Files
UnrealEngineUWP/Engine/Config/Android/BaseAndroidEngine.ini
dmitriy dyomin 5c7984141a Do not enable ray-tracing support on FN Android.
Still enabled by default for engine Android

[FYI] allan.bentham, florian.penzkofer

[CL 34299954 by dmitriy dyomin in ue5-main branch]
2024-06-12 01:51:04 -04:00

17 lines
492 B
INI

[OnlineSubsystem]
DefaultPlatformService=GooglePlay
NativePlatformService=GooglePlay
LocalPlatformName=AND
[OnlineSubsystemGooglePlay.Store]
bSupportsInAppPurchasing=true
[Audio]
AudioCaptureModuleName=AudioCaptureAndroid
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Google
;Uncomment to turn on AndroidBackgroundHttp through the AndroidFetchBackgroundDownload and AndroidBackgroundService modules
;[BackgroundHttp]
;PlatformModularFeatureName=AndroidFetchBackgroundDownload