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#rb Per.Larsson #jira UE-182205 #preflight 643932b2211b661dc4f594c6 - The enums don't contain any entries at the moment, the goal of this change is to reduce the friction that future API changes might have. - The older versions of PullData/PushData have been deprecated but this won't flag compiler warnings if people have derived their own implementations of IVirtualizationBackend, so in addition to deprecating the methods have been set to 'final' and have checkNoEntry implementations which is the best we can do at the moment. -- It is unlikely that people have actually done this as the documentation on adding new backend types will only go out in 5.3. [CL 25039959 by paul chipchase in ue5-main branch]
195 lines
5.8 KiB
C++
195 lines
5.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VirtualizationDDCBackend.h"
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#include "Misc/Parse.h"
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#include "DerivedDataCache.h"
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#include "DerivedDataCacheRecord.h"
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#include "DerivedDataRequestOwner.h"
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#include "DerivedDataValue.h"
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namespace UE::Virtualization
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{
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/** Utility function to help convert from UE::Virtualization::FIoHash to UE::DerivedData::FValueId */
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static UE::DerivedData::FValueId ToDerivedDataValueId(const FIoHash& Id)
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{
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return UE::DerivedData::FValueId::FromHash(Id);
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}
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FDDCBackend::FDDCBackend(FStringView ProjectName, FStringView ConfigName, FStringView InDebugName)
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: IVirtualizationBackend(ConfigName, InDebugName, EOperations::Push | EOperations::Pull)
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, BucketName(TEXT("BulkData"))
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, TransferPolicy(UE::DerivedData::ECachePolicy::None)
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, QueryPolicy(UE::DerivedData::ECachePolicy::None)
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{
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}
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bool FDDCBackend::Initialize(const FString& ConfigEntry)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(Initialize::Initialize);
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FString BucketNameIniFile;
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if(FParse::Value(*ConfigEntry, TEXT("Bucket="), BucketNameIniFile))
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{
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BucketName = BucketNameIniFile;
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}
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bool bAllowLocal = true;
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FParse::Bool(*ConfigEntry, TEXT("LocalStorage="), bAllowLocal);
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bool bAllowRemote = true;
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FParse::Bool(*ConfigEntry, TEXT("RemoteStorage="), bAllowRemote);
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UE_LOG(LogVirtualization, Log, TEXT("[%s] Bucket set to '%s"), *GetDebugName(), *BucketName);
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UE_LOG(LogVirtualization, Log, TEXT("[%s] Use of local storage set to '%s"), *GetDebugName(), bAllowLocal ? TEXT("true") : TEXT("false"));
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UE_LOG(LogVirtualization, Log, TEXT("[%s] Use of remote storage set to '%s"), *GetDebugName(), bAllowRemote ? TEXT("true") : TEXT("false"));
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if (!bAllowLocal && !bAllowRemote)
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{
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UE_LOG(LogVirtualization, Error, TEXT("[%s] LocalStorage and RemoteStorage cannot both be disabled"), *GetDebugName());
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return false;
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}
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if (bAllowLocal)
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{
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TransferPolicy |= UE::DerivedData::ECachePolicy::Local;
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QueryPolicy |= UE::DerivedData::ECachePolicy::QueryLocal;
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}
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if (bAllowRemote)
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{
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TransferPolicy |= UE::DerivedData::ECachePolicy::Remote;
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QueryPolicy |= UE::DerivedData::ECachePolicy::QueryRemote;
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}
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Bucket = UE::DerivedData::FCacheBucket(BucketName);
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return true;
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}
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IVirtualizationBackend::EConnectionStatus FDDCBackend::OnConnect()
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{
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return IVirtualizationBackend::EConnectionStatus::Connected;
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}
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bool FDDCBackend::PushData(TArrayView<FPushRequest> Requests, EPushFlags Flags)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FDDCBackend::PushData);
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UE::DerivedData::ICache& Cache = UE::DerivedData::GetCache();
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UE::DerivedData::FRequestOwner Owner(UE::DerivedData::EPriority::Normal);
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bool bWasSuccess = true;
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// TODO: We tend not to memory bloat too much on large batches as the requests complete quite quickly
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// however we might want to consider adding better control on how much total memory we can dedicate to
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// loading payloads before we wait for requests to complete?
