Files
UnrealEngineUWP/Engine/Source/Developer/SourceControl/Public/SourceControlOperations.h
luc eygasier d6b8aa4536 Adds "Delete new files on revert" option for Source Control
Prevents Uncontrolled Changelist's UpdateStatus usage to pollute the error logs.

#jira UE-140095
#rb JeanFrancois.Dube
#preflight 61f44e47801201ab3894f020

#changelist validated

#ROBOMERGE-AUTHOR: luc.eygasier
#ROBOMERGE-SOURCE: CL 18796586 in //UE5/Release-5.0/... via CL 18797752 via CL 18798475
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18798602 by luc eygasier in ue5-main branch]
2022-01-31 17:03:09 -05:00

898 lines
18 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/StringFwd.h"
#include "Memory/SharedBuffer.h"
#include "ISourceControlChangelist.h"
#include "SourceControlPreferences.h"
#include "SourceControlOperationBase.h"
#define LOCTEXT_NAMESPACE "SourceControl"
/**
* Operation used to connect (or test a connection) to source control
*/
class FConnect : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "Connect";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_Connecting", "Connecting to source control...");
}
const FString& GetPassword() const
{
return Password;
}
void SetPassword(const FString& InPassword)
{
Password = InPassword;
}
const FText& GetErrorText() const
{
return OutErrorText;
}
void SetErrorText(const FText& InErrorText)
{
OutErrorText = InErrorText;
}
protected:
/** Password we use for this operation */
FString Password;
/** Error text for easy diagnosis */
FText OutErrorText;
};
/**
* Operation used to check files into source control
*/
class FCheckIn : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "CheckIn";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_CheckIn", "Checking file(s) into Source Control...");
}
void SetDescription( const FText& InDescription )
{
Description = InDescription;
}
const FText& GetDescription() const
{
return Description;
}
void SetSuccessMessage( const FText& InSuccessMessage )
{
SuccessMessage = InSuccessMessage;
}
const FText& GetSuccessMessage() const
{
return SuccessMessage;
}
protected:
/** Description of the checkin */
FText Description;
/** A short message listing changelist/revision we submitted, if successful */
FText SuccessMessage;
};
/**
* Operation used to check files out of source control
*/
class FCheckOut : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "CheckOut";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_CheckOut", "Checking file(s) out of Source Control...");
}
};
/**
* Operation used to mark files for add in source control
*/
class FMarkForAdd : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "MarkForAdd";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_Add", "Adding file(s) to Source Control...");
}
};
/**
* Operation used to mark files for delete in source control
*/
class FDelete : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "Delete";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_Delete", "Deleting file(s) from Source Control...");
}
};
/**
* Operation used to revert changes made back to the state they are in source control
*/
class FRevert : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "Revert";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_Revert", "Reverting file(s) in Source Control...");
}
void SetSoftRevert(const bool bInSoftRevert)
{
bIsSoftRevert = bInSoftRevert;
}
bool IsSoftRevert() const
{
return bIsSoftRevert;
}
bool ShouldDeleteNewFiles() const
{
return USourceControlPreferences::ShouldDeleteNewFilesOnRevert();
}
protected:
bool bIsSoftRevert = false;
};
/**
* Operation used to sync files to the state they are in source control
*/
class FSync : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "Sync";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_Sync", "Syncing file(s) from source control...");
}
UE_DEPRECATED(4.26, "FSync::SetRevisionNumber(int32) has been deprecated. Please update to Fsync::SetRevision(const FString&).")
void SetRevisionNumber(int32 InRevisionNumber)
{
SetRevision(FString::Printf(TEXT("%d"), InRevisionNumber));
}
void SetRevision( const FString& InRevision )
{
Revision = InRevision;
}
const FString& GetRevision() const
{
return Revision;
}
void SetHeadRevisionFlag(const bool bInHeadRevision)
{
bHeadRevision = bInHeadRevision;
}
bool IsHeadRevisionFlagSet() const
{
return bHeadRevision;
}
void SetForce(const bool bInForce)
{
bForce = bInForce;
}
bool IsForced() const
{
return bForce;
}
void SetLastSyncedFlag(const bool bInLastSynced)
{
bLastSynced = bInLastSynced;
}
bool IsLastSyncedFlagSet() const
{
return bLastSynced;
}
protected:
/** Revision to sync to */
FString Revision;
/** Flag abstracting if the operation aims to sync to head */
bool bHeadRevision = false;
/** Flag abstracting if the operation aims to force sync to last synced revision */
bool bLastSynced = false;
/** Forces operation, even if the file is already at the wanted revision. */
bool bForce = false;
};
/**
* Operation used to update the source control status of files
*/
class FUpdateStatus : public FSourceControlOperationBase
{
public:
FUpdateStatus()
: bUpdateHistory(false)
, bGetOpenedOnly(false)
, bUpdateModifiedState(false)
, bCheckingAllFiles(false)
, bForceQuiet(false)
{
}
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "UpdateStatus";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_Update", "Updating file(s) source control status...");
}
void SetUpdateHistory( bool bInUpdateHistory )
{
bUpdateHistory = bInUpdateHistory;
}
void SetGetOpenedOnly( bool bInGetOpenedOnly )
{
bGetOpenedOnly = bInGetOpenedOnly;
}
void SetUpdateModifiedState( bool bInUpdateModifiedState )
{
bUpdateModifiedState = bInUpdateModifiedState;
}
void SetCheckingAllFiles( bool bInCheckingAllFiles )
{
bCheckingAllFiles = bInCheckingAllFiles;
}
void SetQuiet(bool bInQuiet)
{
bForceQuiet = bInQuiet;
}
bool ShouldUpdateHistory() const
{
return bUpdateHistory;
}
bool ShouldGetOpenedOnly() const
{
return bGetOpenedOnly;
}
bool ShouldUpdateModifiedState() const
{
return bUpdateModifiedState;
}
bool ShouldCheckAllFiles() const
{
return bCheckingAllFiles;
}
bool ShouldBeQuiet() const
{
return bForceQuiet;
}
protected:
/** Whether to update history */
bool bUpdateHistory;
/** Whether to just get files that are opened/edited */
bool bGetOpenedOnly;
/** Whether to update the modified state - expensive */
bool bUpdateModifiedState;
/** Hint that we are intending on checking all files in the project - some providers can optimize for this */
bool bCheckingAllFiles;
/** Controls whether the operation will trigger an update or not */
bool bForceQuiet;
};
/**
* Operation used to copy a file or directory from one location to another
*/
class FCopy : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "Copy";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_Copy", "Copying file(s) in Source Control...");
}
void SetDestination(const FString& InDestination)
{
Destination = InDestination;
}
const FString& GetDestination() const
{
return Destination;
}
protected:
/** Destination path of the copy operation */
FString Destination;
};
/**
* Operation used to resolve a file that is in a conflicted state.
*/
class FResolve : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "Resolve";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_Resolve", "Resolving file(s) in Source Control...");
}
};
/**
* Operation used to retrieve pending changelist(s).
