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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c87576aed02e1bb331ff28f409c5deec5f26e78d
UnrealEngineUWP/Engine/Shaders
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tiago costa c09ec3a8c3 Stochastic Shadows:
- Replaced all usage of LightSceneId with LocalLightIndex (except in debug info).

#rb Krzysztof.Narkowicz

[CL 30002475 by tiago costa in ue5-main branch]
2023-11-29 18:33:37 -05:00
..
Private
Stochastic Shadows:
2023-11-29 18:33:37 -05:00
Public
Issue 402271: Shader Compiler workaround for platform specific register allocation bug. The failure was introduced when unused elements were optimized out of the preshader uniform buffer. Arbitrarily introducing some unused elements back into the buffer fixes the issue (r.Material.PreshaderGapInterval specifies the interval at which unused elements should occur). The theory is that the shader compiler attempts to bulk fetch consecutive items read from the uniform buffer, and if the uniform buffer is large enough, there aren't enough registers to fit all the items in one fetch. The workaround can be removed once the developers of the compiler solve the issue.
2023-11-28 20:37:53 -05:00
Shared
Add texture layout support for groom strands texture generation.
2023-11-28 06:40:29 -05:00
StandaloneRenderer
Revert MSDF changes to standalone renderer shaders
2023-09-28 10:40:33 -04:00
Shaders.Build.cs
Added shader.build.cs file.
2023-07-27 22:53:25 -04:00
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