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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035 [CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
74 lines
1.5 KiB
C#
74 lines
1.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GraphEditor : ModuleRules
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{
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public GraphEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/GraphEditor/Private",
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"Editor/GraphEditor/Private/KismetNodes",
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"Editor/GraphEditor/Private/KismetPins",
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"Editor/GraphEditor/Private/MaterialNodes",
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"Editor/GraphEditor/Private/MaterialPins",
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"IntroTutorials",
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"ClassViewer",
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"StructViewer",
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}
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);
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// PublicDependencyModuleNames.AddRange(
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// new string[] {
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// "AudioEditor"
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// }
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// );
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"EditorWidgets",
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"EditorFramework",
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"UnrealEd",
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"AssetRegistry",
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"Kismet",
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"KismetWidgets",
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"BlueprintGraph",
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"Documentation",
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"RenderCore",
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"RHI",
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"ToolMenus",
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"ToolWidgets",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"ContentBrowser",
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"ClassViewer",
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"StructViewer",
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}
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);
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// Circular references that need to be cleaned up
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CircularlyReferencedDependentModules.AddRange(
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new string[] {
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"Kismet"
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}
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);
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}
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}
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