Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Android/AndroidPlatform.Automation.cs
AlexThiv 12ab579941 Unshelved from pending changelist '18515746':
PR #8762: Iterative Deploy: Change the filename of the retrieved manifest so they don't override the already generated manifest. (Contributed by AlexThiv)

#preflight trivial
#jira UE-138339
#rb chris.babcock

#ROBOMERGE-AUTHOR: steve.smith
#ROBOMERGE-SOURCE: CL 18684811 in //UE5/Release-5.0/... via CL 18684824 via CL 18684838
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795)

[CL 18684843 by AlexThiv in ue5-main branch]
2022-01-20 19:51:16 -05:00

2851 lines
114 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Diagnostics;
using System.Net.NetworkInformation;
using System.Threading;
using AutomationTool;
using UnrealBuildTool;
using Ionic.Zip;
using EpicGames.Core;
using UnrealBuildBase;
using System.Text.RegularExpressions;
using AutomationScripts;
public class AndroidPlatform : Platform
{
// Maximum allowed OBB size (1 GiB, 2 GiB or 4 GiB based on project settings)
private const Int64 SmallOBBSizeAllowed = 1073741824;
private const Int64 NormalOBBSizeAllowed = 2147483648;
private const Int64 MaxOBBSizeAllowed = 4294967296;
private const int DeployMaxParallelCommands = 6;
private const string TargetAndroidLocation = "obb/";
private const string TargetAndroidTemp = "/data/local/tmp/";
public AndroidPlatform()
: base(UnrealTargetPlatform.Android)
{
}
public override string[] GetCodeSpecifiedSdkVersions()
{
UEBuildPlatformSDK AndroidSDK = UEBuildPlatformSDK.GetSDKForPlatform("Android");
return new string[] { AndroidSDK.GetMainVersion() };
}
public override bool GetSDKInstallCommand(out string Command, out string Params, ref bool bRequiresPrivilegeElevation, ref bool bCreateWindow, ITurnkeyContext TurnkeyContext)
{
// run the Setup.bat in the engine, not coming from a normal FileSource
if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Win64)
{
Command = "$(EngineDir)/Extras/Android/SetupAndroid.bat";
}
else if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Mac)
{
Command = "$(EngineDir)/Extras/Android/SetupAndroid.command";
}
else
{
Command = "$(EngineDir)/Extras/Android/SetupAndroid.sh";
}
// pull the desired version numbers to install
UEBuildPlatformSDK AndroidSDK = UEBuildPlatformSDK.GetSDKForPlatform("Android");
string PlatformsVersion = AndroidSDK.GetPlatformSpecificVersion("platforms");
string BuildToolsVersion = AndroidSDK.GetPlatformSpecificVersion("build-tools");
string CMakeVersion = AndroidSDK.GetPlatformSpecificVersion("cmake");
string NDKVersion = AndroidSDK.GetPlatformSpecificVersion("ndk");
Params = $"{PlatformsVersion} {BuildToolsVersion} {CMakeVersion} {NDKVersion} -noninteractive";
// because this may bring up a license acceptance message that needs the user to respond, so we make a new window
bCreateWindow = true;
return true;
}
private static string GetAndroidStudioExe()
{
if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Linux)
{
string UserHome = Environment.GetEnvironmentVariable("HOME");
string AndroidStudioExe = Path.Combine(UserHome, "android-studio", "bin", "studio.sh");
return AndroidStudioExe;
}
else if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Mac)
{
// TODO
return "";
}
// Win64
string DefaultAndroidStudioInstallDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), "Android", "Android Studio");
string RegValue = Microsoft.Win32.Registry.GetValue("HKEY_LOCAL_MACHINE\\SOFTWARE\\Android Studio", "Path", null) as string;
string AndroidStudioInstallDir = RegValue == null ? DefaultAndroidStudioInstallDir : RegValue;
return Path.Combine(AndroidStudioInstallDir, "bin", "studio64.exe");
}
private static string GetSdkDir()
{
string AndroidHome = Environment.GetEnvironmentVariable("ANDROID_HOME");
if (!string.IsNullOrEmpty(AndroidHome) && Directory.Exists(AndroidHome))
{
return AndroidHome;
}
if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Linux)
{
string UserHome = Environment.GetEnvironmentVariable("HOME");
string AndroidSdkPath = Path.Combine(UserHome, "Android", "Sdk");
return AndroidSdkPath;
}
else if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Mac)
{
// TODO
return "";
}
// Win64
string DefaultSdkDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "Android", "Sdk");
string RegValue = Microsoft.Win32.Registry.GetValue("HKEY_LOCAL_MACHINE\\SOFTWARE\\Android", "SdkPath", null) as string;
return RegValue == null ? DefaultSdkDir : RegValue;
}
public override bool UpdateHostPrerequisites(BuildCommand Command, ITurnkeyContext TurnkeyContext, bool bVerifyOnly)
{
// @todo turnkey: Handle Mac
if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Mac)
{
return false;
}
string AndroidStudioExe = GetAndroidStudioExe();
string SdkDir = GetSdkDir();
bool bIsInstalled = File.Exists(AndroidStudioExe) && Directory.Exists(SdkDir);
// if we are only verifying, just return the status, and if it's installed, we are done!
if (bVerifyOnly || bIsInstalled)
{
if (!File.Exists(AndroidStudioExe))
{
TurnkeyContext.ReportError("Android Studio is not installed correctly.");
}
if (!Directory.Exists(SdkDir))
{
TurnkeyContext.ReportError("Android SDK directory is not set correctly.");
}
return bIsInstalled;
}
if (!File.Exists(AndroidStudioExe))
{
// get AS installer
string OutputPath = TurnkeyContext.RetrieveFileSource("AndroidStudio");
// Unset some envvars in case autosdk ran - they will mess up the first run of Android Studio
string[] Vars = new string[]
{
"ANDROID_HOME",
"ANDROID_SDK_HOME",
"JAVA_HOME",
"NDKROOT",
"NDK_ROOT",
"ANDROID_NDK_ROOT",
"ANDROID_SWT"
};
Array.ForEach(Vars, x => Environment.SetEnvironmentVariable(x, null));
if (OutputPath == null)
{
TurnkeyContext.PauseForUser("Unable to find Android Studio installer. Please download and install Android Studio 3.5.3 from https://developer.android.com/studio/archive before continuing.\n\nMake sure to use the Run Android Studio and complete the first-time setup!\n\nChoose all default options unless you know what you are doing.");
}
else
{
if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Linux)
{
// TODO finish GUI support for Linux here, otherwise this will throw. Using zenity
// TurnkeyContext.PauseForUser("Running the Android Studio installer, and then Android Studio for first-time setup!\n\nChoose all default options unless you know what you are doing.");
string UserHome = Environment.GetEnvironmentVariable("HOME");
string Args = string.Format("-xf {0} -C {1}", OutputPath, UserHome);
int ExitCode = TurnkeyContext.RunExternalCommand("/bin/tar", Args, false, true, true);
if (ExitCode != 0)
{
TurnkeyContext.ReportError($"Android Studio installer failed. ExitCode = {ExitCode}");
return false;
}
}
else if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Mac)
{
// TODO
}
else if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Win64)
{
TurnkeyContext.PauseForUser("Running the Android Studio installer, and then Android Studio for first-time setup!\n\nChoose all default options unless you know what you are doing.");
int ExitCode = TurnkeyContext.RunExternalCommand(OutputPath, "/S", false, true, true);
// Utils.RunLocalProcessAndReturnStdOut(OutputPath, "", out ExitCode, true);
// AS installer returns 1223 even on success ("user canceled" even tho there's no UI to cancel it...) when running with /S
if (ExitCode != 0 && ExitCode != 1223)
{
TurnkeyContext.ReportError($"Android Studio installer failed. ExitCode = {ExitCode}");
return false;
}
}
else
{
TurnkeyContext.ReportError($"Invalid host platform");
return false;
}
// re-query for AS location
TurnkeyContext.RunExternalCommand(GetAndroidStudioExe(), "", false, true, false);
}
}
else
{
TurnkeyContext.PauseForUser("The Sdk directory was not found. Running the Android Studio to perform first-time setup.\n\nChoose all default options unless you know what you are doing.");
TurnkeyContext.RunExternalCommand(AndroidStudioExe, "", false, true, false);
}
// check to see if the installation worked. If so, continue on!
AndroidStudioExe = GetAndroidStudioExe();
SdkDir = GetSdkDir();
bIsInstalled = File.Exists(AndroidStudioExe) && Directory.Exists(SdkDir);
if (!File.Exists(AndroidStudioExe))
{
TurnkeyContext.ReportError("Android Studio is not installed correctly, after attempted installation.");
}
if (!Directory.Exists(SdkDir))
{
TurnkeyContext.ReportError("Android SDK directory is not set correctly, after attempted installation.");
}
return bIsInstalled;
}
private static string GetSONameWithoutArchitecture(ProjectParams Params, string DecoratedExeName)
{
return Path.Combine(Path.GetDirectoryName(Params.GetProjectExeForPlatform(UnrealTargetPlatform.Android).ToString()), DecoratedExeName) + ".so";
}
private static string GetFinalApkName(ProjectParams Params, string DecoratedExeName, bool bRenameUnrealGame, string Architecture)
{
string ProjectDir = Path.Combine(Path.GetDirectoryName(Path.GetFullPath(Params.RawProjectPath.FullName)), "Binaries/Android");
if (Params.Prebuilt)
{
ProjectDir = Path.Combine(Params.BaseStageDirectory, "Android");
}
// Apk's go to project location, not necessarily where the .so is (content only packages need to output to their directory)
string ApkName = Path.Combine(ProjectDir, DecoratedExeName) + Architecture + ".apk";
// if the source binary was UnrealGame, handle using it or switching to project name
if (Path.GetFileNameWithoutExtension(Params.GetProjectExeForPlatform(UnrealTargetPlatform.Android).ToString()) == "UnrealGame")
{
if (bRenameUnrealGame)
{
// replace UnrealGame with project name (only replace in the filename part)
ApkName = Path.Combine(Path.GetDirectoryName(ApkName), Path.GetFileName(ApkName).Replace("UnrealGame", Params.ShortProjectName));
}
else
{
// if we want to use UE directly then use it from the engine directory not project directory
ApkName = ApkName.Replace(ProjectDir, Path.Combine(CmdEnv.LocalRoot, "Engine/Binaries/Android"));
}
}
return ApkName;
}
private static bool bHaveReadEngineVersion = false;
private static string EngineMajorVersion = "4";
private static string EngineMinorVersion = "0";
private static string EnginePatchVersion = "0";
#pragma warning disable CS0414
private static string EngineChangelist = "0";
private static string ReadEngineVersion(string EngineDirectory)
{
if (!bHaveReadEngineVersion)
{
string EngineVersionFile = Path.Combine(EngineDirectory, "Source", "Runtime", "Launch", "Resources", "Version.h");
string[] EngineVersionLines = File.ReadAllLines(EngineVersionFile);
for (int i = 0; i < EngineVersionLines.Length; ++i)
{
if (EngineVersionLines[i].StartsWith("#define ENGINE_MAJOR_VERSION"))
{
EngineMajorVersion = EngineVersionLines[i].Split('\t')[1].Trim(' ');
}
else if (EngineVersionLines[i].StartsWith("#define ENGINE_MINOR_VERSION"))
{
EngineMinorVersion = EngineVersionLines[i].Split('\t')[1].Trim(' ');
}
else if (EngineVersionLines[i].StartsWith("#define ENGINE_PATCH_VERSION"))
{
EnginePatchVersion = EngineVersionLines[i].Split('\t')[1].Trim(' ');
}
else if (EngineVersionLines[i].StartsWith("#define BUILT_FROM_CHANGELIST"))
{
EngineChangelist = EngineVersionLines[i].Split(new char[] { ' ', '\t' })[2].Trim(' ');
}
}
bHaveReadEngineVersion = true;
}
return EngineMajorVersion + "." + EngineMinorVersion + "." + EnginePatchVersion;
}
#pragma warning restore CS0414
private static string GetFinalSymbolizedSODirectory(string ApkName, DeploymentContext SC, string Architecture)
{
string PackageVersion = GetPackageInfo(ApkName, SC, true);
if (PackageVersion == null || PackageVersion.Length == 0)
{
throw new AutomationException(ExitCode.Error_FailureGettingPackageInfo, "Failed to get package version from " + ApkName);
}
return SC.ShortProjectName + "_Symbols_v" + PackageVersion + "/" + SC.ShortProjectName + Architecture;
}
private static string GetFinalObbName(string ApkName, DeploymentContext SC, bool bUseAppType = true)
{
// calculate the name for the .obb file
string PackageName = GetPackageInfo(ApkName, SC, false);
if (PackageName == null)
{
throw new AutomationException(ExitCode.Error_FailureGettingPackageInfo, "Failed to get package name from " + ApkName);
}
string PackageVersion = GetPackageInfo(ApkName, SC, true);
if (PackageVersion == null || PackageVersion.Length == 0)
{
throw new AutomationException(ExitCode.Error_FailureGettingPackageInfo, "Failed to get package version from " + ApkName);
}
if (PackageVersion.Length > 0)
{
int IntVersion = int.Parse(PackageVersion);
PackageVersion = IntVersion.ToString("0");
}
string AppType = bUseAppType ? GetMetaAppType() : "";
if (AppType.Length > 0)
{
AppType += ".";
}
string ObbName = string.Format("main.{0}.{1}.{2}obb", PackageVersion, PackageName, AppType);
// plop the .obb right next to the executable
ObbName = Path.Combine(Path.GetDirectoryName(ApkName), ObbName);
return ObbName;
}
private static string GetFinalPatchName(string ApkName, DeploymentContext SC, bool bUseAppType = true)
{
// calculate the name for the .obb file
string PackageName = GetPackageInfo(ApkName, SC, false);
if (PackageName == null)
{
throw new AutomationException(ExitCode.Error_FailureGettingPackageInfo, "Failed to get package name from " + ApkName);
}
string PackageVersion = GetPackageInfo(ApkName, SC, true);
if (PackageVersion == null || PackageVersion.Length == 0)
{
throw new AutomationException(ExitCode.Error_FailureGettingPackageInfo, "Failed to get package version from " + ApkName);
}
if (PackageVersion.Length > 0)
{
int IntVersion = int.Parse(PackageVersion);
PackageVersion = IntVersion.ToString("0");
}
string AppType = bUseAppType ? GetMetaAppType() : "";
if (AppType.Length > 0)
{
AppType += ".";
}
string PatchName = string.Format("patch.{0}.{1}.{2}obb", PackageVersion, PackageName, AppType);
