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71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Misc/CommandLine.h"
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#include "Modules/ModuleManager.h"
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#include "INetworkFileSystemModule.h"
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#include "NetworkFileSystemLog.h"
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#include "NetworkFileServer.h"
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#include "NetworkFileServerHttp.h"
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#include "Interfaces/ITargetPlatformManagerModule.h"
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DEFINE_LOG_CATEGORY(LogFileServer);
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/**
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* Implements the NetworkFileSystem module.
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*/
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class FNetworkFileSystemModule
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: public INetworkFileSystemModule
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{
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public:
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// INetworkFileSystemModule interface
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virtual INetworkFileServer* CreateNetworkFileServer( bool bLoadTargetPlatforms, int32 Port, FNetworkFileDelegateContainer NetworkFileDelegateContainer, const ENetworkFileServerProtocol Protocol ) const
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{
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FNetworkFileServerOptions FileServerOptions;
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FileServerOptions.Protocol = Protocol;
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FileServerOptions.Port = Port;
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FileServerOptions.Delegates = MoveTemp(NetworkFileDelegateContainer);
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FileServerOptions.bRestrictPackageAssetsToSandbox = false;
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return CreateNetworkFileServer(MoveTemp(FileServerOptions), bLoadTargetPlatforms);
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}
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virtual INetworkFileServer* CreateNetworkFileServer(FNetworkFileServerOptions FileServerOptions, bool bLoadTargetPlatforms) const override
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{
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if (bLoadTargetPlatforms)
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{
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ITargetPlatformManagerModule& TPM = GetTargetPlatformManagerRef();
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// if we didn't specify a target platform then use the entire target platform list (they could all be possible!)
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FString Platforms;
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if (FParse::Value(FCommandLine::Get(), TEXT("TARGETPLATFORM="), Platforms))
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{
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FileServerOptions.TargetPlatforms = TPM.GetActiveTargetPlatforms();
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}
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else
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{
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FileServerOptions.TargetPlatforms = TPM.GetTargetPlatforms();
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}
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}
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switch (FileServerOptions.Protocol)
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{
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#if ENABLE_HTTP_FOR_NFS
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case NFSP_Http:
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return new FNetworkFileServerHttp(MoveTemp(FileServerOptions));
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#endif
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case NFSP_Tcp:
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return new FNetworkFileServer(MoveTemp(FileServerOptions));
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}
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return nullptr;
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}
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};
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IMPLEMENT_MODULE(FNetworkFileSystemModule, NetworkFileSystem);
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