Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/ProfilingDebugging
tyler staples bf09d60d6b Add non-persistent metadata to the CsvProfiler.
By default csv metadata persists between captures which may be problematic if capturing different modes that have specific metadata since prior captures can pollute future ones.
This change adds a CSV_NON_PERSISTENT_METADATA macro which sets metadata that is cleared once the current capture ends.

For sake of review I've included the change to the FortLevelSaveComponent to update the creative metdata to use this macro. This will be submitted separately though.

#rb ben.woodhouse
[FYI] andrew.ladenberger

[CL 24436772 by tyler staples in ue5-main branch]
2023-02-27 20:55:32 -05:00
..
2023-02-08 00:25:15 -05:00
2023-02-08 00:25:15 -05:00