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- Add r.Shadow.DetectVertexShaderLayerAtRuntime to make it possible to force (for DX11/12/SM5/Vulkan) compilation of vslayer despite RHISupportsVertexShaderLayer being false. - Set r.Shadow.DetectVertexShaderLayerAtRuntime in WindowsEngine.ini,WinGDKEngine.ini & LinuxEngine.ini. - Add DoesRuntimeSupportOnePassPointLightShadows to determine support at runtime. - Fix bug excluding Nanite meshes from DF shadows for local lights if VSM is enabled (now only affects directional lights). - Add OnGetOnScreenMessages to enable modular generation of on-screen messages in the scene renderer (aimed at transient rendering processes). #rb arciel.rekman,andrew.lauritzen #jira UE-138933 #preflight 61f3c967da54035207f6e560 #ROBOMERGE-AUTHOR: ola.olsson #ROBOMERGE-SOURCE: CL 18769670 in //UE5/Release-5.0/... via CL 18769671 via CL 18769765 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18769767 by ola olsson in ue5-main branch]