Files
UnrealEngineUWP/Engine/Build/Commit.gitdeps.xml
ryan brucks 813ae0dd08 Adjusted encoding for WaterBodyData texture to store water and terrain height instead of water depth.
#ROBOMERGE-SOURCE: CL 12106374 via CL 12124037
#ROBOMERGE-BOT: (v659-12123632)

[CL 12124134 by ryan brucks in Main branch]
2020-03-11 08:41:57 -04:00

15 MiB

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