Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Public
christopher waters d05bc8e286 Removing Renderer/Private includes from Engine.
- Adding IRendererModule::GetPreviousViewMatrices and IRendererModule::GetGlobalDistanceFieldParameterData since Engine particles need that data.
- Adding IRendererModule::BeginDeferredUpdateOfPrimitiveSceneInfo for Nanite WPO handling.
- Adding IRendererModule::AddMeshBatchToGPUScene so that Engine can properly add elements to GPUScene.
- Moving StaticMeshBatch.h to Renderer/Public.
- Moving bDisableDistanceBasedFadeTransitions to FSceneView.
- Moving STATGROUP_CommandListMarkers into its own header.

#preflight 63fd778ddd78dd50f6d0c24a

[CL 24443917 by christopher waters in ue5-main branch]
2023-02-28 11:35:46 -05:00
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