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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c65a2c0128ee2dabfacb1300a40645e8aa75902e
UnrealEngineUWP/Engine/Config/Windows
History
joe kirchoff 6c541648d5 Allow Clang 18, prioritized below 16 until the preferred update is complete
[CL 34697111 by joe kirchoff in ue5-main branch]
2024-06-26 19:16:51 -04:00
..
BaseWindowsEngine.ini
Enable bindless raytracing only by default on PCD3D_SM6
2024-06-25 04:40:52 -04:00
DataDrivenPlatformInfo.ini
* Fix D3D ES31 not having device profile setup.
2024-06-13 09:28:25 -04:00
Windows_SDK.json
Allow Clang 18, prioritized below 16 until the preferred update is complete
2024-06-26 19:16:51 -04:00
WindowsEditorPerProjectUserSettings.ini
…
WindowsEngine.ini
Double D3D12.Bindless.ResourceDescriptorHeapSize to fix running out of bindless handles until dynamic descriptor heap size is supported (temporary workaround)
2024-06-26 14:50:21 -04:00
WindowsGame.ini
…
WindowsInput.ini
Add WindowsApplication KBM hardware device definition. Move the XInput hardware defintiion out to its own plugin as it should be.
2024-03-26 10:05:42 -04:00
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