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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c64aa2de93e57eb32da00a74952adca2754635c7
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework
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bryan sefcik cb0456c6d4 Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
#jira
#preflight 631a5c04967ffc68fbf0dd8f

[CL 21911226 by bryan sefcik in ue5-main branch]
2022-09-08 21:44:02 -04:00
..
Private
TransformProxy - fix for black geometry when using the transform gizmo to flip the sign of the scale
2022-09-08 21:27:35 -04:00
Public
Gizmo element library: added Arc and CircleBase element. Updated Torus and Circle to derive from CircleBase. Added partial options to CircleBase, including view-dependent partial type for instances of elements that should be drawn non-partial when aligned with viewer. This is needed for the new TRS gizmo rotation axes each of which is a semi-torus which becomes a full torus when aligned with the eye-to-torus direction.
2022-08-29 20:57:45 -04:00
InteractiveToolsFramework.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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