Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/DesktopPlatform.Build.cs
nuno leiria bf453dd1aa Fix build configuration visibility for installed builds in the project packaging editor settings
Work around circular reference by moving InstalledPlatformInfo to the DesktopPlatform module

#jira UE-136291
#preflight 61f2f573595ec9d6eebf9739
#rb david.harvey

#ROBOMERGE-AUTHOR: nuno.leiria
#ROBOMERGE-SOURCE: CL 18771002 in //UE5/Release-5.0/... via CL 18771003 via CL 18771153
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18771169 by nuno leiria in ue5-main branch]
2022-01-28 10:06:34 -05:00

42 lines
934 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DesktopPlatform : ModuleRules
{
public DesktopPlatform(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Developer/DesktopPlatform/Private");
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DerivedDataCache",
"SlateFontDialog",
"LauncherPlatform",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Json",
}
);
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
if(Target.Type == TargetType.Editor)
{
PrivateIncludePathModuleNames.Add("SlateFontDialog");
DynamicallyLoadedModuleNames.Add("SlateFontDialog");
}
PrivateIncludePathModuleNames.Add("SlateFileDialogs");
DynamicallyLoadedModuleNames.Add("SlateFileDialogs");
AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL2");
}
}
}