Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Private/AndroidRuntimeSettings.cpp
Josh Adams c7a8265636 - Exposed build architectures for Android project settings
- Added x86 and x64 ICU libs

[CL 2302848 by Josh Adams in Main branch]
2014-09-18 15:10:00 -04:00

27 lines
711 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AndroidRuntimeSettingsPrivatePCH.h"
#include "AndroidRuntimeSettings.h"
UAndroidRuntimeSettings::UAndroidRuntimeSettings(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
, Orientation(EAndroidScreenOrientation::Landscape)
, bEnableGooglePlaySupport(false)
{
}
#if WITH_EDITOR
void UAndroidRuntimeSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
// Ensure that at least one architecture is supported
if (!bBuildForArmV7 && !bBuildForX86)// && !bBuildForArm64 && !bBuildForX8664)
{
bBuildForArmV7 = true;
}
}
#endif