Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerCounterNode.cpp
aaron mcleran c74cd25813 Cleaning up trigger counter and trigger delay node
#jira UE-112160
#rb none
[FYI] Sondra.Moyls
#preflight 60664eb8669f3700017a3f06

#ROBOMERGE-SOURCE: CL 15897911 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15897913 by aaron mcleran in ue5-main branch]
2021-04-01 20:10:37 -04:00

239 lines
9.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNode.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundTrigger.h"
#include "MetasoundParamHelper.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_CounterNode"
namespace Metasound
{
namespace TriggerCounterVertexNames
{
METASOUND_PARAM(InputInTrigger, "In", "Trigger Input to count.");
METASOUND_PARAM(InputReset, "Reset", "Resets the counter to zero and the value back to the start value.");
METASOUND_PARAM(InputStartValue, "Start Value", "The value to set the ouput to on init and reset.");
METASOUND_PARAM(InputStepSize, "Step Size", "The value to add to the current value for each input trigger. Can be negative.");
METASOUND_PARAM(InputAutoResetCount, "Reset Count", "The number of input triggers to automatically set the count back to Start Count. If 0, won't auto-reset.");
METASOUND_PARAM(OutputOnTrigger, "On Trigger", "Triggered when the input is triggered.");
METASOUND_PARAM(OutputOnReset, "On Reset", "Triggered when the input reset trigger is triggered or if the counter automatically resets.");
METASOUND_PARAM(OutputCount, "Count", "The current raw trigger count (i.e. number of times the input trigger has been triggered).");
METASOUND_PARAM(OutputValue, "Value", "The current value of the node given the starting value and step size.");
}
class FTriggerCounterOperator : public TExecutableOperator<FTriggerCounterOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
FTriggerCounterOperator(const FOperatorSettings& InSettings,
const FTriggerReadRef& InTriggerIn,
const FTriggerReadRef& InTriggerReset,
const FFloatReadRef& InStartValue,
const FFloatReadRef& InStepSize,
const FInt32ReadRef& InAutoResetCount);
virtual FDataReferenceCollection GetInputs() const override;
virtual FDataReferenceCollection GetOutputs() const override;
void Execute();
private:
FTriggerReadRef TriggerIn;
FTriggerReadRef TriggerReset;
FFloatReadRef StartValue;
FFloatReadRef StepSize;
FInt32ReadRef AutoResetCount;
FTriggerWriteRef TriggerOut;
FTriggerWriteRef TriggerOnReset;
FFloatWriteRef OutValue;
FInt32WriteRef OutCount;
// Internal state to do the counting math
int32 CurrentAutoResetCount = 0;
int32 CurrentTriggerCount = 0;
float CurrentValue = 0.0f;
};
FTriggerCounterOperator::FTriggerCounterOperator(const FOperatorSettings& InSettings,
const FTriggerReadRef& InTriggerIn,
const FTriggerReadRef& InTriggerReset,
const FFloatReadRef& InStartValue,
const FFloatReadRef& InStepSize,
const FInt32ReadRef& InAutoResetCount)
: TriggerIn(InTriggerIn)
, TriggerReset(InTriggerReset)
, StartValue(InStartValue)
, StepSize(InStepSize)
, AutoResetCount(InAutoResetCount)
, TriggerOut(FTriggerWriteRef::CreateNew(InSettings))
, TriggerOnReset(FTriggerWriteRef::CreateNew(InSettings))
, OutValue(FFloatWriteRef::CreateNew(*StartValue))
, OutCount(FInt32WriteRef::CreateNew(0))
{
CurrentAutoResetCount = FMath::Max(0, *AutoResetCount);
}
FDataReferenceCollection FTriggerCounterOperator::GetInputs() const
{
using namespace TriggerCounterVertexNames;
FDataReferenceCollection InputDataReferences;
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputInTrigger), TriggerIn);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputReset), TriggerReset);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputStartValue), StartValue);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputStepSize), StepSize);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputAutoResetCount), AutoResetCount);
return InputDataReferences;
}
FDataReferenceCollection FTriggerCounterOperator::GetOutputs() const
{
using namespace TriggerCounterVertexNames;
FDataReferenceCollection OutputDataReferences;
OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputOnTrigger), TriggerOut);
OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputOnReset), TriggerOnReset);
OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputCount), OutCount);
OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputValue), OutValue);
return OutputDataReferences;
}
void FTriggerCounterOperator::Execute()
{
TriggerOnReset->AdvanceBlock();
TriggerOut->AdvanceBlock();
// Update the current auto reset count
CurrentAutoResetCount = FMath::Max(0, *AutoResetCount);
TriggerReset->ExecuteBlock(
[&](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
CurrentTriggerCount = 0;
*OutValue = *StartValue;
TriggerOnReset->TriggerFrame(StartFrame);
}
);
TriggerIn->ExecuteBlock(
[&](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
++CurrentTriggerCount;
if (CurrentAutoResetCount > 0 && CurrentTriggerCount >= CurrentAutoResetCount)
{
CurrentTriggerCount = 0;
*OutValue = *StartValue;
TriggerOnReset->TriggerFrame(StartFrame);
}
else
{
*OutValue += *StepSize;
}
*OutCount = CurrentTriggerCount;
TriggerOut->TriggerFrame(StartFrame);
}
);
}
TUniquePtr<IOperator> FTriggerCounterOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
{
using namespace TriggerCounterVertexNames;
const FInputVertexInterface& InputInterface = GetVertexInterface().GetInputInterface();
FTriggerReadRef TriggerIn = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(METASOUND_GET_PARAM_NAME(InputInTrigger), InParams.OperatorSettings);
FTriggerReadRef TriggerReset = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(METASOUND_GET_PARAM_NAME(InputReset), InParams.OperatorSettings);
FFloatReadRef StartValue = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(InputStartValue), InParams.OperatorSettings);
FFloatReadRef StepSize = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(InputStepSize), InParams.OperatorSettings);
FInt32ReadRef AutoResetCount = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<int32>(InputInterface, METASOUND_GET_PARAM_NAME(InputAutoResetCount), InParams.OperatorSettings);
return MakeUnique<FTriggerCounterOperator>(InParams.OperatorSettings, TriggerIn, TriggerReset, StartValue, StepSize, AutoResetCount);
}
const FVertexInterface& FTriggerCounterOperator::GetVertexInterface()
{
using namespace TriggerCounterVertexNames;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertexModel<FTrigger>(METASOUND_GET_PARAM_NAME_AND_TT(InputInTrigger)),
TInputDataVertexModel<FTrigger>(METASOUND_GET_PARAM_NAME_AND_TT(InputReset)),
TInputDataVertexModel<float>(METASOUND_GET_PARAM_NAME_AND_TT(InputStartValue), 0.0f),
TInputDataVertexModel<float>(METASOUND_GET_PARAM_NAME_AND_TT(InputStepSize), 1),
TInputDataVertexModel<int32>(METASOUND_GET_PARAM_NAME_AND_TT(InputAutoResetCount), 0)
),
FOutputVertexInterface(
TOutputDataVertexModel<FTrigger>(METASOUND_GET_PARAM_NAME_AND_TT(OutputOnTrigger)),
TOutputDataVertexModel<FTrigger>(METASOUND_GET_PARAM_NAME_AND_TT(OutputOnReset)),
TOutputDataVertexModel<int32>(METASOUND_GET_PARAM_NAME_AND_TT(OutputCount)),
TOutputDataVertexModel<float>(METASOUND_GET_PARAM_NAME_AND_TT(OutputValue))
)
);
return Interface;
}
const FNodeClassMetadata& FTriggerCounterOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = {Metasound::StandardNodes::Namespace, TEXT("Trigger Counter"), TEXT("")};
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = LOCTEXT("Metasound_TriggerCounterNodeDisplayName", "Trigger Counter");
Info.Description = LOCTEXT("Metasound_TriggerCounterNodeDescription", "Counts the trigger inputs. Supports a start count value, counting by a step size, and auto resetting back to the start count.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(StandardNodes::TriggerUtils);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
class FTriggerCounterNode : public FNodeFacade
{
public:
FTriggerCounterNode(const FNodeInitData& InInitData)
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<FTriggerCounterOperator>())
{
}
virtual ~FTriggerCounterNode() = default;
};
METASOUND_REGISTER_NODE(FTriggerCounterNode)
}
#undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode