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Several behaviors in common LiveLink code that were intended to be specific to LiveLink Hub were previously controlled by the WITH_LIVELINK_HUB preprocessor definition, which precluded sharing a build environment with the rest of the editor. This CL replaces those preprocessor conditionals with appropriate config directives that are overridden in `Programs/LiveLinkHub/Config/DefaultEngine.ini`. #jira UE-214787 #rb jason.walter, jeremie.roy [CL 34681560 by zach brockway in ue5-main branch]
33 lines
956 B
INI
33 lines
956 B
INI
[LiveLink]
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bUseLiveLinkHubSubjectSettingsDetailsCustomization=true
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bPanelControllerSeparateSourcesSubjects=true
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bUseModularClientReference=true
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[LiveLinkHub]
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bEnableLLHMessageBusSourceFactory=false
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bUseMessagingConnectionManager=false
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[/Script/MacTargetPlatform.XcodeProjectSettings]
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TemplateMacPlist=(FilePath="/Engine/Source/Programs/LiveLinkHub/Resources/Mac/Info.plist")
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[/Script/LiveLinkInterface.LiveLinkDefaultSourceSettings]
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DefaultSourceFrameBufferSize=1
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[/Script/LiveLinkInterface.LiveLinkDefaultSubjectSettings]
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bRebroadcastSubjectsByDefault=true
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bAllowModifyingRebroadcast=false
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[/Script/LiveLinkHub.LiveLinkHubSettings]
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bAutoAddDiscoveredClients=true
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+ProjectSettingsToDisplay=LiveLink
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+ProjectSettingsToDisplay=LiveLinkHub
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[/Script/AppleARKit.AppleARKitSettings]
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bEnableLiveLinkForFaceTracking=true
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[/Script/UnrealEd.ProjectPackagingSettings]
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bShareMaterialShaderCode=false
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[ConsoleVariables]
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DetailsPanel.Style.EnableCardLayout=true
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