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#rb none #rnx #ROBOMERGE-SOURCE: CL 17086960 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230) [CL 17086977 by devin doucette in ue5-release-engine-test branch]
197 lines
6.1 KiB
C++
197 lines
6.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DerivedDataBuildJobContext.h"
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#include "DerivedDataBuildJob.h"
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#include "DerivedDataBuildOutput.h"
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#include "DerivedDataBuildPrivate.h"
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#include "DerivedDataBuildTypes.h"
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#include "DerivedDataCache.h"
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#include "DerivedDataPayloadPrivate.h"
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#include "DerivedDataRequestOwner.h"
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#include "Hash/Blake3.h"
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#include "Misc/StringBuilder.h"
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#include "UObject/NameTypes.h"
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namespace UE::DerivedData::Private
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{
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FBuildJobContext::FBuildJobContext(
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IBuildJob& InJob,
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const FCacheKey& InCacheKey,
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const IBuildFunction& InFunction,
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FBuildOutputBuilder& InOutputBuilder,
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EBuildPolicy InBuildPolicy)
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: Job(InJob)
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, CacheKey(InCacheKey)
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, Function(InFunction)
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, OutputBuilder(InOutputBuilder)
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, CachePolicy(ECachePolicy::Default)
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, BuildPolicy(InBuildPolicy)
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{
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}
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FStringView FBuildJobContext::GetName() const
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{
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return Job.GetName();
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}
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void FBuildJobContext::AddConstant(FStringView Key, FCbObject&& Value)
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{
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Constants.EmplaceByHash(GetTypeHash(Key), Key, MoveTemp(Value));
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}
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void FBuildJobContext::AddInput(FStringView Key, const FCompressedBuffer& Value)
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{
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Inputs.EmplaceByHash(GetTypeHash(Key), Key, Value);
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}
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void FBuildJobContext::ResetInputs()
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{
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Constants.Empty();
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Inputs.Empty();
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}
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FCbObject FBuildJobContext::FindConstant(FStringView Key) const
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{
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if (const FCbObject* Object = Constants.FindByHash(GetTypeHash(Key), Key))
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{
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return *Object;
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}
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return FCbObject();
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}
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FSharedBuffer FBuildJobContext::FindInput(FStringView Key) const
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{
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if (const FCompressedBuffer* Input = Inputs.FindByHash(GetTypeHash(Key), Key))
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{
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FSharedBuffer Buffer = Input->Decompress();
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const FBlake3Hash RawHash = FBlake3::HashBuffer(Buffer);
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if (RawHash == Input->GetRawHash() && Buffer.GetSize() == Input->GetRawSize())
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{
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return Buffer;
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}
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else
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{
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TStringBuilder<256> Error;
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Error << TEXT("Input '") << Key << TEXT("' was expected to have raw hash ") << Input->GetRawHash()
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<< TEXT(" and raw size ") << Input->GetRawSize() << TEXT(" but has raw hash ") << RawHash
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<< TEXT(" and raw size ") << Buffer.GetSize() << TEXT(" after decompression for build of '")
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<< Job.GetName() << TEXT("' by ") << Job.GetFunction() << TEXT(".");
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OutputBuilder.AddError(TEXT("LogDerivedDataBuild"_SV), Error);
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UE_LOG(LogDerivedDataBuild, Error, TEXT("%.*s"), Error.Len(), Error.GetData());
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}
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}
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return FSharedBuffer();
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}
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void FBuildJobContext::AddPayload(const FPayload& Payload)
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{
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OutputBuilder.AddPayload(Payload);
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}
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void FBuildJobContext::AddPayload(const FPayloadId& Id, const FCompressedBuffer& Buffer)
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{
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AddPayload(FPayload(Id, Buffer));
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}
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void FBuildJobContext::AddPayload(const FPayloadId& Id, const FCompositeBuffer& Buffer)
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{
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AddPayload(FPayload(Id, FCompressedBuffer::Compress(Buffer, GDefaultCompressor, GDefaultCompressionLevel)));
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}
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void FBuildJobContext::AddPayload(const FPayloadId& Id, const FSharedBuffer& Buffer)