// plop the .obb right next to the executable
PatchName = Path.Combine(Path.GetDirectoryName(ApkName), PatchName);
return PatchName;
}
private static string GetFinalOverflowName(string ApkName, DeploymentContext SC, int Index, bool bUseAppType = true)
{
// calculate the name for the .obb file
string PackageName = GetPackageInfo(ApkName, SC, false);
if (PackageName == null)
{
throw new AutomationException(ExitCode.Error_FailureGettingPackageInfo, "Failed to get package name from " + ApkName);
}
string PackageVersion = GetPackageInfo(ApkName, SC, true);
if (PackageVersion == null || PackageVersion.Length == 0)
{
throw new AutomationException(ExitCode.Error_FailureGettingPackageInfo, "Failed to get package version from " + ApkName);
}
if (PackageVersion.Length > 0)
{
int IntVersion = int.Parse(PackageVersion);
PackageVersion = IntVersion.ToString("0");
}
string AppType = bUseAppType ? GetMetaAppType() : "";
if (AppType.Length > 0)
{
AppType += ".";
}
string OverflowName = string.Format("overflow{0}.{1}.{2}.{3}obb", Index, PackageVersion, PackageName, AppType);
// plop the .obb right next to the executable
OverflowName = Path.Combine(Path.GetDirectoryName(ApkName), OverflowName);
return OverflowName;
}
public override string GetPlatformPakCommandLine(ProjectParams Params, DeploymentContext SC)
{
string PakParams = " -patchpaddingalign=0";
string OodleDllPath = DirectoryReference.Combine(SC.ProjectRoot, "Binaries/ThirdParty/Oodle/Win64/UnrealPakPlugin.dll").FullName;
if (File.Exists(OodleDllPath))
{
PakParams += String.Format(" -customcompressor=\"{0}\"", OodleDllPath);
}
return PakParams;
}
private static string GetDeviceObbName(string ApkName, DeploymentContext SC)
{
string ObbName = GetFinalObbName(ApkName, SC, false);
string PackageName = GetPackageInfo(ApkName, SC, false);
return TargetAndroidLocation + PackageName + "/" + Path.GetFileName(ObbName);
}
private static string GetDevicePatchName(string ApkName, DeploymentContext SC)
{
string PatchName = GetFinalPatchName(ApkName, SC, false);
string PackageName = GetPackageInfo(ApkName, SC, false);
return TargetAndroidLocation + PackageName + "/" + Path.GetFileName(PatchName);
}
private static string GetDeviceOverflowName(string ApkName, DeploymentContext SC, int Index)
{
string OverflowName = GetFinalOverflowName(ApkName, SC, Index, false);
string PackageName = GetPackageInfo(ApkName, SC, false);
return TargetAndroidLocation + PackageName + "/" + Path.GetFileName(OverflowName);
}
public static string GetStorageQueryCommand(bool bForcePC = false)
{
if (!bForcePC && !RuntimePlatform.IsWindows)
{
return "shell 'echo $EXTERNAL_STORAGE'";
}
else
{
return "shell \"echo $EXTERNAL_STORAGE\"";
}
}
enum EBatchType
{
Install,
Uninstall,
Symbolize,
};
private static string GetFinalBatchName(string ApkName, DeploymentContext SC, string Architecture, bool bNoOBBInstall, EBatchType BatchType, UnrealTargetPlatform Target)
{
string Extension = ".bat";
if (Target == UnrealTargetPlatform.Linux || Target == UnrealTargetPlatform.LinuxArm64)
{
Extension = ".sh";
}
else if (Target == UnrealTargetPlatform.Mac)
{
Extension = ".command";
}
// Get the name of the APK to use for batch file
string ExecutableName = Path.GetFileNameWithoutExtension(ApkName);
switch(BatchType)
{
case EBatchType.Install:
case EBatchType.Uninstall:
return Path.Combine(Path.GetDirectoryName(ApkName), (BatchType == EBatchType.Uninstall ? "Uninstall_" : "Install_") + ExecutableName + (!bNoOBBInstall ? "" : "_NoOBBInstall") + Extension);
case EBatchType.Symbolize:
return Path.Combine(Path.GetDirectoryName(ApkName), "SymbolizeCrashDump_" + ExecutableName + Extension);
}
return "";
}
private List<string> CollectPluginDataPaths(DeploymentContext SC)
{
// collect plugin extra data paths from target receipts
List<string> PluginExtras = new List<string>();
foreach (StageTarget Target in SC.StageTargets)
{
TargetReceipt Receipt = Target.Receipt;
var Results = Receipt.AdditionalProperties.Where(x => x.Name == "AndroidPlugin");
foreach (var Property in Results)
{
// Keep only unique paths
string PluginPath = Property.Value;
if (PluginExtras.FirstOrDefault(x => x == PluginPath) == null)
{
PluginExtras.Add(PluginPath);
LogInformation("AndroidPlugin: {0}", PluginPath);
}
}
}
return PluginExtras;
}
private bool BuildWithHiddenSymbolVisibility(DeploymentContext SC)
{
UnrealTargetConfiguration TargetConfiguration = SC.StageTargetConfigurations[0];
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
bool bBuild = false;
return TargetConfiguration == UnrealTargetConfiguration.Shipping && (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildWithHiddenSymbolVisibility", out bBuild) && bBuild);
}
private bool GetSaveSymbols(DeploymentContext SC)
{
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
bool bSave = false;
return (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bSaveSymbols", out bSave) && bSave);
}
private bool GetEnableBundle(DeploymentContext SC)
{
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
bool bEnableBundle = false;
return (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bEnableBundle", out bEnableBundle) && bEnableBundle);
}
private bool GetEnableUniversalAPK(DeploymentContext SC)
{
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
bool bEnableUniversalAPK = false;
return (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bEnableUniversalAPK", out bEnableUniversalAPK) && bEnableUniversalAPK);
}
private Int64 GetMaxOBBSizeAllowed(DeploymentContext SC)
{
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
bool bForceSmallOBBFiles = false;
bool bAllowLargeOBBFiles = false;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bForceSmallOBBFiles", out bForceSmallOBBFiles);
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bAllowLargeOBBFiles", out bAllowLargeOBBFiles);
return bForceSmallOBBFiles ? SmallOBBSizeAllowed : (bAllowLargeOBBFiles ? MaxOBBSizeAllowed : NormalOBBSizeAllowed);
}
private bool AllowPatchOBBFile(DeploymentContext SC)
{
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
bool bAllowPatchOBBFile = false;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bAllowPatchOBBFile", out bAllowPatchOBBFile);
return bAllowPatchOBBFile;
}
private bool AllowOverflowOBBFiles(DeploymentContext SC)
{
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
bool bAllowOverflowOBBFiles = false;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bAllowOverflowOBBFiles", out bAllowOverflowOBBFiles);
return bAllowOverflowOBBFiles;
}
private bool CreateOBBFile(DeploymentContext SC, string StageDirectoryPath, string OutputFilename, List<FileReference> FilesForObb)
{
LogInformation("Creating {0} from {1}", OutputFilename, SC.StageDirectory);
using (ZipFile ObbFile = new ZipFile(OutputFilename))
{
ObbFile.CompressionMethod = CompressionMethod.None;
ObbFile.CompressionLevel = Ionic.Zlib.CompressionLevel.None;
ObbFile.UseZip64WhenSaving = Ionic.Zip.Zip64Option.Never;
ObbFile.Comment = String.Format("{0,10}", "1");
int ObbFileCount = 0;
ObbFile.AddProgress +=
delegate (object sender, AddProgressEventArgs e)
{
if (e.EventType == ZipProgressEventType.Adding_AfterAddEntry)
{
ObbFileCount += 1;
LogInformation("[{0}/{1}] Adding {2} to OBB",
ObbFileCount, e.EntriesTotal,
e.CurrentEntry.FileName);
}
};
foreach (FileReference FileRef in FilesForObb)
{
string DestinationPath = Path.GetDirectoryName(FileRef.FullName).Replace(StageDirectoryPath, SC.ShortProjectName);
ObbFile.AddFile(FileRef.FullName, DestinationPath);
}
// ObbFile.AddDirectory(SC.StageDirectory+"/"+SC.ShortProjectName, SC.ShortProjectName);
try
{
ObbFile.Save();
}
catch (Exception)
{
return false;
}
}
return true;
}
private bool UpdateObbStoreVersion(string Filename)
{
string Version = Path.GetFileNameWithoutExtension(Filename).Split('.')[1];
using (ZipFile ObbFile = ZipFile.Read(Filename))
{
// Add the store version from the filename as a comment
ObbFile.Comment = String.Format("{0,10}", Version);
try
{
ObbFile.Save();
}
catch (Exception)
{
return false;
}
}
return true;
}
public override void Package(ProjectParams Params, DeploymentContext SC, int WorkingCL)
{
if (SC.StageTargetConfigurations.Count != 1)
{
throw new AutomationException(ExitCode.Error_OnlyOneTargetConfigurationSupported, "Android is currently only able to package one target configuration at a time, but StageTargetConfigurations contained {0} configurations", SC.StageTargetConfigurations.Count);
}
UnrealTargetConfiguration TargetConfiguration = SC.StageTargetConfigurations[0];
IAndroidToolChain ToolChain = AndroidExports.CreateToolChain(Params.RawProjectPath);
var Architectures = ToolChain.GetAllArchitectures();
bool bMakeSeparateApks = UnrealBuildTool.AndroidExports.ShouldMakeSeparateApks();
bool bBuildWithHiddenSymbolVisibility = BuildWithHiddenSymbolVisibility(SC);
bool bSaveSymbols = GetSaveSymbols(SC);
bool bEnableBundle = GetEnableBundle(SC);
bool bEnableUniversalAPK = GetEnableUniversalAPK(SC);
var Deploy = AndroidExports.CreateDeploymentHandler(Params.RawProjectPath, Params.ForcePackageData);
bool bPackageDataInsideApk = Deploy.GetPackageDataInsideApk();
string BaseApkName = GetFinalApkName(Params, SC.StageExecutables[0], true, "");
LogInformation("BaseApkName = {0}", BaseApkName);
// Create main OBB with entire contents of staging dir. This
// includes any PAK files, movie files, etc.
string LocalObbName = SC.StageDirectory.FullName+".obb";
string LocalPatchName = SC.StageDirectory.FullName + ".patch.obb";
string LocalOverflow1Name = SC.StageDirectory.FullName + ".overflow1.obb";
string LocalOverflow2Name = SC.StageDirectory.FullName + ".overflow2.obb";
FileFilter ObbFileFilter = new FileFilter(FileFilterType.Include);
ConfigHierarchy EngineIni = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(Params.RawProjectPath), UnrealTargetPlatform.Android);
List<string> ObbFilters;
EngineIni.GetArray("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "ObbFilters", out ObbFilters);
if (ObbFilters != null)
{
ObbFileFilter.AddRules(ObbFilters);
}
string StageDirectoryPath = Path.Combine(SC.StageDirectory.FullName, SC.ShortProjectName);
List<FileReference> FilesForObb = ObbFileFilter.ApplyToDirectory(new DirectoryReference(StageDirectoryPath), true);
bool OBBNeedsUpdate = false;
if (File.Exists(LocalObbName))
{
System.DateTime OBBTimeStamp = File.GetLastWriteTimeUtc(LocalObbName);
foreach (FileReference FileToObb in FilesForObb)
{
System.DateTime FileTimeStamp = File.GetLastWriteTimeUtc(FileToObb.FullName);
if (FileTimeStamp > OBBTimeStamp)
{
OBBNeedsUpdate = true;
break;
}
}
}
else
{
OBBNeedsUpdate = true;
}
Int64 OBBSizeAllowed = GetMaxOBBSizeAllowed(SC);
string LimitString = (OBBSizeAllowed < NormalOBBSizeAllowed) ? "1 GiB" : ((OBBSizeAllowed < MaxOBBSizeAllowed) ? "2 GiB" : "4 GiB");
if (!OBBNeedsUpdate)
{
LogInformation("OBB is up to date: " + LocalObbName);
}
else
{
// Always delete the target OBB file if it exists
if (File.Exists(LocalObbName))
{
File.Delete(LocalObbName);
}
// Always delete the target patch OBB file if it exists
if (File.Exists(LocalPatchName))
{
File.Delete(LocalPatchName);
}
// Always delete the target overflow1 OBB file if it exists
if (File.Exists(LocalOverflow1Name))
{
File.Delete(LocalOverflow1Name);
}
// Always delete the target overflow2 OBB file if it exists
if (File.Exists(LocalOverflow2Name))
{
File.Delete(LocalOverflow2Name);
}
List<FileReference> FilesToObb = FilesForObb;
List<FileReference> FilesToPatch = new List<FileReference>();
List<FileReference> FilesToOverflow1 = new List<FileReference>();
List<FileReference> FilesToOverflow2 = new List<FileReference>();
if (AllowPatchOBBFile(SC))
{
bool bAllowOverflowOBBs = AllowOverflowOBBFiles(SC);
FilesToObb = new List<FileReference>();
// Collect the filesize and place into Obb or Patch list
Int64 MinimumObbSize = 22 + 10; // EOCD with comment (store version)
Int64 MainObbSize = MinimumObbSize;
Int64 PatchObbSize = MinimumObbSize;
Int64 Overflow1ObbSize = MinimumObbSize;
Int64 Overflow2ObbSize = MinimumObbSize;
foreach (FileReference FileRef in FilesForObb)
{
FileInfo LocalFileInfo = new FileInfo(FileRef.FullName);
Int64 LocalFileLength = LocalFileInfo.Length;
string DestinationPath = Path.GetDirectoryName(FileRef.FullName).Replace(StageDirectoryPath, SC.ShortProjectName);
Int64 FilenameLength = DestinationPath.Length + Path.GetFileName(FileRef.FullName).Length + 1;
Int64 LocalOverhead = (30 + FilenameLength + 36); // local file descriptor
Int64 GlobalOverhead = (46 + FilenameLength + 36); // central directory cost
Int64 FileRequirements = LocalFileLength + LocalOverhead + GlobalOverhead;
if (MainObbSize + FileRequirements < OBBSizeAllowed)
{
FilesToObb.Add(FileRef);
MainObbSize += FileRequirements;
}
else if (PatchObbSize + FileRequirements < OBBSizeAllowed)
{
FilesToPatch.Add(FileRef);
PatchObbSize += FileRequirements;
}
else if (bAllowOverflowOBBs)
{
if (Overflow1ObbSize + FileRequirements < OBBSizeAllowed)
{
FilesToOverflow1.Add(FileRef);
Overflow1ObbSize += FileRequirements;
}
else if (Overflow2ObbSize + FileRequirements < OBBSizeAllowed)
{
FilesToOverflow2.Add(FileRef);
Overflow2ObbSize += FileRequirements;
}
else
{
// no room in either file
LogInformation("Failed to build OBB: " + LocalObbName);
throw new AutomationException(ExitCode.Error_AndroidOBBError, "Stage Failed. Could not build OBB {0}. The file may be too big to fit in an OBB ({1} limit)", LocalObbName, LimitString);
}
}
else
{
// no room in either file
LogInformation("Failed to build OBB: " + LocalObbName);
throw new AutomationException(ExitCode.Error_AndroidOBBError, "Stage Failed. Could not build OBB {0}. The file may be too big to fit in an OBB ({1} limit)", LocalObbName, LimitString);
}
}
}
// Now create the main OBB as a ZIP archive.