*/
class FGetPendingChangelists : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "GetPendingChangelists";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_GetPendingChangelists", "Retrieving pending changelist(s) from Source Control...");
}
};
/**
* Operation used to update the source control status of changelist(s)
*/
class FUpdatePendingChangelistsStatus : public FSourceControlOperationBase
{
public:
void SetUpdateFilesStates(bool bInUpdateFilesStates)
{
bUpdateFilesStates = bInUpdateFilesStates;
}
bool ShouldUpdateFilesStates() const
{
return bUpdateFilesStates;
}
void SetUpdateShelvedFilesStates(bool bInUpdateShelvedFilesStates)
{
bUpdateShelvedFilesStates = bInUpdateShelvedFilesStates;
}
bool ShouldUpdateShelvedFilesStates() const
{
return bUpdateShelvedFilesStates;
}
void SetUpdateAllChangelists(bool bInUpdateAllChangelists)
{
bUpdateAllChangelists = bInUpdateAllChangelists;
ChangelistsToUpdate.Empty();
}
bool ShouldUpdateAllChangelists() const
{
return bUpdateAllChangelists;
}
void SetChangelistsToUpdate(const TArray<FSourceControlChangelistRef>& InChangelistsToUpdate)
{
ChangelistsToUpdate = InChangelistsToUpdate;
bUpdateAllChangelists = false;
}
const TArray<FSourceControlChangelistRef>& GetChangelistsToUpdate() const
{
return ChangelistsToUpdate;
}
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "UpdateChangelistsStatus";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_UpdateChangelistsStatus", "Updating changelist(s) status from Source Control...");
}
private:
bool bUpdateFilesStates = false;
bool bUpdateShelvedFilesStates = false;
bool bUpdateAllChangelists = false;
TArray<FSourceControlChangelistRef> ChangelistsToUpdate;
};
/**
* Operation used to create a new changelist
*/
class FNewChangelist : public FSourceControlOperationBase
{
public:
virtual FName GetName() const override
{
return "NewChangelist";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_NewChangelist", "Creating new changelist from Source Control...");
}
void SetDescription(const FText& InDescription)
{
Description = InDescription;
}
const FText& GetDescription() const
{
return Description;
}
void SetNewChangelist(FSourceControlChangelistPtr InNewChangelist)
{
NewChangelist = InNewChangelist;
}
const FSourceControlChangelistPtr& GetNewChangelist() const
{
return NewChangelist;
}
protected:
/** Description of the changelist */
FText Description;
FSourceControlChangelistPtr NewChangelist;
};
/**
* Operation used to delete an empty changelist
*/
class FDeleteChangelist : public FSourceControlOperationBase
{
public:
virtual FName GetName() const override
{
return "DeleteChangelist";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_DeleteChangelist", "Deleting a changelist from Source Control...");
}
};
/**
* Operation to change the description of a changelist
*/
class FEditChangelist : public FSourceControlOperationBase
{
public:
virtual FName GetName() const override
{
return "EditChangelist";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_EditChangelist", "Editing a changelist from Source Control...");
}
void SetDescription(const FText& InDescription)
{
Description = InDescription;
}
const FText& GetDescription() const
{
return Description;
}
protected:
/** Description of the changelist */
FText Description;
};
/**
* Operation to revert unchanged file(s) or all unchanged files in a changelist
*/
class FRevertUnchanged : public FSourceControlOperationBase
{
public:
virtual FName GetName() const override
{
return "RevertUnchanged";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_RevertUnchanged", "Reverting unchanged files from Source Control...");
}
};
/**
* Operation used to move files between changelists
*/
class FMoveToChangelist : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "MoveToChangelist";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_MoveToChangelist", "Moving files to target changelist...");
}
};
/**
* Operation used to shelve files in a changelist
*/
class FShelve : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "Shelve";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_ShelveOperation", "Shelving files in changelist...");
}
void SetDescription(const FText& InDescription)
{
Description = InDescription;
}
const FText& GetDescription() const
{
return Description;
}
private:
/** Description of the changelist, will be used only to create a new changelist when needed */
FText Description;
};
/**
* Operation used to unshelve files from a changelist
*/
class FUnshelve : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "Unshelve";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_UnshelveOperation", "Unshelving files from changelist...");
}
};
/**
* Operation used to delete shelved files from a changelist
*/
class FDeleteShelved : public FSourceControlOperationBase
{
public:
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "DeleteShelved";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_DeleteShelvedOperation", "Deleting shelved files from changelist...");
}
};
/**
* Operation used to download a file from the source control server directly rather
* than sync it. This should not change the state of anything locally on the client.
*/
class FDownloadFile : public FSourceControlOperationBase
{
public:
enum class EVerbosity
{
/** No logging when the command is run. */
None,
/** Log the full cmdline when the command is run. */
Full
};
/**
* This constructor will download the files and keep them in memory,
* which can then be accessed by calling XXX.
*/
FDownloadFile() = default;
FDownloadFile( EVerbosity InVerbosity)
: Verbosity(InVerbosity)
{}
/** This constructor will download the files to the given directory */
SOURCECONTROL_API FDownloadFile(FStringView InTargetDirectory, EVerbosity InVerbosity);
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "DownloadFile";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_PrintOperation", "Downloading file from server...");
}
virtual bool CanBeCalledFromBackgroundThreads() const
{
return true;
}
FString GetTargetDirectory() const
{
return TargetDirectory;
}
void AddFileData(const FString& Filename, FSharedBuffer FileData)
{
FileDataMap.Add(Filename, FileData);
}
FSharedBuffer GetFileData(const FStringView& Filename)
{
const uint32 Hash = GetTypeHash(Filename);
FSharedBuffer* Buffer = FileDataMap.FindByHash(Hash, Filename);
if (Buffer != nullptr)
{
return *Buffer;
}
else
{
return FSharedBuffer();
}
}
bool ShouldLogToStdOutput() const
{
return Verbosity == EVerbosity::Full;
}
private:
EVerbosity Verbosity = EVerbosity::Full;
FString TargetDirectory;
TMap<FString, FSharedBuffer> FileDataMap;
};
/**
* Operation used to create a new workspace if the source control system supports this functionality.
*/
class FCreateWorkspace : public FSourceControlOperationBase
{
public:
enum class EType
{
/* Default */
Writeable = 0,
/* Has a short life span and can only query/read/sync files */
ReadOnly,
/* Has a short life span but is allowed full functionality */
Partitioned
};
using FClientViewMapping = TPair<FString,FString>;
FCreateWorkspace() = delete;
/**
* Constructor
*
* @param InWorkspaceName The name of the workspace to create
* @param InWorkspaceRoom The file path to the workspace root (can be relative to the project)
*/
SOURCECONTROL_API FCreateWorkspace(FStringView InWorkspaceName, FStringView InWorkspaceRoot);
/**
* Add a new mapping for the client spec in the native format of the current source control provider.
* These will be written to the client spec in the order that they are added.
*
* @param DepotPath The path in the source control depot to map from
* @param ClientPath The path on the local client to map too
*/
void AddNativeClientViewMapping(FStringView DepotPath, FStringView ClientPath)
{
ClientView.Emplace(DepotPath, ClientPath);
}
void SetType(EType InType)
{
Type = InType;
}
const FString& GetWorkspaceName() const
{
return WorkspaceName;
}
const FString& GetWorkspaceRoot() const
{
return WorkspaceRoot;
}
const TArray<FClientViewMapping> GetClientView() const
{
return ClientView;
}
EType GetType() const
{
return Type;
}
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "CreateWorkspace";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_CreateWorkspaceOperation", "Creating a workspace...");
}
protected:
FString WorkspaceName;
FString WorkspaceRoot;
EType Type = EType::Writeable;
TArray<FClientViewMapping> ClientView;
};
/** Operation used to delete a workspace */
class FDeleteWorkspace : public FSourceControlOperationBase
{
public:
FDeleteWorkspace() = delete;
/**
* Constructor
*
* @param InWorkspaceName The name of the workspace to be deleted
*/
FDeleteWorkspace(FStringView InWorkspaceName)
: WorkspaceName(InWorkspaceName)
{
}
const FString& GetWorkspaceName() const
{
return WorkspaceName;
}
// ISourceControlOperation interface
virtual FName GetName() const override
{
return "DeleteWorkspace";
}
virtual FText GetInProgressString() const override
{
return LOCTEXT("SourceControl_DeleteWorkspaceOperation", "Deleting a workspace...");
}
protected:
FString WorkspaceName;
};
#undef LOCTEXT_NAMESPACE