Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/PackageCommand.Automation.cs
jonathan adamczewski c48925af31 AutomationTool:
Move Project class into a namespace (rather than global class), and consequent using changes to consumers of the class.

#jira none
#trivial

[CL 16933076 by jonathan adamczewski in ue5-main branch]
2021-07-22 20:27:06 -04:00

47 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Reflection;
using AutomationTool;
using UnrealBuildTool;
namespace AutomationScripts
{
public partial class Project : CommandUtils
{
public static void Package(ProjectParams Params, int WorkingCL = -1)
{
if ((!Params.SkipStage || Params.Package) && !Params.SkipPackage)
{
Params.ValidateAndLog();
List<DeploymentContext> DeployContextList = new List<DeploymentContext>();
if (!Params.NoClient)
{
DeployContextList.AddRange(CreateDeploymentContext(Params, false, false));
}
if (Params.DedicatedServer)
{
DeployContextList.AddRange(CreateDeploymentContext(Params, true, false));
}
if (DeployContextList.Count > 0)
{
LogInformation("********** PACKAGE COMMAND STARTED **********");
foreach (var SC in DeployContextList)
{
if (Params.Package || (SC.StageTargetPlatform.RequiresPackageToDeploy && Params.Deploy))
{
SC.StageTargetPlatform.Package(Params, SC, WorkingCL);
}
}
LogInformation("********** PACKAGE COMMAND COMPLETED **********");
}
}
}
}
}