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for (FPushRequest& Request : Requests)
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{
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if (DoesPayloadExist(Request.GetIdentifier()))
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{
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Request.SetResult(FPushResult::GetAsAlreadyExists());
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}
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else
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{
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UE::DerivedData::FRequestBarrier Barrier(Owner);
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UE::DerivedData::FCacheKey Key;
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Key.Bucket = Bucket;
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Key.Hash = Request.GetIdentifier();
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UE::DerivedData::FValue DerivedDataValue(Request.GetPayload());
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check(DerivedDataValue.GetRawHash() == Request.GetIdentifier());
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UE::DerivedData::FCacheRecordBuilder RecordBuilder(Key);
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RecordBuilder.AddValue(ToDerivedDataValueId(Request.GetIdentifier()), DerivedDataValue);
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UE::DerivedData::FCachePutResponse Result;
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auto Callback = [&Request, &bWasSuccess](UE::DerivedData::FCachePutResponse&& Response)
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{
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if (Response.Status == UE::DerivedData::EStatus::Ok)
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{
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Request.SetResult(FPushResult::GetAsPushed());
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}
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else
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{
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Request.SetResult(FPushResult::GetAsError());
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bWasSuccess = false;
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}
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};
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// TODO: Improve the name when we start passing more context to this function
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Cache.Put({ {{TEXT("Mirage")}, RecordBuilder.Build(), TransferPolicy} }, Owner, MoveTemp(Callback));
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}
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}
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Owner.Wait();
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return bWasSuccess;
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}
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bool FDDCBackend::PullData(TArrayView<FPullRequest> Requests, EPullFlags Flags)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FDDCBackend::PullData);
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UE::DerivedData::ICache& Cache = UE::DerivedData::GetCache();
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UE::DerivedData::FRequestOwner Owner(UE::DerivedData::EPriority::Normal);
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for (FPullRequest& Request : Requests)
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{
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UE::DerivedData::FRequestBarrier Barrier(Owner);
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UE::DerivedData::FCacheKey Key;
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Key.Bucket = Bucket;
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Key.Hash = Request.GetIdentifier();
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auto Callback = [&Request](UE::DerivedData::FCacheGetResponse&& Response)
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{
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if (Response.Status == UE::DerivedData::EStatus::Ok)
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{
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UE::DerivedData::FValueId ValueId = ToDerivedDataValueId(Request.GetIdentifier());
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Request.SetPayload(Response.Record.GetValue(ValueId).GetData());
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}
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};
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// TODO: Improve the name when we start passing more context to this function
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Cache.Get({ {{TEXT("Mirage")}, Key, TransferPolicy} }, Owner, MoveTemp(Callback));
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}
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Owner.Wait();
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return true;
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}
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bool FDDCBackend::DoesPayloadExist(const FIoHash& Id)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FDDCBackend::DoesPayloadExist);
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UE::DerivedData::ICache& Cache = UE::DerivedData::GetCache();
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UE::DerivedData::FCacheKey Key;
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Key.Bucket = Bucket;
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Key.Hash = Id;
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UE::DerivedData::FRequestOwner Owner(UE::DerivedData::EPriority::Blocking);
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UE::DerivedData::EStatus ResultStatus;
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auto Callback = [&ResultStatus](UE::DerivedData::FCacheGetResponse&& Response)
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{
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ResultStatus = Response.Status;
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};
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// TODO: Improve the name when we start passing more context to this function
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Cache.Get({{{TEXT("Mirage")}, Key, QueryPolicy | UE::DerivedData::ECachePolicy::SkipData}}, Owner, MoveTemp(Callback));
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Owner.Wait();
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return ResultStatus == UE::DerivedData::EStatus::Ok;
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}
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UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY(FDDCBackend, DDCBackend);
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} // namespace UE::Virtualization
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