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preflight https://horde.devtools.epicgames.com/job/6182954f300d520001e9e1fb?step=1df5 #jira UE-131480 #rb will.damon [CL 18049627 by Andriy Tylychko in ue5-main branch]
61 lines
2.3 KiB
C#
61 lines
2.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.Collections.Generic;
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using System.IO;
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using UnrealBuildTool;
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[SupportedPlatforms("Win64", "Mac", "Linux")]
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[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
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public class EpicWebHelperTarget : TargetRules
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{
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public EpicWebHelperTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "EpicWebHelper";
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// Change the undecorated exe name to be the shipping one on windows
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UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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// CEF3 requires 4 copies of the helper app, each in theory has different system privileges granted by the codesigning tool
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// We don't support that yet, so just sym-link the 3 variants to our main helper binary here
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PostBuildSteps.Add(string.Format("echo Creating helper syminks"));
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var HelperTypes = new List<string>() { "GPU", "Renderer", "Plugin"};
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foreach( string HelperType in HelperTypes)
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{
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PostBuildSteps.Add(string.Format("cd $(EngineDir)/Binaries/$(TargetPlatform); if [ ! -h \"EpicWebHelper ({0}).app\" ]; then ln -s \"EpicWebHelper.app\" \"EpicWebHelper ({1}).app\"; fi", HelperType, HelperType));
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}
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}
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// Turn off various third party features we don't need
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// Currently we force Lean and Mean mode
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bBuildDeveloperTools = false;
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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bBuildWithEditorOnlyData = true;
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// Never use malloc profiling in CEFSubProcess.
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bUseMallocProfiler = false;
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// Force all shader formats to be built and included.
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//bForceBuildShaderFormats = true;
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// CEFSubProcess is a Windows app (uses WinMain())
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bIsBuildingConsoleApplication = false;
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// Disable logging, as the sub processes are spawned often and logging will just slow them down
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GlobalDefinitions.Add("ALLOW_LOG_FILE=0");
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// Epic Games Launcher needs to run on OS X 10.9, so CEFSubProcess needs this as well
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bEnableOSX109Support = true;
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// Already a manifest specified through resource file
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WindowsPlatform.ManifestFile = null;
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}
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}
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