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- new single, multi and AVX path - internal pointer caching - x64 instruction minimization - new combined instructions - optimized memory cache - NEON math changes #rb: rob.krajcarski #preflight: 630e190b556fc14dce6c88c9 [CL 21704582 by shawn mcgrath in ue5-main branch]
35 lines
807 B
C#
35 lines
807 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class VectorVM : ModuleRules
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{
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public VectorVM(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject"
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});
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PrivateIncludePaths.AddRange(
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new string[] {
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"Runtime/Engine/Classes/Curves"
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});
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PublicDefinitions.AddRange(
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new string[]
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{
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"VECTORVM_SUPPORTS_EXPERIMENTAL=1",
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"VECTORVM_SUPPORTS_LEGACY=1"
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});
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}
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}
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