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UnrealEngineUWP
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c7e705f4ec68f0427bb3eb1e73233e93263877b9
UnrealEngineUWP
/
Engine
/
Plugins
/
Experimental
/
MeshModelingToolset
/
Source
/
ModelingComponents
History
Ryan Schmidt
c7e705f4ec
ModelingTools: update Simple and Octree DynamicMeshComponent's to use the SceneProxy pointer in base PrimitiveComponent, rather than their own copy. Simple Component's FastNotifyXYZ functions now use MarkRenderDynamicDataDirty() instead of MarkRenderStateDirty(), which was deleting the Proxy. Change MeshSelectionTool to use fast color update.
...
#rb none #rnx #fyi jimmy.andrews [CL 10499414 by Ryan Schmidt in Dev-Editor branch]
2019-12-03 14:37:05 -05:00
..
Private
ModelingTools: update Simple and Octree DynamicMeshComponent's to use the SceneProxy pointer in base PrimitiveComponent, rather than their own copy. Simple Component's FastNotifyXYZ functions now use MarkRenderDynamicDataDirty() instead of MarkRenderStateDirty(), which was deleting the Proxy. Change MeshSelectionTool to use fast color update.
2019-12-03 14:37:05 -05:00
Public
ModelingTools: update Simple and Octree DynamicMeshComponent's to use the SceneProxy pointer in base PrimitiveComponent, rather than their own copy. Simple Component's FastNotifyXYZ functions now use MarkRenderDynamicDataDirty() instead of MarkRenderStateDirty(), which was deleting the Proxy. Change MeshSelectionTool to use fast color update.
2019-12-03 14:37:05 -05:00
ModelingComponents.Build.cs
…