if (!CreateOBBFile(SC, StageDirectoryPath, LocalObbName, FilesToObb))
{
LogInformation("Failed to build OBB: " + LocalObbName);
throw new AutomationException(ExitCode.Error_AndroidOBBError, "Stage Failed. Could not build OBB {0}. The file may be too big to fit in an OBB ({1} limit)", LocalObbName, LimitString);
}
// Now create the patch OBB as a ZIP archive if required.
if (FilesToPatch.Count() > 0)
{
if (!CreateOBBFile(SC, StageDirectoryPath, LocalPatchName, FilesToPatch))
{
LogInformation("Failed to build OBB: " + LocalPatchName);
throw new AutomationException(ExitCode.Error_AndroidOBBError, "Stage Failed. Could not build OBB {0}. The file may be too big to fit in an OBB ({1} limit)", LocalPatchName, LimitString);
}
}
// Now create the overflow1 OBB as a ZIP archive if required.
if (FilesToOverflow1.Count() > 0)
{
if (!CreateOBBFile(SC, StageDirectoryPath, LocalOverflow1Name, FilesToOverflow1))
{
LogInformation("Failed to build OBB: " + LocalOverflow1Name);
throw new AutomationException(ExitCode.Error_AndroidOBBError, "Stage Failed. Could not build OBB {0}. The file may be too big to fit in an OBB ({1} limit)", LocalPatchName, LimitString);
}
}
// Now create the overflow2 OBB as a ZIP archive if required.
if (FilesToOverflow2.Count() > 0)
{
if (!CreateOBBFile(SC, StageDirectoryPath, LocalOverflow2Name, FilesToOverflow2))
{
LogInformation("Failed to build OBB: " + LocalOverflow2Name);
throw new AutomationException(ExitCode.Error_AndroidOBBError, "Stage Failed. Could not build OBB {0}. The file may be too big to fit in an OBB ({1} limit)", LocalPatchName, LimitString);
}
}
}
// make sure the OBB is <= 2GiB (or 4GiB if large OBB enabled)
FileInfo OBBFileInfo = new FileInfo(LocalObbName);
Int64 ObbFileLength = OBBFileInfo.Length;
if (ObbFileLength > OBBSizeAllowed)
{
LogInformation("OBB exceeds " + LimitString + " limit: " + ObbFileLength + " bytes");
throw new AutomationException(ExitCode.Error_AndroidOBBError, "Stage Failed. OBB {0} exceeds {1} limit)", LocalObbName, LimitString);
}
// collect plugin extra data paths from target receipts
Deploy.SetAndroidPluginData(Architectures, CollectPluginDataPaths(SC));
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(Params.RawProjectPath), UnrealTargetPlatform.Android);
int MinSDKVersion;
Ini.GetInt32("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "MinSDKVersion", out MinSDKVersion);
int TargetSDKVersion = MinSDKVersion;
Ini.GetInt32("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "TargetSDKVersion", out TargetSDKVersion);
LogInformation("Target SDK Version " + TargetSDKVersion);
bool bDisablePerfHarden = false;
if (TargetConfiguration != UnrealTargetConfiguration.Shipping)
{
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bEnableMaliPerfCounters", out bDisablePerfHarden);
}
foreach (string Architecture in Architectures)
{
string ApkName = GetFinalApkName(Params, SC.StageExecutables[0], true, bMakeSeparateApks ? Architecture : "");
string ApkBareName = GetFinalApkName(Params, SC.StageExecutables[0], true, "");
bool bHaveAPK = !bEnableBundle; // do not have a standard APK if bundle enabled
if (!SC.IsCodeBasedProject)
{
string UnrealSOName = GetFinalApkName(Params, SC.StageExecutables[0], false, bMakeSeparateApks ? Architecture : "");
UnrealSOName = UnrealSOName.Replace(".apk", ".so");
if (FileExists_NoExceptions(UnrealSOName) == false)
{
LogInformation("Failed to find game .so " + UnrealSOName);
throw new AutomationException(ExitCode.Error_MissingExecutable, "Stage Failed. Could not find .so {0}. You may need to build the UE project with your target configuration and platform.", UnrealSOName);
}
}
TargetReceipt Receipt = SC.StageTargets[0].Receipt;
// when we make an embedded executable, all we do is output to libUnreal.so - we don't need to make an APK at all
// however, we still let package go through to make the .obb file
string CookFlavor = SC.FinalCookPlatform.IndexOf("_") > 0 ? SC.FinalCookPlatform.Substring(SC.FinalCookPlatform.IndexOf("_")) : "";
if (!Params.Prebuilt)
{
string SOName = GetSONameWithoutArchitecture(Params, SC.StageExecutables[0]);
bool bShouldCompileAsDll = Receipt.HasValueForAdditionalProperty("CompileAsDll", "true");
if (bShouldCompileAsDll)
{
// MakeApk
SOName = Receipt.BuildProducts[0].Path.FullName;
// saving package info, which will allow
TargetType Type = TargetType.Game;
if (CookFlavor.EndsWith("Client"))
{
Type = TargetType.Client;
}
else if (CookFlavor.EndsWith("Server"))
{
Type = TargetType.Server;
}
LogInformation("SavePackageInfo");
Deploy.SavePackageInfo(Params.ShortProjectName, SC.ProjectRoot.FullName, Type, true);
}
Deploy.PrepForUATPackageOrDeploy(Params.RawProjectPath, Params.ShortProjectName, SC.ProjectRoot, SOName, SC.LocalRoot + "/Engine", Params.Distribution, CookFlavor, SC.StageTargets[0].Receipt.Configuration, false, bShouldCompileAsDll);
}
// Create APK specific OBB in case we have a detached OBB.
string DeviceObbName = "";
string ObbName = "";
string DevicePatchName = "";
string PatchName = "";
string DeviceOverflow1Name = "";
string Overflow1Name = "";
string DeviceOverflow2Name = "";
string Overflow2Name = "";
if (!bPackageDataInsideApk)
{
DeviceObbName = GetDeviceObbName(ApkName, SC);
ObbName = GetFinalObbName(ApkName, SC);
CopyFile(LocalObbName, ObbName);
// apply store version to OBB to make it unique for PlayStore upload
UpdateObbStoreVersion(ObbName);
if (File.Exists(LocalPatchName))
{
DevicePatchName = GetDevicePatchName(ApkName, SC);
PatchName = GetFinalPatchName(ApkName, SC);
CopyFile(LocalPatchName, PatchName);
// apply store version to OBB to make it unique for PlayStore upload
UpdateObbStoreVersion(PatchName);
}
if (File.Exists(LocalOverflow1Name))
{
DeviceOverflow1Name = GetDeviceOverflowName(ApkName, SC, 1);
Overflow1Name = GetFinalOverflowName(ApkName, SC, 1);
CopyFile(LocalOverflow1Name, Overflow1Name);
// apply store version to OBB to make it unique for PlayStore upload
UpdateObbStoreVersion(Overflow1Name);
}
if (File.Exists(LocalOverflow2Name))
{
DeviceOverflow2Name = GetDeviceOverflowName(ApkName, SC, 2);
Overflow2Name = GetFinalOverflowName(ApkName, SC, 2);
CopyFile(LocalOverflow2Name, Overflow2Name);
// apply store version to OBB to make it unique for PlayStore upload
UpdateObbStoreVersion(Overflow2Name);
}
}
// check for optional universal apk
string APKDirectory = Path.GetDirectoryName(ApkName);
string APKNameWithoutExtension = Path.GetFileNameWithoutExtension(ApkName);
string APKBareNameWithoutExtension = Path.GetFileNameWithoutExtension(ApkBareName);
string UniversalApkName = Path.Combine(APKDirectory, APKNameWithoutExtension + "_universal.apk");
bool bHaveUniversal = false;
if (bEnableBundle && bEnableUniversalAPK)
{
if (FileExists(UniversalApkName))
{
bHaveUniversal = true;
}
else
{
UniversalApkName = Path.Combine(APKDirectory, APKBareNameWithoutExtension + "_universal.apk");
if (FileExists(UniversalApkName))
{
bHaveUniversal = true;
}
}
}
//figure out which platforms we need to create install files for
bool bNeedsPCInstall = false;
bool bNeedsMacInstall = false;
bool bNeedsLinuxInstall = false;
GetPlatformInstallOptions(SC, out bNeedsPCInstall, out bNeedsMacInstall, out bNeedsLinuxInstall);
//helper delegate to prevent code duplication but allow us access to all the local variables we need
var CreateInstallFilesAction = new Action<UnrealTargetPlatform>(Target =>
{
bool bIsPC = (Target == UnrealTargetPlatform.Win64);
string LineEnding = bIsPC ? "\r\n" : "\n";
// Write install batch file(s).
string PackageName = GetPackageInfo(ApkName, SC, false);
string BatchName = GetFinalBatchName(ApkName, SC, bMakeSeparateApks ? Architecture : "", false, EBatchType.Install, Target);
string[] BatchLines = GenerateInstallBatchFile(bPackageDataInsideApk, PackageName, ApkName, Params, ObbName, DeviceObbName, false, PatchName, DevicePatchName, false,
Overflow1Name, DeviceOverflow1Name, false, Overflow2Name, DeviceOverflow2Name, false, bIsPC, Params.Distribution, TargetSDKVersion > 22, bDisablePerfHarden);
if (bHaveAPK)
{
// make a batch file that can be used to install the .apk and .obb files
File.WriteAllText(BatchName, string.Join(LineEnding, BatchLines) + LineEnding);
}
// make a batch file that can be used to uninstall the .apk and .obb files
string UninstallBatchName = GetFinalBatchName(ApkName, SC, bMakeSeparateApks ? Architecture : "", false, EBatchType.Uninstall, Target);
BatchLines = GenerateUninstallBatchFile(bPackageDataInsideApk, PackageName, ApkName, Params, bIsPC);
if (bHaveAPK || bHaveUniversal)
{
File.WriteAllText(UninstallBatchName, string.Join(LineEnding, BatchLines) + LineEnding);
}
string UniversalBatchName = "";
if (bHaveUniversal)
{
UniversalBatchName = GetFinalBatchName(UniversalApkName, SC, "", false, EBatchType.Install, Target);
// make a batch file that can be used to install the .apk
string[] UniversalBatchLines = GenerateInstallBatchFile(bPackageDataInsideApk, PackageName, UniversalApkName, Params, ObbName, DeviceObbName, false, PatchName, DevicePatchName, false,
Overflow1Name, DeviceOverflow1Name, false, Overflow2Name, DeviceOverflow2Name, false, bIsPC, Params.Distribution, TargetSDKVersion > 22, bDisablePerfHarden);
File.WriteAllText(UniversalBatchName, string.Join(LineEnding, UniversalBatchLines) + LineEnding);
}
string SymbolizeBatchName = GetFinalBatchName(ApkName, SC, Architecture, false, EBatchType.Symbolize, Target);
if(bBuildWithHiddenSymbolVisibility || bSaveSymbols)
{
BatchLines = GenerateSymbolizeBatchFile(Params, PackageName, ApkName, SC, Architecture, bIsPC);
File.WriteAllText(SymbolizeBatchName, string.Join(LineEnding, BatchLines) + LineEnding);
}
if (!RuntimePlatform.IsWindows)
{
if (bHaveAPK)
{
CommandUtils.FixUnixFilePermissions(BatchName);
}
if (bHaveAPK || bHaveUniversal)
{
CommandUtils.FixUnixFilePermissions(UninstallBatchName);
}
if (bHaveUniversal)
{
CommandUtils.FixUnixFilePermissions(UniversalBatchName);
}
if (bBuildWithHiddenSymbolVisibility || bSaveSymbols)
{
CommandUtils.FixUnixFilePermissions(SymbolizeBatchName);
}
//if(File.Exists(NoInstallBatchName))
//{
// CommandUtils.FixUnixFilePermissions(NoInstallBatchName);
//}
}
});
if (bNeedsPCInstall)
{
CreateInstallFilesAction.Invoke(UnrealTargetPlatform.Win64);
}
if (bNeedsMacInstall)
{
CreateInstallFilesAction.Invoke(UnrealTargetPlatform.Mac);
}
if (bNeedsLinuxInstall)
{
CreateInstallFilesAction.Invoke(UnrealTargetPlatform.Linux);
}
// If we aren't packaging data in the APK then lets write out a bat file to also let us test without the OBB
// on the device.
//String NoInstallBatchName = GetFinalBatchName(ApkName, Params, bMakeSeparateApks ? Architecture : "", bMakeSeparateApks ? GPUArchitecture : "", true, false);
// if(!bPackageDataInsideApk)
//{
// BatchLines = GenerateInstallBatchFile(bPackageDataInsideApk, PackageName, ApkName, Params, ObbName, DeviceObbName, true);
// File.WriteAllLines(NoInstallBatchName, BatchLines);
//}
}
PrintRunTime();
}
private string[] GenerateInstallBatchFile(bool bPackageDataInsideApk, string PackageName, string ApkName, ProjectParams Params, string ObbName, string DeviceObbName, bool bNoObbInstall,
string PatchName, string DevicePatchName, bool bNoPatchInstall, string Overflow1Name, string DeviceOverflow1Name, bool bNoOverflow1Install, string Overflow2Name, string DeviceOverflow2Name, bool bNoOverflow2Install,
bool bIsPC, bool bIsDistribution, bool bRequireRuntimeStoragePermission, bool bDisablePerfHarden)
{
string[] BatchLines = null;
string ReadPermissionGrantCommand = "shell pm grant " + PackageName + " android.permission.READ_EXTERNAL_STORAGE";
string WritePermissionGrantCommand = "shell pm grant " + PackageName + " android.permission.WRITE_EXTERNAL_STORAGE";
string DisablePerfHardenCommand = "shell setprop security.perf_harden 0";
// We don't grant runtime permission for distribution build on purpose since we will push the obb file to the folder that doesn't require runtime storage permission.
// This way developer can catch permission issue if they try to save/load game file in folder that requires runtime storage permission.
bool bNeedGrantStoragePermission = bRequireRuntimeStoragePermission && !bIsDistribution;
// We can't always push directly to Android/obb so uploads to Download then moves it
bool bDontMoveOBB = bPackageDataInsideApk || !bIsDistribution;
bool bHavePatch = (PatchName != "");
bool bHaveOverflow1 = (Overflow1Name != "");
bool bHaveOverflow2 = (Overflow2Name != "");
if (!bIsPC)
{
// If it is a distribution build, push to $STORAGE/Android/obb folder instead of $STORAGE/obb folder.
// Note that $STORAGE/Android/obb will be the folder that contains the obb if you download the app from playstore.
string OBBInstallCommand = bNoObbInstall ? "shell 'rm -r $EXTERNAL_STORAGE/" + DeviceObbName + "'" : "push " + Path.GetFileName(ObbName) + (bIsDistribution ? " " + TargetAndroidTemp : " $STORAGE/") + DeviceObbName;
string PatchInstallCommand = bNoPatchInstall ? "shell 'rm -r $EXTERNAL_STORAGE/" + DevicePatchName + "'" : "push " + Path.GetFileName(PatchName) + (bIsDistribution ? " " + TargetAndroidTemp : " $STORAGE/") + DevicePatchName;
string Overflow1InstallCommand = bNoOverflow1Install ? "shell 'rm -r $EXTERNAL_STORAGE/" + DeviceOverflow1Name + "'" : "push " + Path.GetFileName(Overflow1Name) + (bIsDistribution ? " " + TargetAndroidTemp : " $STORAGE/") + DeviceOverflow1Name;
string Overflow2InstallCommand = bNoOverflow2Install ? "shell 'rm -r $EXTERNAL_STORAGE/" + DeviceOverflow2Name + "'" : "push " + Path.GetFileName(Overflow2Name) + (bIsDistribution ? " " + TargetAndroidTemp : " $STORAGE/") + DeviceOverflow2Name;
LogInformation("Writing shell script for install with {0}", bPackageDataInsideApk ? "data in APK" : "separate obb");
BatchLines = new string[] {
"#!/bin/sh",
"cd \"`dirname \"$0\"`\"",
"ADB=",
"if [ \"$ANDROID_HOME\" != \"\" ]; then ADB=$ANDROID_HOME/platform-tools/adb; else ADB=" +Environment.GetEnvironmentVariable("ANDROID_HOME") + "/platform-tools/adb; fi",
"DEVICE=",
"if [ \"$1\" != \"\" ]; then DEVICE=\"-s $1\"; fi",
"echo",
"echo Uninstalling existing application. Failures here can almost always be ignored.",
"$ADB $DEVICE uninstall " + PackageName,
"echo",
"echo Installing existing application. Failures here indicate a problem with the device \\(connection or storage permissions\\) and are fatal.",
"$ADB $DEVICE install " + Path.GetFileName(ApkName),
"if [ $? -eq 0 ]; then",
"\techo",
bNeedGrantStoragePermission ? "\techo Grant READ_EXTERNAL_STORAGE and WRITE_EXTERNAL_STORAGE to the apk for reading OBB or game file in external storage." : "",
bNeedGrantStoragePermission ? "\t$ADB $DEVICE " + ReadPermissionGrantCommand : "",
bNeedGrantStoragePermission ? "\t$ADB $DEVICE " + WritePermissionGrantCommand : "",
bDisablePerfHarden ? "\t$ADB $DEVICE " + DisablePerfHardenCommand : "",
"\techo",
"\techo Removing old data. Failures here are usually fine - indicating the files were not on the device.",
"\t$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/UnrealGame/" + Params.ShortProjectName + "'",
"\t$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/UnrealGame/UECommandLine.txt" + "'",
"\t$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/" + TargetAndroidLocation + PackageName + "'",
"\t$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/Android/" + TargetAndroidLocation + PackageName + "'",
"\t$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/Download/" + TargetAndroidLocation + PackageName + "'",
bPackageDataInsideApk ? "" : "\techo",
bPackageDataInsideApk ? "" : "\techo Installing new data. Failures here indicate storage problems \\(missing SD card or bad permissions\\) and are fatal.",
bPackageDataInsideApk ? "" : "\tSTORAGE=$(echo \"`$ADB $DEVICE shell 'echo $EXTERNAL_STORAGE'`\" | cat -v | tr -d '^M')",
bPackageDataInsideApk ? "" : "\t$ADB $DEVICE " + OBBInstallCommand,
bPackageDataInsideApk ? "if [ 1 ]; then" : "\tif [ $? -eq 0 ]; then",
!bHavePatch ? "" : (bPackageDataInsideApk ? "" : "\t$ADB $DEVICE " + PatchInstallCommand),
!bHaveOverflow1 ? "" : (bPackageDataInsideApk ? "" : "\t$ADB $DEVICE " + Overflow1InstallCommand),
!bHaveOverflow2 ? "" : (bPackageDataInsideApk ? "" : "\t$ADB $DEVICE " + Overflow2InstallCommand),
bDontMoveOBB ? "" : "\t\t$ADB $DEVICE shell mkdir $STORAGE/Android/" + TargetAndroidLocation + PackageName, // don't check for error since installing may create the obb directory
bDontMoveOBB ? "" : "\t\t$ADB $DEVICE shell mv " + TargetAndroidTemp + TargetAndroidLocation + PackageName + " $STORAGE/Android/" + TargetAndroidLocation,
bDontMoveOBB ? "" : "\t\t$ADB $DEVICE shell rm -r " + TargetAndroidTemp + TargetAndroidLocation,
"\t\techo",
"\t\techo Installation successful",
"\t\texit 0",
"\tfi",
"fi",
"echo",
"echo There was an error installing the game or the obb file. Look above for more info.",
"echo",
"echo Things to try:",
"echo Check that the device (and only the device) is listed with \\\"$ADB devices\\\" from a command prompt.",
"echo Make sure all Developer options look normal on the device",
"echo Check that the device has an SD card.",
"exit 1"
};
}
else
{
string OBBInstallCommand = bNoObbInstall ? "shell rm -r %STORAGE%/" + DeviceObbName : "push " + Path.GetFileName(ObbName) + (bIsDistribution ? " " + TargetAndroidTemp : " %STORAGE%/") + DeviceObbName;
string PatchInstallCommand = bNoPatchInstall ? "shell rm -r %STORAGE%/" + DevicePatchName : "push " + Path.GetFileName(PatchName) + (bIsDistribution ? " " + TargetAndroidTemp : " %STORAGE%/") + DevicePatchName;
string Overflow1InstallCommand = bNoOverflow1Install ? "shell rm -r %STORAGE%/" + DeviceOverflow1Name : "push " + Path.GetFileName(Overflow1Name) + (bIsDistribution ? " " + TargetAndroidTemp : " %STORAGE%/") + DeviceOverflow1Name;
string Overflow2InstallCommand = bNoOverflow2Install ? "shell rm -r %STORAGE%/" + DeviceOverflow2Name : "push " + Path.GetFileName(Overflow2Name) + (bIsDistribution ? " " + TargetAndroidTemp : " %STORAGE%/") + DeviceOverflow2Name;
LogInformation("Writing bat for install with {0}", bPackageDataInsideApk ? "data in APK" : "separate OBB");
BatchLines = new string[] {
"setlocal",
"if NOT \"%UE_SDKS_ROOT%\"==\"\" (call %UE_SDKS_ROOT%\\HostWin64\\Android\\SetupEnvironmentVars.bat)",
"set ANDROIDHOME=%ANDROID_HOME%",
"if \"%ANDROIDHOME%\"==\"\" set ANDROIDHOME="+Environment.GetEnvironmentVariable("ANDROID_HOME"),
"set ADB=%ANDROIDHOME%\\platform-tools\\adb.exe",
"set DEVICE=",
"if not \"%1\"==\"\" set DEVICE=-s %1",
"for /f \"delims=\" %%A in ('%ADB% %DEVICE% " + GetStorageQueryCommand(true) +"') do @set STORAGE=%%A",
"@echo.",
"@echo Uninstalling existing application. Failures here can almost always be ignored.",
"%ADB% %DEVICE% uninstall " + PackageName,
"@echo.",
"@echo Installing existing application. Failures here indicate a problem with the device (connection or storage permissions) and are fatal.",
"%ADB% %DEVICE% install " + Path.GetFileName(ApkName),
"@if \"%ERRORLEVEL%\" NEQ \"0\" goto Error",
"%ADB% %DEVICE% shell rm -r %STORAGE%/UnrealGame/" + Params.ShortProjectName,
"%ADB% %DEVICE% shell rm -r %STORAGE%/UnrealGame/UECommandLine.txt", // we need to delete the commandline in UnrealGame or it will mess up loading
"%ADB% %DEVICE% shell rm -r %STORAGE%/" + TargetAndroidLocation + PackageName,
"%ADB% %DEVICE% shell rm -r %STORAGE%/Android/" + TargetAndroidLocation + PackageName,
"%ADB% %DEVICE% shell rm -r %STORAGE%/Download/" + TargetAndroidLocation + PackageName,
bPackageDataInsideApk ? "" : "@echo.",
bPackageDataInsideApk ? "" : "@echo Installing new data. Failures here indicate storage problems (missing SD card or bad permissions) and are fatal.",
bPackageDataInsideApk ? "" : "%ADB% %DEVICE% " + OBBInstallCommand,
bPackageDataInsideApk ? "" : "if \"%ERRORLEVEL%\" NEQ \"0\" goto Error",
!bHavePatch ? "" : (bPackageDataInsideApk ? "" : "%ADB% %DEVICE% " + PatchInstallCommand),
!bHavePatch ? "" : (bPackageDataInsideApk ? "" : "if \"%ERRORLEVEL%\" NEQ \"0\" goto Error"),
!bHaveOverflow1 ? "" : (bPackageDataInsideApk ? "" : "%ADB% %DEVICE% " + Overflow1InstallCommand),
!bHaveOverflow1 ? "" : (bPackageDataInsideApk ? "" : "if \"%ERRORLEVEL%\" NEQ \"0\" goto Error"),
!bHaveOverflow2 ? "" : (bPackageDataInsideApk ? "" : "%ADB% %DEVICE% " + Overflow2InstallCommand),
!bHaveOverflow2 ? "" : (bPackageDataInsideApk ? "" : "if \"%ERRORLEVEL%\" NEQ \"0\" goto Error"),
bDontMoveOBB ? "" : "%ADB% %DEVICE% shell mkdir %STORAGE%/Android/" + TargetAndroidLocation + PackageName, // don't check for error since installing may create the obb directory
bDontMoveOBB ? "" : "%ADB% %DEVICE% shell mv " + TargetAndroidTemp + TargetAndroidLocation + PackageName + " %STORAGE%/Android/" + TargetAndroidLocation,
bDontMoveOBB ? "" : "if \"%ERRORLEVEL%\" NEQ \"0\" goto Error",
bDontMoveOBB ? "" : "%ADB% %DEVICE% shell rm -r " + TargetAndroidTemp + TargetAndroidLocation,
"@echo.",
bNeedGrantStoragePermission ? "@echo Grant READ_EXTERNAL_STORAGE and WRITE_EXTERNAL_STORAGE to the apk for reading OBB file or game file in external storage." : "",
bNeedGrantStoragePermission ? "%ADB% %DEVICE% " + ReadPermissionGrantCommand : "",
bNeedGrantStoragePermission ? "%ADB% %DEVICE% " + WritePermissionGrantCommand : "",
bDisablePerfHarden ? "%ADB% %DEVICE% " + DisablePerfHardenCommand : "",
"@echo.",
"@echo Installation successful",
"goto:eof",
":Error",
"@echo.",
"@echo There was an error installing the game or the obb file. Look above for more info.",
"@echo.",
"@echo Things to try:",
"@echo Check that the device (and only the device) is listed with \"%ADB$ devices\" from a command prompt.",
"@echo Make sure all Developer options look normal on the device",
"@echo Check that the device has an SD card.",
"@pause"
};
}
return BatchLines;
}
private string[] GenerateUninstallBatchFile(bool bPackageDataInsideApk, string PackageName, string ApkName, ProjectParams Params, bool bIsPC)
{
string[] BatchLines = null;
if (!bIsPC)
{
LogInformation("Writing shell script for uninstall with {0}", bPackageDataInsideApk ? "data in APK" : "separate obb");
BatchLines = new string[] {
"#!/bin/sh",
"cd \"`dirname \"$0\"`\"",
"ADB=",
"if [ \"$ANDROID_HOME\" != \"\" ]; then ADB=$ANDROID_HOME/platform-tools/adb; else ADB=" +Environment.GetEnvironmentVariable("ANDROID_HOME") + "/platform-tools/adb; fi",
"DEVICE=",
"if [ \"$1\" != \"\" ]; then DEVICE=\"-s $1\"; fi",
"echo",
"echo Uninstalling existing application. Failures here can almost always be ignored.",
"$ADB $DEVICE uninstall " + PackageName,
"echo",
"echo Removing old data. Failures here are usually fine - indicating the files were not on the device.",
"$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/UnrealGame/" + Params.ShortProjectName + "'",
"$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/UnrealGame/UECommandLine.txt" + "'",
"$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/" + TargetAndroidLocation + PackageName + "'",
"$ADB $DEVICE shell 'rm -r $EXTERNAL_STORAGE/Android/" + TargetAndroidLocation + PackageName + "'",
"echo",
"echo Uninstall completed",
"exit 0",
};
}
else
{
LogInformation("Writing bat for uninstall with {0}", bPackageDataInsideApk ? "data in APK" : "separate OBB");
BatchLines = new string[] {
"setlocal",
"if NOT \"%UE_SDKS_ROOT%\"==\"\" (call %UE_SDKS_ROOT%\\HostWin64\\Android\\SetupEnvironmentVars.bat)",
"set ANDROIDHOME=%ANDROID_HOME%",
"if \"%ANDROIDHOME%\"==\"\" set ANDROIDHOME="+Environment.GetEnvironmentVariable("ANDROID_HOME"),
"set ADB=%ANDROIDHOME%\\platform-tools\\adb.exe",
"set DEVICE=",
"if not \"%1\"==\"\" set DEVICE=-s %1",
"for /f \"delims=\" %%A in ('%ADB% %DEVICE% " + GetStorageQueryCommand(true) +"') do @set STORAGE=%%A",
"@echo.",
"@echo Uninstalling existing application. Failures here can almost always be ignored.",
"%ADB% %DEVICE% uninstall " + PackageName,
