Files
UnrealEngineUWP/Engine/Source/Programs/MemoryProfiler2/SlowProgressDialog.Designer.cs
2014-03-14 14:13:41 -04:00

101 lines
3.7 KiB
C#

namespace EpicCommonUtils
{
partial class SlowProgressDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SlowWork = new System.ComponentModel.BackgroundWorker();
this.ProgressIndicator = new System.Windows.Forms.ProgressBar();
this.StatusLabel = new System.Windows.Forms.Label();
this.CancelBtn = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// SlowWork
//
this.SlowWork.WorkerReportsProgress = true;
this.SlowWork.WorkerSupportsCancellation = true;
this.SlowWork.DoWork += new System.ComponentModel.DoWorkEventHandler(this.SlowWork_DoWork);
this.SlowWork.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.SlowWork_ProgressChanged);
this.SlowWork.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.SlowWork_RunWorkerCompleted);
//
// ProgressIndicator
//
this.ProgressIndicator.Location = new System.Drawing.Point(12, 12);
this.ProgressIndicator.Name = "ProgressIndicator";
this.ProgressIndicator.Size = new System.Drawing.Size(358, 23);
this.ProgressIndicator.TabIndex = 0;
//
// StatusLabel
//
this.StatusLabel.AutoSize = true;
this.StatusLabel.Location = new System.Drawing.Point(12, 47);
this.StatusLabel.Name = "StatusLabel";
this.StatusLabel.Size = new System.Drawing.Size(10, 13);
this.StatusLabel.TabIndex = 1;
this.StatusLabel.Text = " ";
//
// CancelBtn
//
this.CancelBtn.Location = new System.Drawing.Point(380, 12);
this.CancelBtn.Name = "CancelBtn";
this.CancelBtn.Size = new System.Drawing.Size(75, 23);
this.CancelBtn.TabIndex = 2;
this.CancelBtn.Text = "Cancel";
this.CancelBtn.UseVisualStyleBackColor = true;
this.CancelBtn.Click += new System.EventHandler(this.CancelButton_Click);
//
// SlowProgressDialog
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(467, 73);
this.ControlBox = false;
this.Controls.Add(this.CancelBtn);
this.Controls.Add(this.StatusLabel);
this.Controls.Add(this.ProgressIndicator);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "SlowProgressDialog";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Processing...";
this.Shown += new System.EventHandler(this.SlowProgressDialog_Shown);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
public System.ComponentModel.BackgroundWorker SlowWork;
private System.Windows.Forms.ProgressBar ProgressIndicator;
private System.Windows.Forms.Label StatusLabel;
private System.Windows.Forms.Button CancelBtn;
}
}