Files
UnrealEngineUWP/Engine/Config/Localization/Engine.ini
Jamie Dale 9b1287d0b1 Removed the ELocTextPlatformSplitMode::Restricted option
There are no longer any platforms marked as having "restricted" localization, as they all now live inside platform extensions. The original spirit of this option lives on as ELocTextPlatformSplitMode::Confidential, however none of our localization targets are using it and it has limited utility.

#rb none

[CL 13035985 by Jamie Dale in Main branch]
2020-04-24 14:49:53 -04:00

87 lines
2.4 KiB
INI

[CommonSettings]
SourcePath=Content/Localization/Engine
DestinationPath=Content/Localization/Engine
ManifestName=Engine.manifest
ArchiveName=Engine.archive
PortableObjectName=Engine.po
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=es
CulturesToGenerate=ja
CulturesToGenerate=ko
CulturesToGenerate=pt-BR
CulturesToGenerate=zh-Hans
;Gather text from source code
[GatherTextStep0]
CommandletClass=GatherTextFromSource
SearchDirectoryPaths=Source/Runtime/
SearchDirectoryPaths=Source/Developer/
SearchDirectoryPaths=Plugins/
SearchDirectoryPaths=Config/
SearchDirectoryPaths=Source/Programs/CrashReportClient/
ExcludePathFilters=Config/Localization/*
ExcludePathFilters=Source/Runtime/Online/BuildPatchServices/*
ExcludePathFilters=Plugins/*Editor*/*
ExcludePathFilters=Plugins/Online/*
ExcludePathFilters=Plugins/Runtime/HTTPChunkInstaller/*
ExcludePathFilters=*/NoRedist/*
ExcludePathFilters=*/NotForLicensees/*
ExcludePathFilters=*/ThirdParty/*
FileNameFilters=*.cpp
FileNameFilters=*.h
FileNameFilters=*.c
FileNameFilters=*.inl
FileNameFilters=*.mm
FileNameFilters=*.ini
ShouldGatherFromEditorOnlyData=true
;Gather text from assets
[GatherTextStep1]
CommandletClass=GatherTextFromAssets
IncludePathFilters=Content/*
ExcludePathFilters=Content/Editor/*
ExcludePathFilters=Content/Developers/*
ExcludePathFilters=Content/Localization/*
ExcludePathFilters=Content/TestPackages/*
ExcludePathFilters=Content/QA_Assets/*
ExcludePathFilters=Content/EngineSounds/*
ExcludePathFilters=Content/Maps/Automation/*
ExcludePathFilters=Content/Tutorial/*
PackageFileNameFilters=*.umap
PackageFileNameFilters=*.uasset
bFixBroken=false
ShouldGatherFromEditorOnlyData=true
;Write Manifest
[GatherTextStep2]
CommandletClass=GenerateGatherManifest
;Write Archives
[GatherTextStep3]
CommandletClass=GenerateGatherArchive
bPurgeOldEmptyEntries=true
;Import localized PO files
[GatherTextStep4]
CommandletClass=InternationalizationExport
bImportLoc=true
;Write Localized Text Resource
[GatherTextStep5]
CommandletClass=GenerateTextLocalizationResource
ResourceName=Engine.locres
;Export PO files
[GatherTextStep6]
CommandletClass=InternationalizationExport
bExportLoc=true
;Write Text Localization Report
[GatherTextStep7]
CommandletClass=GenerateTextLocalizationReport
DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
bWordCountReport=true
WordCountReportName=Engine.csv
bConflictReport=true
ConflictReportName=EngineConflicts.txt