"@echo.",
"echo Removing old data. Failures here are usually fine - indicating the files were not on the device.",
"%ADB% %DEVICE% shell rm -r %STORAGE%/UnrealGame/" + Params.ShortProjectName,
"%ADB% %DEVICE% shell rm -r %STORAGE%/UnrealGame/UECommandLine.txt", // we need to delete the commandline in UnrealGame or it will mess up loading
"%ADB% %DEVICE% shell rm -r %STORAGE%/" + TargetAndroidLocation + PackageName,
"%ADB% %DEVICE% shell rm -r %STORAGE%/Android/" + TargetAndroidLocation + PackageName,
"@echo.",
"@echo Uninstall completed",
};
}
return BatchLines;
}
private string[] GenerateSymbolizeBatchFile(ProjectParams Params, string PackageName, string ApkName, DeploymentContext SC, string Architecture, bool bIsPC)
{
string[] BatchLines = null;
if (!bIsPC)
{
LogInformation("Writing shell script for symbolize with {0}", "data in APK" );
BatchLines = new string[] {
"#!/bin/sh",
"if [ $? -ne 0]; then",
"echo \"Required argument missing, pass a dump of adb crash log.\"",
"exit 1",
"fi",
"cd \"`dirname \"$0\"`\"",
"NDKSTACK=",
"if [ \"$ANDROID_NDK_ROOT\" != \"\" ]; then NDKSTACK=$%ANDROID_NDK_ROOT/ndk-stack; else ADB=" + Environment.GetEnvironmentVariable("ANDROID_NDK_ROOT") + "/ndk-stack; fi",
"$NDKSTACK -sym " + GetFinalSymbolizedSODirectory(ApkName, SC, Architecture) + " -dump \"%1\" > " + Params.ShortProjectName + "_SymbolizedCallStackOutput.txt",
"exit 0",
};
}
else
{
LogInformation("Writing bat for symbolize");
BatchLines = new string[] {
"@echo off",
"IF %1.==. GOTO NoArgs",
"setlocal",
"set NDK_ROOT=%ANDROID_NDK_ROOT%",
"if \"%ANDROID_NDK_ROOT%\"==\"\" set NDK_ROOT=\""+Environment.GetEnvironmentVariable("ANDROID_NDK_ROOT")+"\"",
"set NDKSTACK=%NDK_ROOT%\\ndk-stack.cmd",
"",
"%NDKSTACK% -sym "+GetFinalSymbolizedSODirectory(ApkName, SC, Architecture)+" -dump \"%1\" > "+ Params.ShortProjectName+"_SymbolizedCallStackOutput.txt",
"",
"goto:eof",
"",
"",
":NoArgs",
"echo.",
"echo Required argument missing, pass a dump of adb crash log. (SymboliseCallStackDump C:\\adbcrashlog.txt)",
"pause"
};
}
return BatchLines;
}
public override void GetFilesToArchive(ProjectParams Params, DeploymentContext SC)
{
if (SC.StageTargetConfigurations.Count != 1)
{
throw new AutomationException(ExitCode.Error_OnlyOneTargetConfigurationSupported, "Android is currently only able to package one target configuration at a time, but StageTargetConfigurations contained {0} configurations", SC.StageTargetConfigurations.Count);
}
UnrealTargetConfiguration TargetConfiguration = SC.StageTargetConfigurations[0];
IAndroidToolChain ToolChain = AndroidExports.CreateToolChain(Params.RawProjectPath);
var Architectures = ToolChain.GetAllArchitectures();
bool bMakeSeparateApks = UnrealBuildTool.AndroidExports.ShouldMakeSeparateApks();
bool bPackageDataInsideApk = UnrealBuildTool.AndroidExports.CreateDeploymentHandler(Params.RawProjectPath, Params.ForcePackageData).GetPackageDataInsideApk();
List<string> AddedObbFiles = new List<string>();
foreach (string Architecture in Architectures)
{
string ApkBareName = GetFinalApkName(Params, SC.StageExecutables[0], true, "");
string ApkName = GetFinalApkName(Params, SC.StageExecutables[0], true, bMakeSeparateApks ? Architecture : "");
bool bHaveAPK = FileExists(ApkName);
string ObbName = GetFinalObbName(ApkName, SC);
string PatchName = GetFinalPatchName(ApkName, SC);
string Overflow1Name = GetFinalOverflowName(ApkName, SC, 1);
string Overflow2Name = GetFinalOverflowName(ApkName, SC, 2);
bool bBuildWithHiddenSymbolVisibility = BuildWithHiddenSymbolVisibility(SC);
bool bSaveSymbols = GetSaveSymbols(SC);
//string NoOBBBatchName = GetFinalBatchName(ApkName, Params, bMakeSeparateApks ? Architecture : "", bMakeSeparateApks ? GPUArchitecture : "", true, false);
string APKDirectory = Path.GetDirectoryName(ApkName);
string APKNameWithoutExtension = Path.GetFileNameWithoutExtension(ApkName);
string APKBareNameWithoutExtension = Path.GetFileNameWithoutExtension(ApkBareName);
bool bHaveAAB = false;
bool bHaveUniversal = false;
// copy optional app bundle if exists
string AppBundleName = Path.Combine(APKDirectory, APKNameWithoutExtension + ".aab");
if (FileExists(AppBundleName))
{
bHaveAAB = true;
SC.ArchiveFiles(APKDirectory, Path.GetFileName(AppBundleName));
}
else
{
AppBundleName = Path.Combine(APKDirectory, APKBareNameWithoutExtension + ".aab");
if (FileExists(AppBundleName))
{
bHaveAAB = true;
SC.ArchiveFiles(APKDirectory, Path.GetFileName(AppBundleName));
}
}
// copy optional apks (zip of split apks) if exists
string APKSName = Path.Combine(APKDirectory, APKNameWithoutExtension + ".apks");
if (FileExists(APKSName))
{
SC.ArchiveFiles(APKDirectory, Path.GetFileName(APKSName));
}
else
{
APKSName = Path.Combine(APKDirectory, APKBareNameWithoutExtension + ".apks");
if (FileExists(APKSName))
{
SC.ArchiveFiles(APKDirectory, Path.GetFileName(APKSName));
}
}
// copy optional universal apk if exists
string UniversalApkName = Path.Combine(APKDirectory, APKNameWithoutExtension + "_universal.apk");
if (FileExists(UniversalApkName))
{
bHaveUniversal = true;
SC.ArchiveFiles(APKDirectory, Path.GetFileName(UniversalApkName));
}
else
{
UniversalApkName = Path.Combine(APKDirectory, APKBareNameWithoutExtension + "_universal.apk");
if (FileExists(UniversalApkName))
{
bHaveUniversal = true;
SC.ArchiveFiles(APKDirectory, Path.GetFileName(UniversalApkName));
}
}
// verify the files exist
if (!FileExists(ApkName))
{
// still valid if we found an AAB
if (!bHaveAAB)
{
throw new AutomationException(ExitCode.Error_AppNotFound, "ARCHIVE FAILED - {0} was not found", ApkName);
}
}
else
{
SC.ArchiveFiles(Path.GetDirectoryName(ApkName), Path.GetFileName(ApkName));
}
if (!bPackageDataInsideApk && !FileExists(ObbName))
{
throw new AutomationException(ExitCode.Error_ObbNotFound, "ARCHIVE FAILED - {0} was not found", ObbName);
}
if (bBuildWithHiddenSymbolVisibility || bSaveSymbols)
{
string SymbolizedSODirectory = GetFinalSymbolizedSODirectory(ApkName, SC, Architecture);
string SymbolizedSOPath = Path.Combine(Path.Combine(Path.GetDirectoryName(ApkName), SymbolizedSODirectory), "libUnreal.so");
if (!FileExists(SymbolizedSOPath))
{
throw new AutomationException(ExitCode.Error_SymbolizedSONotFound, "ARCHIVE FAILED - {0} was not found", SymbolizedSOPath);
}
// Add symbolized .so directory
SC.ArchiveFiles(Path.GetDirectoryName(SymbolizedSOPath), Path.GetFileName(SymbolizedSOPath), true, null, SymbolizedSODirectory);
}
if (!bPackageDataInsideApk)
{
// only add if not already in archive list
if (!AddedObbFiles.Contains(ObbName))
{
AddedObbFiles.Add(ObbName);
SC.ArchiveFiles(Path.GetDirectoryName(ObbName), Path.GetFileName(ObbName));
if (FileExists(PatchName))
{
SC.ArchiveFiles(Path.GetDirectoryName(PatchName), Path.GetFileName(PatchName));
}
if (FileExists(Overflow1Name))
{
SC.ArchiveFiles(Path.GetDirectoryName(Overflow1Name), Path.GetFileName(Overflow1Name));
}
if (FileExists(Overflow2Name))
{
SC.ArchiveFiles(Path.GetDirectoryName(Overflow2Name), Path.GetFileName(Overflow2Name));
}
}
}
// copy optional unprotected APK if exists
string UnprotectedApkName = Path.Combine(APKDirectory, "unprotected_" + APKNameWithoutExtension + ".apk");
if (FileExists(UnprotectedApkName))
{
SC.ArchiveFiles(APKDirectory, Path.GetFileName(UnprotectedApkName));
}
// copy optional logs directory if exists
string LogsDirName = Path.Combine(APKDirectory, APKNameWithoutExtension + ".logs");
if (DirectoryExists(LogsDirName))
{
SC.ArchiveFiles(LogsDirName);
}
bool bNeedsPCInstall = false;
bool bNeedsMacInstall = false;
bool bNeedsLinuxInstall = false;
GetPlatformInstallOptions(SC, out bNeedsPCInstall, out bNeedsMacInstall, out bNeedsLinuxInstall);
//helper delegate to prevent code duplication but allow us access to all the local variables we need
var CreateBatchFilesAndArchiveAction = new Action<UnrealTargetPlatform>(Target =>
{
if (bHaveAPK)
{
string BatchName = GetFinalBatchName(ApkName, SC, bMakeSeparateApks ? Architecture : "", false, EBatchType.Install, Target);
SC.ArchiveFiles(Path.GetDirectoryName(BatchName), Path.GetFileName(BatchName));
}
if (bHaveAPK || bHaveUniversal)
{
string UninstallBatchName = GetFinalBatchName(ApkName, SC, bMakeSeparateApks ? Architecture : "", false, EBatchType.Uninstall, Target);
SC.ArchiveFiles(Path.GetDirectoryName(UninstallBatchName), Path.GetFileName(UninstallBatchName));
}
if (bHaveUniversal)
{
string UniversalBatchName = GetFinalBatchName(UniversalApkName, SC, "", false, EBatchType.Install, Target);
SC.ArchiveFiles(Path.GetDirectoryName(UniversalBatchName), Path.GetFileName(UniversalBatchName));
}
if (bBuildWithHiddenSymbolVisibility || bSaveSymbols)
{
string SymbolizeBatchName = GetFinalBatchName(ApkName, SC, Architecture, false, EBatchType.Symbolize, Target);
SC.ArchiveFiles(Path.GetDirectoryName(SymbolizeBatchName), Path.GetFileName(SymbolizeBatchName));
}
//SC.ArchiveFiles(Path.GetDirectoryName(NoOBBBatchName), Path.GetFileName(NoOBBBatchName));
}
);
//it's possible we will need both PC and Mac/Linux install files, do both
if (bNeedsPCInstall)
{
CreateBatchFilesAndArchiveAction(UnrealTargetPlatform.Win64);
}
if (bNeedsMacInstall)
{
CreateBatchFilesAndArchiveAction(UnrealTargetPlatform.Mac);
}
if (bNeedsLinuxInstall)
{
CreateBatchFilesAndArchiveAction(UnrealTargetPlatform.Linux);
}
}
}
private void GetPlatformInstallOptions(DeploymentContext SC, out bool bNeedsPCInstall, out bool bNeedsMacInstall, out bool bNeedsLinuxInstall)
{
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
bool bGenerateAllPlatformInstall = false;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bCreateAllPlatformsInstall", out bGenerateAllPlatformInstall);
bNeedsPCInstall = bNeedsMacInstall = bNeedsLinuxInstall = false;
if (bGenerateAllPlatformInstall)
{
bNeedsPCInstall = bNeedsMacInstall = bNeedsLinuxInstall = true;
}
else
{
if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Mac)
{
bNeedsMacInstall = true;
}
else if (HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Linux)
{
bNeedsLinuxInstall = true;
}
else
{
bNeedsPCInstall = true;
}
}
}
private static string GetAdbCommandLine(ProjectParams Params, string SerialNumber, string Args)
{
if (string.IsNullOrEmpty(SerialNumber) == false)
{
SerialNumber = "-s " + SerialNumber;
}
return string.Format("{0} {1}", SerialNumber, Args);
}
static string LastSpewFilename = "";
public static string ADBSpewFilter(string Message)
{
if (Message.StartsWith("[") && Message.Contains("%]"))
{
int LastIndex = Message.IndexOf(":");
LastIndex = LastIndex == -1 ? Message.Length : LastIndex;
if (Message.Length > 7)
{
string Filename = Message.Substring(7, LastIndex - 7);
if (Filename == LastSpewFilename)
{
return null;
}
LastSpewFilename = Filename;
}
return Message;
}
return Message;
}
public static IProcessResult RunAdbCommand(ProjectParams Params, string SerialNumber, string Args, string Input = null, ERunOptions Options = ERunOptions.Default, bool bShouldLogCommand = false)
{
string AdbCommand = Environment.ExpandEnvironmentVariables("%ANDROID_HOME%/platform-tools/adb" + (RuntimePlatform.IsWindows ? ".exe" : ""));
if (Options.HasFlag(ERunOptions.AllowSpew) || Options.HasFlag(ERunOptions.SpewIsVerbose))
{
LastSpewFilename = "";
return Run(AdbCommand, GetAdbCommandLine(Params, SerialNumber, Args), Input, Options, SpewFilterCallback: new ProcessResult.SpewFilterCallbackType(ADBSpewFilter));
}
return Run(AdbCommand, GetAdbCommandLine(Params, SerialNumber, Args), Input, Options);
}
private string RunAndLogAdbCommand(ProjectParams Params, string SerialNumber, string Args, out int SuccessCode)
{
string AdbCommand = Environment.ExpandEnvironmentVariables("%ANDROID_HOME%/platform-tools/adb" + (RuntimePlatform.IsWindows ? ".exe" : ""));
LastSpewFilename = "";
return RunAndLog(CmdEnv, AdbCommand, GetAdbCommandLine(Params, SerialNumber, Args), out SuccessCode, SpewFilterCallback: new ProcessResult.SpewFilterCallbackType(ADBSpewFilter));
