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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c8adf88a07efd4910fc72aa1026be83c19f29f80
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Private
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alexis matte fe12264686 when building skeletalmesh, force the tangent and normal options to true if the source data do not have the tangents or normals data.
#jira UE-89567
#rb none

#ROBOMERGE-SOURCE: CL 11635503 in //UE4/Release-4.25/... via CL 11635506
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)

[CL 11635517 by alexis matte in Main branch]
2020-02-26 12:40:59 -05:00
..
BuildOptimizationHelper.h
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
BuildStatisticManager.h
Fixing build - Integrating CL#11106093 ,11107532 and 11108073
2020-01-24 15:13:25 -05:00
MeshBuilder.cpp
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
MeshBuilderModule.cpp
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
MeshDescriptionHelper.cpp
Copy from dev-enterprise cl 11097196
2020-01-23 16:28:59 -05:00
MeshDescriptionHelper.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
SkeletalMeshBuilder.cpp
when building skeletalmesh, force the tangent and normal options to true if the source data do not have the tangents or normals data.
2020-02-26 12:40:59 -05:00
StaticMeshBuilder.cpp
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
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