- Adding IRendererModule::GetPreviousViewMatrices and IRendererModule::GetGlobalDistanceFieldParameterData since Engine particles need that data.
- Adding IRendererModule::BeginDeferredUpdateOfPrimitiveSceneInfo for Nanite WPO handling.
- Adding IRendererModule::AddMeshBatchToGPUScene so that Engine can properly add elements to GPUScene.
- Moving StaticMeshBatch.h to Renderer/Public.
- Moving bDisableDistanceBasedFadeTransitions to FSceneView.
- Moving STATGROUP_CommandListMarkers into its own header.
#preflight 63fd778ddd78dd50f6d0c24a
[CL 24443917 by christopher waters in ue5-main branch]