}
public override void GetConnectedDevices(ProjectParams Params, out List<string> Devices)
{
Devices = new List<string>();
IProcessResult Result = RunAdbCommand(Params, "", "devices");
if (Result.Output.Length > 0)
{
string[] LogLines = Result.Output.Split(new char[] { '\n', '\r' });
bool FoundList = false;
for (int i = 0; i < LogLines.Length; ++i)
{
if (FoundList == false)
{
if (LogLines[i].StartsWith("List of devices attached"))
{
FoundList = true;
}
continue;
}
string[] DeviceLine = LogLines[i].Split(new char[] { '\t' });
if (DeviceLine.Length == 2)
{
// the second param should be "device"
// if it's not setup correctly it might be "unattached" or "powered off" or something like that
// warning in that case
if (DeviceLine[1] == "device")
{
Devices.Add("@" + DeviceLine[0]);
}
else
{
CommandUtils.LogWarning("Device attached but in bad state {0}:{1}", DeviceLine[0], DeviceLine[1]);
}
}
}
}
}
/*
private class TimeRegion : System.IDisposable
{
private System.DateTime StartTime { get; set; }
private string Format { get; set; }
private System.Collections.Generic.List<object> FormatArgs { get; set; }
public TimeRegion(string format, params object[] format_args)
{
Format = format;
FormatArgs = new List<object>(format_args);
StartTime = DateTime.UtcNow;
}
public void Dispose()
{
double total_time = (DateTime.UtcNow - StartTime).TotalMilliseconds / 1000.0;
FormatArgs.Insert(0, total_time);
CommandUtils.Log(Format, FormatArgs.ToArray());
}
}
*/
public override bool RetrieveDeployedManifests(ProjectParams Params, DeploymentContext SC, string DeviceName, out List<string> UFSManifests, out List<string> NonUFSManifests)
{
UFSManifests = null;
NonUFSManifests = null;
// Query the storage path from the device
string DeviceStorageQueryCommand = GetStorageQueryCommand();
IProcessResult StorageResult = RunAdbCommand(Params, DeviceName, DeviceStorageQueryCommand, null, ERunOptions.AppMustExist);
String StorageLocation = StorageResult.Output.Trim();
string RemoteDir = StorageLocation + "/UnrealGame/" + Params.ShortProjectName;
// Try retrieving the UFS files manifest files from the device
string RetrievedUFSManifestFileName = CombinePaths(SC.StageDirectory.FullName, $"Retrieved_{SC.GetUFSDeployedManifestFileName(DeviceName)}");
IProcessResult UFSResult = RunAdbCommand(Params, DeviceName, " pull " + RemoteDir + "/" + SC.GetUFSDeployedManifestFileName(null) + " \"" + RetrievedUFSManifestFileName + "\"", null, ERunOptions.AppMustExist);
if (!(UFSResult.Output.Contains("bytes") || UFSResult.Output.Contains("[100%]")))
{
LogWarning("Failed retrieving UFS Manifest: {0}", UFSResult.Output);
return false;
}
// Try retrieving the non UFS files manifest files from the device
string RetrievedNonUFSManifestFileName = CombinePaths(SC.StageDirectory.FullName, $"Retrieved_{SC.GetNonUFSDeployedManifestFileName(DeviceName)}");
IProcessResult NonUFSResult = RunAdbCommand(Params, DeviceName, " pull " + RemoteDir + "/" + SC.GetNonUFSDeployedManifestFileName(null) + " \"" + RetrievedNonUFSManifestFileName + "\"", null, ERunOptions.AppMustExist);
if (!(NonUFSResult.Output.Contains("bytes") || NonUFSResult.Output.Contains("[100%]")))
{
LogWarning("Failed retrieving NonUFS Manifest: {0}", NonUFSResult.Output);
// Did not retrieve both so delete one we did retrieve
File.Delete(RetrievedUFSManifestFileName);
return false;
}
// Return the manifest files
UFSManifests = new List<string>();
UFSManifests.Add(RetrievedUFSManifestFileName);
NonUFSManifests = new List<string>();
NonUFSManifests.Add(RetrievedNonUFSManifestFileName);
return true;
}
internal class LongestFirst : IComparer<string>
{
public int Compare(string a, string b)
{
if (a.Length == b.Length) return a.CompareTo(b);
else return b.Length - a.Length;
}
}
// Returns a filename from "adb shell ls -RF" output
// or null if the input line is a directory.
private string GetFileNameFromListing(string SingleLine)
{
if (SingleLine.StartsWith("- ")) // file on Samsung
return SingleLine.Substring(2);
else if (SingleLine.StartsWith("d ")) // directory on Samsung
return null;
else if (SingleLine.EndsWith("/")) // directory on Google
return null;
else // undecorated = file on Google
{
return SingleLine;
}
}
public override void Deploy(ProjectParams Params, DeploymentContext SC)
{
var AppArchitectures = AndroidExports.CreateToolChain(Params.RawProjectPath).GetAllArchitectures();
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(Params.RawProjectPath), UnrealTargetPlatform.Android);
bool bDisablePerfHarden = false;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bEnableMaliPerfCounters", out bDisablePerfHarden);
foreach (var DeviceName in Params.DeviceNames)
{
string DeviceArchitecture = GetBestDeviceArchitecture(Params, DeviceName);
string ApkName = GetFinalApkName(Params, SC.StageExecutables[0], true, DeviceArchitecture);
// make sure APK is up to date (this is fast if so)
var Deploy = AndroidExports.CreateDeploymentHandler(Params.RawProjectPath, Params.ForcePackageData);
if (!Params.Prebuilt)
{
string CookFlavor = SC.FinalCookPlatform.IndexOf("_") > 0 ? SC.FinalCookPlatform.Substring(SC.FinalCookPlatform.IndexOf("_")) : "";
string SOName = GetSONameWithoutArchitecture(Params, SC.StageExecutables[0]);
Deploy.SetAndroidPluginData(AppArchitectures, CollectPluginDataPaths(SC));
Deploy.PrepForUATPackageOrDeploy(Params.RawProjectPath, Params.ShortProjectName, SC.ProjectRoot, SOName, SC.LocalRoot + "/Engine", Params.Distribution, CookFlavor, SC.StageTargets[0].Receipt.Configuration, true, false);
}
// now we can use the apk to get more info
string PackageName = GetPackageInfo(ApkName, SC, false);
// Setup the OBB name and add the storage path (queried from the device) to it
string DeviceStorageQueryCommand = GetStorageQueryCommand();
IProcessResult Result = RunAdbCommand(Params, DeviceName, DeviceStorageQueryCommand, null, ERunOptions.AppMustExist);
String StorageLocation = Result.Output.Trim(); // "/mnt/sdcard";
string DeviceObbName = StorageLocation + "/" + GetDeviceObbName(ApkName, SC);
string DevicePatchName = StorageLocation + "/" + GetDevicePatchName(ApkName, SC);
string DeviceOverflow1Name = StorageLocation + "/" + GetDeviceOverflowName(ApkName, SC, 1);
string DeviceOverflow2Name = StorageLocation + "/" + GetDeviceOverflowName(ApkName, SC, 2);
string RemoteDir = StorageLocation + "/UnrealGame/" + Params.ShortProjectName;
if (bDisablePerfHarden)
{
RunAdbCommand(Params, DeviceName, "shell setprop security.perf_harden 0");
}
// determine if APK out of date
string APKLastUpdateTime = new FileInfo(ApkName).LastWriteTime.ToString();
bool bNeedAPKInstall = true;
if (Params.IterativeDeploy)
{
// Check for apk installed with this package name on the device
IProcessResult InstalledResult = RunAdbCommand(Params, DeviceName, "shell pm list packages " + PackageName, null, ERunOptions.AppMustExist);
if (InstalledResult.Output.Contains(PackageName))
{
// See if apk is up to date on device
InstalledResult = RunAdbCommand(Params, DeviceName, "shell cat " + RemoteDir + "/APKFileStamp.txt", null, ERunOptions.AppMustExist);
if (InstalledResult.Output.StartsWith("APK: "))
{
if (InstalledResult.Output.Substring(5).Trim() == APKLastUpdateTime)
bNeedAPKInstall = false;
// Stop the previously running copy (uninstall/install did this before)
InstalledResult = RunAdbCommand(Params, DeviceName, "shell am force-stop " + PackageName, null, ERunOptions.AppMustExist);
if (InstalledResult.Output.Contains("Error"))
{
// force-stop not supported (Android < 3.0) so check if package is actually running
// Note: cannot use grep here since it may not be installed on device
InstalledResult = RunAdbCommand(Params, DeviceName, "shell ps", null, ERunOptions.AppMustExist);
if (InstalledResult.Output.Contains(PackageName))
{
// it is actually running so use the slow way to kill it (uninstall and reinstall)
bNeedAPKInstall = true;
}
}
}
}
}
// install new APK if needed
if (bNeedAPKInstall)
{
// try uninstalling an old app with the same identifier.
int SuccessCode = 0;
string UninstallCommandline = "uninstall " + PackageName;
RunAndLogAdbCommand(Params, DeviceName, UninstallCommandline, out SuccessCode);
// install the apk
string InstallCommandline = "install \"" + ApkName + "\"";
string InstallOutput = RunAndLogAdbCommand(Params, DeviceName, InstallCommandline, out SuccessCode);
int FailureIndex = InstallOutput.IndexOf("Failure");
// adb install doesn't always return an error code on failure, and instead prints "Failure", followed by an error code.
if (SuccessCode != 0 || FailureIndex != -1)
{
string ErrorMessage = string.Format("Installation of apk '{0}' failed", ApkName);
if (FailureIndex != -1)
{
string FailureString = InstallOutput.Substring(FailureIndex + 7).Trim();
if (FailureString != "")
{
ErrorMessage += ": " + FailureString;
}
}
if (ErrorMessage.Contains("OLDER_SDK"))
{
LogError("minSdkVersion is higher than Android version installed on device, possibly due to NDK API Level");
}
throw new AutomationException(ExitCode.Error_AppInstallFailed, ErrorMessage);
}
else
{
// giving EXTERNAL_STORAGE_WRITE permission to the apk for API23+
// without this permission apk can't access to the assets put into the device
string ReadPermissionCommandLine = "shell pm grant " + PackageName + " android.permission.READ_EXTERNAL_STORAGE";
string WritePermissionCommandLine = "shell pm grant " + PackageName + " android.permission.WRITE_EXTERNAL_STORAGE";
RunAndLogAdbCommand(Params, DeviceName, ReadPermissionCommandLine, out SuccessCode);
RunAndLogAdbCommand(Params, DeviceName, WritePermissionCommandLine, out SuccessCode);
}
}
// update the uecommandline.txt
// update and deploy uecommandline.txt
// always delete the existing commandline text file, so it doesn't reuse an old one
FileReference IntermediateCmdLineFile = FileReference.Combine(SC.StageDirectory, "UECommandLine.txt");
Project.WriteStageCommandline(IntermediateCmdLineFile, Params, SC);
// copy files to device if we were staging
if (SC.Stage)
{
// cache some strings
string BaseCommandline = "push";
HashSet<string> EntriesToDeploy = new HashSet<string>();
if (Params.IterativeDeploy)
{
// always send UECommandLine.txt (it was written above after delta checks applied)
EntriesToDeploy.Add(IntermediateCmdLineFile.FullName);
// Add non UFS files if any to deploy
String NonUFSManifestPath = SC.GetNonUFSDeploymentDeltaPath(DeviceName);
if (File.Exists(NonUFSManifestPath))
{
string NonUFSFiles = File.ReadAllText(NonUFSManifestPath);
foreach (string Filename in NonUFSFiles.Split('\n'))
{
if (!string.IsNullOrEmpty(Filename) && !string.IsNullOrWhiteSpace(Filename))
{
EntriesToDeploy.Add(CombinePaths(SC.StageDirectory.FullName, Filename.Trim()));
}
}
}
// Add UFS files if any to deploy
String UFSManifestPath = SC.GetUFSDeploymentDeltaPath(DeviceName);
if (File.Exists(UFSManifestPath))
{
string UFSFiles = File.ReadAllText(UFSManifestPath);
foreach (string Filename in UFSFiles.Split('\n'))
{
if (!string.IsNullOrEmpty(Filename) && !string.IsNullOrWhiteSpace(Filename))
{
EntriesToDeploy.Add(CombinePaths(SC.StageDirectory.FullName, Filename.Trim()));
}
}
}
// For now, if too many files may be better to just push them all
if (EntriesToDeploy.Count > 500)
{
// make sure device is at a clean state
RunAdbCommand(Params, DeviceName, "shell rm -r " + RemoteDir);
EntriesToDeploy.Clear();
EntriesToDeploy.TrimExcess();
EntriesToDeploy.Add(SC.StageDirectory.FullName);
}
else
{
// Discover & remove any files on device that are not in staging
// get listing of remote directory from device
string Commandline = "shell ls -RF1 " + RemoteDir;
var CommandResult = RunAdbCommand(Params, DeviceName, Commandline, null, ERunOptions.AppMustExist);
// CommandResult.ExitCode is adb shell's exit code, not ls exit code, which is what we need.
