Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
c8574d3b74477ee9cdd2cd52acebfbdfd5788fb9
UnrealEngineUWP/Engine/Source/Developer/MessageLog/Private/Model
History
halfdan ingvarsson 5f9c47d36a Change IMessagelogListing::GetSelectedMessagesAsString & GetAllMessagesAsString to return an FString. Previously it was using FTex to concatenate the strings which was causing OOM issues when attempting to copy several thousand lines from the message log to the clipboad.
#jira none
#rb sara.schvartzman
#preflight 6154e2b7260f7d00010785b2
#robomerge 5.0

[CL 17722026 by halfdan ingvarsson in ue5-main branch]
2021-10-05 11:23:26 -04:00
..
MessageLogListingModel.cpp
Change IMessagelogListing::GetSelectedMessagesAsString & GetAllMessagesAsString to return an FString. Previously it was using FTex to concatenate the strings which was causing OOM issues when attempting to copy several thousand lines from the message log to the clipboad.
2021-10-05 11:23:26 -04:00
MessageLogListingModel.h
Change IMessagelogListing::GetSelectedMessagesAsString & GetAllMessagesAsString to return an FString. Previously it was using FTex to concatenate the strings which was causing OOM issues when attempting to copy several thousand lines from the message log to the clipboad.
2021-10-05 11:23:26 -04:00
MessageLogModel.cpp
…
MessageLogModel.h
…
Powered by Gitea Page: 1066ms Template: 13ms
English
English
Licenses API