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Work around circular reference by moving InstalledPlatformInfo to the DesktopPlatform module #jira UE-136291 #preflight 61f2f573595ec9d6eebf9739 #rb david.harvey #ROBOMERGE-AUTHOR: nuno.leiria #ROBOMERGE-SOURCE: CL 18771002 in //UE5/Release-5.0/... via CL 18771003 via CL 18771153 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18771169 by nuno leiria in ue5-main branch]
42 lines
934 B
C#
42 lines
934 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class DesktopPlatform : ModuleRules
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{
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public DesktopPlatform(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("Developer/DesktopPlatform/Private");
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"DerivedDataCache",
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"SlateFontDialog",
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"LauncherPlatform",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"ApplicationCore",
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"Json",
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}
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);
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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{
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if(Target.Type == TargetType.Editor)
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{
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PrivateIncludePathModuleNames.Add("SlateFontDialog");
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DynamicallyLoadedModuleNames.Add("SlateFontDialog");
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}
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PrivateIncludePathModuleNames.Add("SlateFileDialogs");
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DynamicallyLoadedModuleNames.Add("SlateFileDialogs");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL2");
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}
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}
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}
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