// Check output for error message instead.
if (CommandResult.Output.StartsWith("ls: "))
{
// list command failed, try simpler options
Commandline = "shell ls -RF " + RemoteDir;
CommandResult = RunAdbCommand(Params, DeviceName, Commandline, null, ERunOptions.AppMustExist);
}
if (CommandResult.Output.StartsWith("ls: "))
{
// list command failed, so clean the remote dir instead of selectively deleting files
RunAdbCommand(Params, DeviceName, "shell rm -r " + RemoteDir);
}
else
{
// listing output is of the form
// [Samsung] [Google]
//
// RemoteDir/RestOfPath: RemoteDir/RestOfPath:
// - File1.png File1.png
// - File2.txt File2.txt
// d SubDir1 SubDir1/
// d SubDir2 Subdir2/
//
// RemoteDir/RestOfPath/SubDir1:
HashSet<string> DirsToDeleteFromDevice = new HashSet<string>();
List<string> FilesToDeleteFromDevice = new List<string>();
using (var reader = new StringReader(CommandResult.Output))
{
string ProjectSaved = Params.ShortProjectName + "/Saved";
string ProjectConfig = Params.ShortProjectName + "/Config";
const string EngineSaved = "Engine/Saved"; // is this safe to use, or should we use SC.EngineRoot.GetDirectoryName()?
const string EngineConfig = "Engine/Config";
LogWarning("Excluding {0} {1} {2} {3} from clean during deployment.", ProjectSaved, ProjectConfig, EngineSaved, EngineConfig);
string CurrentDir = "";
bool SkipFiles = false;
for (string Line = reader.ReadLine(); Line != null; Line = reader.ReadLine())
{
if (String.IsNullOrWhiteSpace(Line))
{
continue; // ignore blank lines
}
if (Line.EndsWith(":"))
{
// RemoteDir/RestOfPath:
// keep ^--------^
CurrentDir = Line.Substring(RemoteDir.Length + 1, Math.Max(0, Line.Length - RemoteDir.Length - 2));
// Max is there for the case of base "RemoteDir:" --> ""
// We want to keep config & logs between deployments.
if (CurrentDir.StartsWith(ProjectSaved) || CurrentDir.StartsWith(ProjectConfig) || CurrentDir.StartsWith(EngineSaved) || CurrentDir.StartsWith(EngineConfig))
{
SkipFiles = true;
continue;
}
bool DirExistsInStagingArea = Directory.Exists(Path.Combine(SC.StageDirectory.FullName, CurrentDir));
if (DirExistsInStagingArea)
{
SkipFiles = false;
}
else
{
// delete directory from device
SkipFiles = true;
DirsToDeleteFromDevice.Add(CurrentDir);
}
}
else
{
if (SkipFiles)
{
continue;
}
string FileName = GetFileNameFromListing(Line);
if (FileName != null)
{
bool FileExistsInStagingArea = File.Exists(Path.Combine(SC.StageDirectory.FullName, CurrentDir, FileName));
if (FileExistsInStagingArea)
{
// keep or overwrite
}
else
{
// delete file from device
string FilePath = CurrentDir.Length == 0 ? FileName : (CurrentDir + "/" + FileName); // use / for Android target, no matter the development system
LogWarning("Deleting {0} from device; not found in staging area", FilePath);
FilesToDeleteFromDevice.Add(FilePath);
}
}
// We ignore subdirs here as each will have its own "RemoteDir/CurrentDir/SubDir:" entry.
}
}
}
// delete directories
foreach (var DirToDelete in DirsToDeleteFromDevice)
{
// if a whole tree is to be deleted, don't spend extra commands deleting its branches
int FinalSlash = DirToDelete.LastIndexOf('/');
string ParentDir = FinalSlash >= 0 ? DirToDelete.Substring(0, FinalSlash) : "";
bool ParentMarkedForDeletion = DirsToDeleteFromDevice.Contains(ParentDir);
if (!ParentMarkedForDeletion)
{
LogWarning("Deleting {0} and its contents from device; not found in staging area", DirToDelete);
RunAdbCommand(Params, DeviceName, "shell rm -r " + RemoteDir + "/" + DirToDelete);
}
}
// delete loose files
if (FilesToDeleteFromDevice.Count > 0)
{
// delete all stray files with one command
Commandline = String.Format("shell cd {0}; rm ", RemoteDir);
RunAdbCommand(Params, DeviceName, Commandline + String.Join(" ", FilesToDeleteFromDevice));
}
}
}
}
else
{
// make sure device is at a clean state
RunAdbCommand(Params, DeviceName, "shell rm -r " + RemoteDir);
// Copy UFS files..
string[] Files = Directory.GetFiles(SC.StageDirectory.FullName, "*", SearchOption.AllDirectories);
System.Array.Sort(Files);
// Find all the files we exclude from copying. And include
// the directories we need to individually copy.
HashSet<string> ExcludedFiles = new HashSet<string>();
SortedSet<string> IndividualCopyDirectories
= new SortedSet<string>((IComparer<string>)new LongestFirst());
foreach (string Filename in Files)
{
bool Exclude = false;
// Don't push the apk, we install it
Exclude |= Path.GetExtension(Filename).Equals(".apk", StringComparison.InvariantCultureIgnoreCase);
// For excluded files we add the parent dirs to our
// tracking of stuff to individually copy.
if (Exclude)
{
ExcludedFiles.Add(Filename);
// We include all directories up to the stage root in having
// to individually copy the files.
for (string FileDirectory = Path.GetDirectoryName(Filename);
!FileDirectory.Equals(SC.StageDirectory);
FileDirectory = Path.GetDirectoryName(FileDirectory))
{
if (!IndividualCopyDirectories.Contains(FileDirectory))
{
IndividualCopyDirectories.Add(FileDirectory);
}
}
if (!IndividualCopyDirectories.Contains(SC.StageDirectory.FullName))
{
IndividualCopyDirectories.Add(SC.StageDirectory.FullName);
}
}
}
// The directories are sorted above in "deepest" first. We can
// therefore start copying those individual dirs which will
// recreate the tree. As the subtrees will get copied at each
// possible individual level.
foreach (string DirectoryName in IndividualCopyDirectories)
{
string[] Entries
= Directory.GetFileSystemEntries(DirectoryName, "*", SearchOption.TopDirectoryOnly);
foreach (string Entry in Entries)
{
// We avoid excluded files and the individual copy dirs
// (the individual copy dirs will get handled as we iterate).
if (ExcludedFiles.Contains(Entry) || IndividualCopyDirectories.Contains(Entry))
{
continue;
}
else
{
EntriesToDeploy.Add(Entry);
}
}
}
if (EntriesToDeploy.Count == 0)
{
EntriesToDeploy.Add(SC.StageDirectory.FullName);
}
}
// We now have a minimal set of file & dir entries we need
// to deploy. Files we deploy will get individually copied
// and dirs will get the tree copies by default (that's
// what ADB does).
HashSet<IProcessResult> DeployCommands = new HashSet<IProcessResult>();
foreach (string Entry in EntriesToDeploy)
{
string FinalRemoteDir = RemoteDir;
string RemotePath = Entry.Replace(SC.StageDirectory.FullName, FinalRemoteDir).Replace("\\", "/");
string Commandline = string.Format("{0} \"{1}\" \"{2}\"", BaseCommandline, Entry, RemotePath);
// We run deploy commands in parallel to maximize the connection
// throughput.
DeployCommands.Add(
RunAdbCommand(Params, DeviceName, Commandline, null,
ERunOptions.Default | ERunOptions.NoWaitForExit));
// But we limit the parallel commands to avoid overwhelming
// memory resources.
if (DeployCommands.Count == DeployMaxParallelCommands)
{
while (DeployCommands.Count > DeployMaxParallelCommands / 2)
{
Thread.Sleep(1);
DeployCommands.RemoveWhere(
delegate (IProcessResult r)
{
return r.HasExited;
});
}
}
}
foreach (IProcessResult deploy_result in DeployCommands)
{
deploy_result.WaitForExit();
}
// delete the .obb file, since it will cause nothing we just deployed to be used
RunAdbCommand(Params, DeviceName, "shell rm " + DeviceObbName);
RunAdbCommand(Params, DeviceName, "shell rm " + DevicePatchName);
RunAdbCommand(Params, DeviceName, "shell rm " + DeviceOverflow1Name);
RunAdbCommand(Params, DeviceName, "shell rm " + DeviceOverflow2Name);
}
else if (SC.Archive)
{
// deploy the obb if there is one
string ObbPath = Path.Combine(SC.StageDirectory.FullName, GetFinalObbName(ApkName, SC));
if (File.Exists(ObbPath))
{
// cache some strings
string BaseCommandline = "push";
string Commandline = string.Format("{0} \"{1}\" \"{2}\"", BaseCommandline, ObbPath, DeviceObbName);
RunAdbCommand(Params, DeviceName, Commandline);
}
// deploy the patch if there is one
string PatchPath = Path.Combine(SC.StageDirectory.FullName, GetFinalPatchName(ApkName, SC));
if (File.Exists(PatchPath))
{
// cache some strings
string BaseCommandline = "push";
string Commandline = string.Format("{0} \"{1}\" \"{2}\"", BaseCommandline, PatchPath, DevicePatchName);
RunAdbCommand(Params, DeviceName, Commandline);
}
// deploy the overflow1 if there is one
string Overflow1Path = Path.Combine(SC.StageDirectory.FullName, GetFinalOverflowName(ApkName, SC, 1));
if (File.Exists(Overflow1Path))
{
// cache some strings
string BaseCommandline = "push";
string Commandline = string.Format("{0} \"{1}\" \"{2}\"", BaseCommandline, Overflow1Path, DeviceOverflow1Name);
RunAdbCommand(Params, DeviceName, Commandline);
}
// deploy the overflow2 if there is one
string Overflow2Path = Path.Combine(SC.StageDirectory.FullName, GetFinalOverflowName(ApkName, SC, 2));
if (File.Exists(Overflow2Path))
{
// cache some strings
string BaseCommandline = "push";
string Commandline = string.Format("{0} \"{1}\" \"{2}\"", BaseCommandline, Overflow2Path, DeviceOverflow2Name);
RunAdbCommand(Params, DeviceName, Commandline);
}
}
else
{
// cache some strings
string BaseCommandline = "push";
string FinalRemoteDir = RemoteDir;
/*
// handle the special case of the UECommandline.txt when using content only game (UnrealGame)
if (!Params.IsCodeBasedProject)
{
FinalRemoteDir = "/mnt/sdcard/UnrealGame";
}
*/
string RemoteFilename = IntermediateCmdLineFile.FullName.Replace(SC.StageDirectory.FullName, FinalRemoteDir).Replace("\\", "/");
string Commandline = string.Format("{0} \"{1}\" \"{2}\"", BaseCommandline, IntermediateCmdLineFile, RemoteFilename);
RunAdbCommand(Params, DeviceName, Commandline);
}
// write new timestamp for APK (do it here since RemoteDir will now exist)
if (bNeedAPKInstall)
{
int SuccessCode = 0;
RunAndLogAdbCommand(Params, DeviceName, "shell \"echo 'APK: " + APKLastUpdateTime + "' > " + RemoteDir + "/APKFileStamp.txt\"", out SuccessCode);
}
}
}
/** Internal usage for GetPackageName */
private static string PackageLine = null;
private static Mutex PackageInfoMutex = new Mutex();
private static string LaunchableActivityLine = null;
private static string MetaAppTypeLine = null;
private static Dictionary<string,string> MetaDataMap = null;
/** Run an external exe (and capture the output), given the exe path and the commandline. */
public static string GetPackageInfo(string ApkName, bool bRetrieveVersionCode)
{
string ReturnValue = null;
// we expect there to be one, so use the first one
string AaptPath = GetAaptPath();
PackageInfoMutex.WaitOne();
if (File.Exists(ApkName))
{
var ExeInfo = new ProcessStartInfo(AaptPath, "dump --include-meta-data badging \"" + ApkName + "\"");
ExeInfo.UseShellExecute = false;
ExeInfo.RedirectStandardOutput = true;
using (var GameProcess = Process.Start(ExeInfo))
{
PackageLine = null;
LaunchableActivityLine = null;
MetaAppTypeLine = null;
MetaDataMap = null;
GameProcess.BeginOutputReadLine();
GameProcess.OutputDataReceived += ParsePackageName;
GameProcess.WaitForExit();
}
PackageInfoMutex.ReleaseMutex();
if (PackageLine != null)
{
// the line should look like: package: name='com.epicgames.qagame' versionCode='1' versionName='1.0'
string[] Tokens = PackageLine.Split("'".ToCharArray());
int TokenIndex = bRetrieveVersionCode ? 3 : 1;
if (Tokens.Length >= TokenIndex + 1)
{
ReturnValue = Tokens[TokenIndex];
}
}
LogInformation("GetPackageInfo ReturnValue: {0}", ReturnValue);
}
return ReturnValue;
}
public static string GetPackageInfo(string ApkName, DeploymentContext SC, bool bRetrieveVersionCode)
{
string ReturnValue = GetPackageInfo(ApkName, bRetrieveVersionCode);
if (ReturnValue == null || ReturnValue.Length == 0)
{
/** If APK does not exist or we cant find package info in apk use the packageInfo file */
ReturnValue = GetPackageInfoFromInfoFile(ApkName, SC, bRetrieveVersionCode);
}
return ReturnValue;
}
/** Lookup package info in packageInfo.txt file in same directory as the APK would have been */
private static string GetPackageInfoFromInfoFile(string ApkName, DeploymentContext SC, bool bRetrieveVersionCode)
{
string ReturnValue = null;
String PackageInfoPath = Path.Combine(Path.GetDirectoryName(ApkName), "packageInfo.txt");
Boolean fileExists = File.Exists(PackageInfoPath);
if (fileExists)
{
string[] Lines = File.ReadAllLines(PackageInfoPath);
int LineIndex = bRetrieveVersionCode ? 1 : 0;
LogInformation("packageInfo line index: {0}", LineIndex);
if (Lines.Length >= 2)
{
ReturnValue = Lines[LineIndex];
}
// parse extra info that the aapt-based method got
MetaAppTypeLine = Lines[3];
}
if (bRetrieveVersionCode)
{
int StoreVersion = 1;
int.TryParse(ReturnValue, out StoreVersion);
int StoreVersionOffset = 0;
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
if (ApkName.Contains("-armv7-"))
{
Ini.GetInt32("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "StoreVersionOffsetArmV7", out StoreVersionOffset);
}
else if (ApkName.Contains("-arm64-"))
{
Ini.GetInt32("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "StoreVersionOffsetArm64", out StoreVersionOffset);
}
else if (ApkName.Contains("-x64-"))
{
Ini.GetInt32("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "StoreVersionOffsetX8664", out StoreVersionOffset);
}
StoreVersion += StoreVersionOffset;
ReturnValue = StoreVersion.ToString("0");
}
LogInformation("packageInfo.txt file exists: {0}", fileExists);
LogInformation("packageInfo return MetaAppTypeLine: {0}", MetaAppTypeLine);
LogInformation("packageInfo return value: {0}", ReturnValue);
return ReturnValue;
}
/** Returns the launch activity name to launch (must call GetPackageInfo first), returns "com.epicgames.unreal.SplashActivity" default if not found */
public static string GetLaunchableActivityName()
{
string ReturnValue = "com.epicgames.unreal.SplashActivity";
if (LaunchableActivityLine != null)
{
// the line should look like: launchable-activity: name='com.epicgames.unreal.SplashActivity' label='TappyChicken' icon=''
string[] Tokens = LaunchableActivityLine.Split("'".ToCharArray());
if (Tokens.Length >= 2)
{
ReturnValue = Tokens[1];
}
}
return ReturnValue;
}
/** Returns the app type from the packaged APK metadata, returns "" if not found */
public static string GetMetaAppType()
{
string ReturnValue = "";
if (MetaAppTypeLine != null)
{
// the line should look like: meta-data: name='com.epicgames.unreal.GameActivity.AppType' value='Client'
string[] Tokens = MetaAppTypeLine.Split("'".ToCharArray());
if (Tokens.Length >= 4)
{
ReturnValue = Tokens[3];
}
}
return ReturnValue;
}
public static string GetMetadataValue(string MetadataKey)
{
if(MetaDataMap != null)
{
string MetadataValue;
if ( MetaDataMap.TryGetValue(MetadataKey, out MetadataValue) )
{
return MetadataValue;
}
}
return null;
}
/** Simple function to pipe output asynchronously */
private static void ParsePackageName(object Sender, DataReceivedEventArgs Event)
{
// DataReceivedEventHandler is fired with a null string when the output stream is closed. We don't want to
// print anything for that event.
