lib
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.tps
</Property>
<Property Name="CopyWin64Exceptions">
</Property>
<!-- Win32 -->
<Property Name="CopyWin32Filter">
<!-- Natvis helpers for live coding -->
Engine/Extras/NatvisHelpers/Win32/NatvisHelpers.lib
<!-- Oculus Libraries & Build Files -->
Engine/Source/ThirdParty/Oculus/LibOVRAudio/LibOVRAudio/lib/win32/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/LibOVRAvatar/lib/win32/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.tps
Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/lib/Win32/*.lib
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.tps
</Property>
<Property Name="CopyWin32Exceptions">
</Property>
<!-- Mac -->
<Property Name="CopyMacFilter">
</Property>
<Property Name="CopyMacExceptions">
</Property>
<!-- Android -->
<Property Name="CopyAndroidFilter">
<!-- Build Files -->
Engine/Build/Android/...
Engine/Extras/Android/...
Engine/Source/ThirdParty/Android/...
Engine/Source/ThirdParty/AndroidPermission/...
Engine/Source/ThirdParty/GoogleARCore/...
Engine/Source/ThirdParty/GoogleVR/...
Engine/Source/ThirdParty/GoogleInstantPreview/InstantPreview.apk
Engine/Source/ThirdParty/Oculus/LibOVRAudio/LibOVRAudio/lib/*/*.so
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.xml
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/LibOVRAvatar/lib/*/*.so
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.xml
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/*.so
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.xml
Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/lib/*/.so
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.tps
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.xml
Engine/Source/ThirdParty/ResonanceAudioApi/...
Engine/Source/ThirdParty/TangoSDK/...
Engine/Source/ThirdParty/Vivox/vivox-sdk/Lib/Android/sdk-release.aar
Engine/Source/ThirdParty/Vivox/vivox-sdk/VivoxCoreSDK_UPL.xml
</Property>
<Property Name="CopyAndroidExceptions">
Engine/Binaries/Android/....apk
</Property>
<!-- IOS -->
<Property Name="CopyIOSFilter" Value="$(MacBuildFiles)">
<!-- Build Files -->
Engine/Build/IOS/...
</Property>
<Property Name="CopyIOSFilterWin64" Value="$(CopyIOSFilter)">
Engine/Binaries/DotNET/IOS/openssl.exe
Engine/Binaries/Mac/DsymExporter*
Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac/...
Engine/Binaries/ThirdParty/IOS/*
Engine/Build/BatchFiles/MakeAndInstallSSHKey.bat
Engine/Build/Rsync/...
Engine/Extras/ThirdPartyNotUE/DeltaCopy/...
</Property>
<Property Name="CopyIOSExceptions">
<!-- Build Files -->
Engine/Build/IOS/....psd
Engine/Build/IOS/....mobileprovision
Engine/Build/IOS/UnrealRemoteTool
</Property>
<!-- TVOS -->
<Property Name="CopyTVOSFilter" Value="$(MacBuildFiles)">
<!-- Build Files -->
Engine/Build/TVOS/...
</Property>
<!-- TVOS on Win64 specific -->
<Property Name="CopyTVOSFilterWin64" Value="$(CopyTVOSFilter)">
Engine/Binaries/DotNET/IOS/openssl.exe
Engine/Binaries/ThirdParty/IOS/*
Engine/Build/BatchFiles/MakeAndInstallSSHKey.bat
Engine/Extras/ThirdPartyNotUE/DeltaCopy/...
</Property>
<Property Name="CopyTVOSExceptions">
<!-- Build Files -->
Engine/Build/TVOS/....psd
Engine/Build/TVOS/....mobileprovision
</Property>
<!-- Linux -->
<Property Name="CopyLinuxFilter">
Engine/Binaries/ThirdParty/OpenAL/...
Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/*.so
Engine/Source/ThirdParty/Linux/LibCxx/...
Engine/Source/ThirdParty/Linux/HaveLinuxDependencies
</Property>
<Property Name="CopyLinuxFilterWin64" Value="$(CopyLinuxFilter)">
<!-- Linux cross build Debug tools -->
Engine/Binaries/Linux/dump_syms.exe
Engine/Binaries/Linux/BreakpadSymbolEncoder.exe
</Property>
<Property Name="CopyLinuxExceptions">
</Property>
<Property Name="CopyLinuxFilter" Value="$(CopyLinuxFilter);Engine/Extras/ThirdPartyNotUE/putty/..."/>
<!-- Win64 specific -->
<!-- PS4 -->
<Do If="$(WithPS4)">
<ForEach Name="Filter" Values="$(CopyEditorEngineOrPlatformFilter)">
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Platforms/Sony/$(Filter);Engine/Platforms/PS4/$(Filter)"/>
</ForEach>
<Property Name="AutomationToolPaths" Value="$(AutomationToolPaths);Engine/Platforms/Sony/Source/Programs/AutomationTool/...;Engine/Platforms/PS4/Source/Programs/AutomationTool/..."/>
</Do>
<Property Name="CopyPS4Filter">
<!-- Build Files -->
Engine/Build/PS4/...
</Property>
<Property Name="CopyPS4Exceptions">
</Property>
<!-- XboxOne -->
<Property Name="CopyXboxOneFilter">
<!-- Build Files -->
Engine/Build/XboxOne/...
<!-- Additional Binaries -->
Engine/Binaries/Win64/XboxOne/XboxOnePackageNameUtil.exe
Engine/Binaries/Win64/XboxOne/XboxOnePDBFileUtil.exe
</Property>
<Property Name="CopyXboxOneExceptions">
</Property>
<!-- Switch -->
<Property Name="CopySwitchFilter">
<!-- Build Files -->
Engine/Build/Switch/...
Engine/Build/BatchFiles/Switch/AuthoringToolHelper.bat
</Property>
<Property Name="CopySwitchExceptions">
</Property>
<!-- Additional Binaries(.nspd directories) -->
<Property Name="CopySwitchFilter" Value="$(CopySwitchFilter);Engine/Binaries/Switch/*.nspd/..."/>
<!-- Lumin -->
<Property Name="CopyLuminFilter">
<!-- Build Files -->
Engine/Build/Lumin/...
Engine/Source/ThirdParty/ResonanceAudioApi/...
</Property>
<Property Name="CopyLuminExceptions">
</Property>
<!-- HoloLens -->
<Property Name="CopyHoloLensFilter">
<!-- Build Files -->
Engine/Build/HoloLens/...
</Property>
<Property Name="CopyHoloLensExceptions">
</Property>
</BuildGraph>