Files
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor/Public
zousar shaker 4a4295dff0 Fix inconsistent serialization of floating point vectors in FTextureBuildSettings triggered by LWC. Always use float (not double) precision for these vectors.
Fix legacy DDC key generation for textures to always use double (not float) precision when composing the key.

#jira UE-139194
#rb devin.doucette
#preflight 61e5931687389804e5640da9

#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 18633504 in //UE5/Release-5.0/... via CL 18633518 via CL 18633528
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18637381 by zousar shaker in ue5-main branch]
2022-01-18 04:31:25 -05:00
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