Files
UnrealEngineUWP/Engine/Source/Runtime/VectorVM/VectorVM.Build.cs
shawn mcgrath 04465d261c VectorVM Optimizations
- new single, multi and AVX path
- internal pointer caching
- x64 instruction minimization
- new combined instructions
- optimized memory cache
- NEON math changes

#rb: rob.krajcarski
#preflight: 630e190b556fc14dce6c88c9

[CL 21704582 by shawn mcgrath in ue5-main branch]
2022-08-30 13:11:19 -04:00

35 lines
807 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VectorVM : ModuleRules
{
public VectorVM(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
});
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Engine/Classes/Curves"
});
PublicDefinitions.AddRange(
new string[]
{
"VECTORVM_SUPPORTS_EXPERIMENTAL=1",
"VECTORVM_SUPPORTS_LEGACY=1"
});
}
}