if (!String.IsNullOrEmpty(Event.Data))
{
string Line = Event.Data;
if (PackageLine == null)
{
if (Line.StartsWith("package:"))
{
PackageLine = Line;
}
}
if (LaunchableActivityLine == null)
{
if (Line.StartsWith("launchable-activity:"))
{
LaunchableActivityLine = Line;
}
}
if (MetaAppTypeLine == null)
{
if (Line.StartsWith("meta-data: name='com.epicgames.unreal.GameActivity.AppType'"))
{
MetaAppTypeLine = Line;
}
}
if(Line.StartsWith("meta-data: name='com.epicgames.unreal.GameActivity"))
{
// We expect the meta-data string to be in the format of " meta-data: name='...' value='...' "
Match MetaDataMatch = Regex.Match(Line, @"meta-data: name='com.epicgames.unreal.GameActivity.(.*?)'.*?'(.*?)'");
if(MetaDataMatch.Groups.Count == 3)
{
if (MetaDataMap == null)
{
MetaDataMap = new Dictionary<string, string>();
}
try
{
MetaDataMap.Add(MetaDataMatch.Groups[1].Value, MetaDataMatch.Groups[2].Value);
}
catch (Exception ex)
{
LogWarning(@"Ignoring duplicate package metadata entry '"+Line+"\'.\n" + ex.ToString());
}
}
else
{
LogWarning("Unexpected layout of package metadata: " + Line);
}
}
}
}
static private string CachedAaptPath = null;
static private string LastAndroidHomePath = null;
private static uint GetRevisionValue(string VersionString)
{
// read up to 4 sections (ie. 20.0.3.5), first section most significant
// each section assumed to be 0 to 255 range
uint Value = 0;
try
{
string[] Sections= VersionString.Split(".".ToCharArray());
Value |= (Sections.Length > 0) ? (uint.Parse(Sections[0]) << 24) : 0;
Value |= (Sections.Length > 1) ? (uint.Parse(Sections[1]) << 16) : 0;
Value |= (Sections.Length > 2) ? (uint.Parse(Sections[2]) << 8) : 0;
Value |= (Sections.Length > 3) ? uint.Parse(Sections[3]) : 0;
}
catch (Exception)
{
// ignore poorly formed version
}
return Value;
}
private static string GetAaptPath()
{
// return cached path if ANDROID_HOME has not changed
string HomePath = Environment.ExpandEnvironmentVariables("%ANDROID_HOME%");
if (CachedAaptPath != null && LastAndroidHomePath == HomePath)
{
return CachedAaptPath;
}
// get a list of the directories in build-tools.. may be more than one set installed (or none which is bad)
string[] Subdirs = Directory.GetDirectories(Path.Combine(HomePath, "build-tools"));
if (Subdirs.Length == 0)
{
throw new AutomationException(ExitCode.Error_AndroidBuildToolsPathNotFound, "Failed to find %ANDROID_HOME%/build-tools subdirectory. Run SDK manager and install build-tools.");
}
// valid directories will have a source.properties with the Pkg.Revision (there is no guarantee we can use the directory name as revision)
string BestToolPath = null;
uint BestVersion = 0;
foreach (string CandidateDir in Subdirs)
{
string AaptFilename = Path.Combine(CandidateDir, RuntimePlatform.IsWindows ? "aapt.exe" : "aapt");
uint RevisionValue = 0;
if (File.Exists(AaptFilename))
{
string SourcePropFilename = Path.Combine(CandidateDir, "source.properties");
if (File.Exists(SourcePropFilename))
{
string[] PropertyContents = File.ReadAllLines(SourcePropFilename);
foreach (string PropertyLine in PropertyContents)
{
if (PropertyLine.StartsWith("Pkg.Revision="))
{
RevisionValue = GetRevisionValue(PropertyLine.Substring(13));
break;
}
}
}
}
// remember it if newer version or haven't found one yet
if (RevisionValue > BestVersion || BestToolPath == null)
{
BestVersion = RevisionValue;
BestToolPath = AaptFilename;
}
}
if (BestToolPath == null)
{
throw new AutomationException(ExitCode.Error_AndroidBuildToolsPathNotFound, "Failed to find %ANDROID_HOME%/build-tools subdirectory with aapt. Run SDK manager and install build-tools.");
}
CachedAaptPath = BestToolPath;
LastAndroidHomePath = HomePath;
LogInformation("Using this aapt: {0}", CachedAaptPath);
return CachedAaptPath;
}
private string GetBestDeviceArchitecture(ProjectParams Params, string DeviceName)
{
bool bMakeSeparateApks = UnrealBuildTool.AndroidExports.ShouldMakeSeparateApks();
// if we are joining all .so's into a single .apk, there's no need to find the best one - there is no other one
if (!bMakeSeparateApks)
{
return "";
}
var AppArchitectures = AndroidExports.CreateToolChain(Params.RawProjectPath).GetAllArchitectures();
// ask the device
IProcessResult ABIResult = RunAdbCommand(Params, DeviceName, " shell getprop ro.product.cpu.abi", null, ERunOptions.AppMustExist);
// the output is just the architecture
string DeviceArch = UnrealBuildTool.AndroidExports.GetUnrealArch(ABIResult.Output.Trim());
// if the architecture wasn't built, look for a backup
if (!AppArchitectures.Contains(DeviceArch))
{
// go from 64 to 32-bit
if (DeviceArch == "-arm64")
{
DeviceArch = "-armv7";
}
// go from 64 to 32-bit
else if (DeviceArch == "-x64")
{
if (!AppArchitectures.Contains("-x86"))
{
DeviceArch = "-x86";
}
// if it didn't have 32-bit x86, look for 64-bit arm for emulation
// @todo android 64-bit: x86_64 most likely can't emulate arm64 at this ponit
// else if (Array.IndexOf(AppArchitectures, "-arm64") == -1)
// {
// DeviceArch = "-arm64";
// }
// finally try for 32-bit arm emulation (Houdini)
else
{
DeviceArch = "-armv7";
}
}
// use armv7 (with Houdini emulation)
else if (DeviceArch == "-x86")
{
DeviceArch = "-armv7";
}
else
{
// future-proof by dropping back to armv7 for unknown
DeviceArch = "-armv7";
}
}
// if after the fallbacks, we still don't have it, we can't continue
if (!AppArchitectures.Contains(DeviceArch))
{
throw new AutomationException(ExitCode.Error_NoApkSuitableForArchitecture, "Unable to run because you don't have an apk that is usable on {0}. Looked for {1}", DeviceName, DeviceArch);
}
return DeviceArch;
}
public override IProcessResult RunClient(ERunOptions ClientRunFlags, string ClientApp, string ClientCmdLine, ProjectParams Params)
{
IProcessResult Result = null;
//make a copy of the device names, we'll be working through them
List<string> DeviceNames = new List<string>();
//same with the package names
List<string> PackageNames = new List<string>();
foreach (string DeviceName in Params.DeviceNames)
{
//save the device name
DeviceNames.Add(DeviceName);
//get the package name and save that
string DeviceArchitecture = GetBestDeviceArchitecture(Params, DeviceName);
//strip off the device, GPU architecture and extension (.so)
int DashIndex = ClientApp.LastIndexOf("-");
if (DashIndex >= 0)
{
ClientApp = ClientApp.Substring(0, DashIndex);
}
string ApkName = GetFinalApkName(Params, Path.GetFileNameWithoutExtension(ClientApp), true, DeviceArchitecture);
if (!File.Exists(ApkName))
{
throw new AutomationException(ExitCode.Error_AppNotFound, "Failed to find application " + ApkName);
}
// run aapt to get the name of the intent
string PackageName = GetPackageInfo(ApkName, false);
if (PackageName == null)
{
throw new AutomationException(ExitCode.Error_FailureGettingPackageInfo, "Failed to get package name from " + ClientApp);
}
PackageNames.Add(PackageName);
// Message back to the Unreal Editor to correctly set the app id for each device
Console.WriteLine("Running Package@Device:{0}@{1}", PackageName, DeviceName);
// clear the log for the device
RunAdbCommand(Params, DeviceName, "logcat -c");
// start the app on device!
string CommandLine = "shell am start -n " + PackageName + "/" + GetLaunchableActivityName();
RunAdbCommand(Params, DeviceName, CommandLine, null, ClientRunFlags);
// save the output to the staging directory
string LogPath = Path.Combine(Params.BaseStageDirectory, "Android\\logs");
Directory.CreateDirectory(LogPath);
}
//now check if each device still has the game running, and time out if it's taking too long
DateTime StartTime = DateTime.Now;
int TimeOutSeconds = Params.RunTimeoutSeconds;
// wait before getting the process list with "adb shell ps"
// on some devices the list is not yet ready
Thread.Sleep(2000);
while (DeviceNames.Count > 0)
{
for(int DeviceIndex = 0; DeviceIndex < DeviceNames.Count; DeviceIndex++)
{
string DeviceName = DeviceNames[DeviceIndex];
//replace the port name in the case of deploy while adb is using wifi
string SanitizedDeviceName = DeviceName.Replace(":", "_");
bool FinishedRunning = false;
IProcessResult ProcessesResult = RunAdbCommand(Params, DeviceName, "shell ps", null, ERunOptions.SpewIsVerbose);
string RunningProcessList = ProcessesResult.Output;
if (!RunningProcessList.Contains(PackageNames[DeviceIndex]))
{
FinishedRunning = true;
}
Thread.Sleep(1000);
if(!FinishedRunning)
{
TimeSpan DeltaRunTime = DateTime.Now - StartTime;
if ((DeltaRunTime.TotalSeconds > TimeOutSeconds) && (TimeOutSeconds != 0))
{
LogInformation("Device: " + DeviceName + " timed out while waiting for run to finish");
FinishedRunning = true;
}
}
//log the results, then clear out the device from our list
if(FinishedRunning)
{
// this is just to get the ue log to go to the output
RunAdbCommand(Params, DeviceName, "logcat -d -s UE debug Debug DEBUG");
// get the log we actually want to save
IProcessResult LogFileProcess = RunAdbCommand(Params, DeviceName, "logcat -d", null, ERunOptions.AppMustExist);
string LogPath = Path.Combine(Params.BaseStageDirectory, "Android\\logs");
string LogFilename = Path.Combine(LogPath, "devicelog" + SanitizedDeviceName + ".log");
string ServerLogFilename = Path.Combine(CmdEnv.LogFolder, "devicelog" + SanitizedDeviceName + ".log");
File.WriteAllText(LogFilename, LogFileProcess.Output);
File.WriteAllText(ServerLogFilename, LogFileProcess.Output);
if (Result == null)
{
Result = LogFileProcess;
}
DeviceNames.RemoveAt(DeviceIndex);
PackageNames.RemoveAt(DeviceIndex);
--DeviceIndex;
}
}
}
return Result;
}
public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
{
// Add any Android shader cache files
DirectoryReference ProjectShaderDir = DirectoryReference.Combine(Params.RawProjectPath.Directory, "Build", "ShaderCaches", "Android");
if(DirectoryReference.Exists(ProjectShaderDir))
{
SC.StageFiles(StagedFileType.UFS, ProjectShaderDir, StageFilesSearch.AllDirectories);
}
}
/// <summary>
/// Gets cook platform name for this platform.
/// </summary>
/// <returns>Cook platform string.</returns>
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
{
return bIsClientOnly ? "AndroidClient" : "Android";
}
public override bool DeployLowerCaseFilenames(StagedFileType FileType)
{
return false;
}
public override string LocalPathToTargetPath(string LocalPath, string LocalRoot)
{
return LocalPath.Replace("\\", "/").Replace(LocalRoot, "../../..");
}
public override bool IsSupported { get { return true; } }
public override PakType RequiresPak(ProjectParams Params)
{
// if packaging is enabled, always create a pak, otherwise use the Params.Pak value
return Params.Package ? PakType.Always : PakType.DontCare;
}
public override bool SupportsMultiDeviceDeploy
{
get
{
return true;
}
}
/*
public override bool RequiresPackageToDeploy
{
get { return true; }
}
*/
public override List<string> GetDebugFileExtensions()
{
return new List<string> { };
}
public override void StripSymbols(FileReference SourceFile, FileReference TargetFile)
{
AndroidExports.StripSymbols(SourceFile, TargetFile);
}
}
public class AndroidPlatformMulti : AndroidPlatform
{
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
{
return bIsClientOnly ? "Android_MultiClient" : "Android_Multi";
}
public override TargetPlatformDescriptor GetTargetPlatformDescriptor()
{
return new TargetPlatformDescriptor(TargetPlatformType, "Multi");
}
}
public class AndroidPlatformDXT : AndroidPlatform
{
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
{
return bIsClientOnly ? "Android_DXTClient" : "Android_DXT";
}
public override TargetPlatformDescriptor GetTargetPlatformDescriptor()
{
return new TargetPlatformDescriptor(TargetPlatformType, "DXT");
}
}
public class AndroidPlatformETC2 : AndroidPlatform
{
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
{
return bIsClientOnly ? "Android_ETC2Client" : "Android_ETC2";
}
public override TargetPlatformDescriptor GetTargetPlatformDescriptor()
{
return new TargetPlatformDescriptor(TargetPlatformType, "ETC2");
}
}
public class AndroidPlatformASTC : AndroidPlatform
{
public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
{
return bIsClientOnly ? "Android_ASTCClient" : "Android_ASTC";
}
public override TargetPlatformDescriptor GetTargetPlatformDescriptor()
{
return new TargetPlatformDescriptor(TargetPlatformType, "ASTC");
}
}