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{
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AddPayload(FPayload(Id, FCompressedBuffer::Compress(Buffer, GDefaultCompressor, GDefaultCompressionLevel)));
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}
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void FBuildJobContext::AddPayload(const FPayloadId& Id, const FCbObject& Object)
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{
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const FCompositeBuffer& Buffer = Object.GetBuffer();
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AddPayload(FPayload(Id, FCompressedBuffer::Compress(Buffer, GDefaultCompressor, GDefaultCompressionLevel)));
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}
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void FBuildJobContext::BeginBuild(IRequestOwner& InOwner, TUniqueFunction<void ()>&& InOnEndBuild)
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{
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Owner = &InOwner;
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OnEndBuild = MoveTemp(InOnEndBuild);
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Function.Build(*this);
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if (!bIsAsyncBuild)
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{
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EndBuild();
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}
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}
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void FBuildJobContext::EndBuild()
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{
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OnEndBuild();
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BuildCompleteEvent->Trigger();
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Owner = nullptr;
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}
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void FBuildJobContext::BeginAsyncBuild()
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{
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checkf(!bIsAsyncBuild, TEXT("BeginAsyncBuild may only be called once for build of '%s' by %s."),
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*WriteToString<128>(Job.GetName()), *WriteToString<32>(Job.GetFunction()));
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bIsAsyncBuild = true;
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Owner->Begin(this);
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}
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void FBuildJobContext::EndAsyncBuild()
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{
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checkf(bIsAsyncBuild, TEXT("EndAsyncBuild may only be called after BeginAsyncBuild for build of '%s' by %s."),
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*WriteToString<128>(Job.GetName()), *WriteToString<32>(Job.GetFunction()));
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checkf(!bIsAsyncBuildComplete, TEXT("EndAsyncBuild may only be called once for build of '%s' by %s."),
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*WriteToString<128>(Job.GetName()), *WriteToString<32>(Job.GetFunction()));
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bIsAsyncBuildComplete = true;
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Owner->End(this, [this] { EndBuild(); });
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}
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void FBuildJobContext::SetCacheBucket(FCacheBucket Bucket)
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{
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checkf(!Bucket.IsNull(), TEXT("Null cache bucket not allowed for build of '%s' by %s. ")
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TEXT("The cache can be disabled by calling SetCachePolicy(ECachePolicy::Disable)."),
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*WriteToString<128>(Job.GetName()), *WriteToString<32>(Job.GetFunction()));
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CacheKey.Bucket = Bucket;
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}
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void FBuildJobContext::SetCachePolicy(ECachePolicy Policy)
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{
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checkf(!EnumHasAnyFlags(Policy, ECachePolicy::SkipData),
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TEXT("SkipData flags not allowed on the cache policy for build of '%s' by %s. ")
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TEXT("Flags for skipping data may be set indirectly through EBuildPolicy."),
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*WriteToString<128>(Job.GetName()), *WriteToString<32>(Job.GetFunction()));
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CachePolicy = Policy;
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}
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void FBuildJobContext::SetBuildPolicy(EBuildPolicy Policy)
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{
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checkf(!EnumHasAnyFlags(BuildPolicy ^ Policy, EBuildPolicy::Cache),
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TEXT("Cache flags may not be modified on the build policy for build of '%s' by %s. ")
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TEXT("Flags for modifying cache operations may be set through ECachePolicy."),
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*WriteToString<128>(Job.GetName()), *WriteToString<32>(Job.GetFunction()));
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checkf(!EnumHasAnyFlags(BuildPolicy ^ Policy, EBuildPolicy::SkipData),
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TEXT("SkipData flag may not be modified on the build policy for build of '%s' by %s. ")
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TEXT("Flags for skipping the data may only be set through the build session."),
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*WriteToString<128>(Job.GetName()), *WriteToString<32>(Job.GetFunction()));
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BuildPolicy = Policy;
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}
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void FBuildJobContext::SetPriority(EPriority Priority)
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{
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}
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void FBuildJobContext::Cancel()
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{
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checkf(bIsAsyncBuild, TEXT("Cancel may only be called after BeginAsyncBuild for build of '%s' by %s."),
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*WriteToString<128>(Job.GetName()), *WriteToString<32>(Job.GetFunction()));
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Function.CancelAsyncBuild(*this);
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}
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void FBuildJobContext::Wait()
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{
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BuildCompleteEvent->Wait();
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}
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} // UE::DerivedData::Private
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