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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c64aa2de93e57eb32da00a74952adca2754635c7
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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robert millar d48cc05a81 Add header with state of editor-only-data-stripping to saved asset registry to allow properly loading cooked asset registries from a WITH_EDITORONLY_DATA binary.
#rb matt.peters
#jira UE-163364
#preflight 631bdc47ec45fbf3d797e4ed

[CL 21935652 by robert millar in ue5-main branch]
2022-09-10 00:03:48 -04:00
..
Internal
[Core] changes to make lazyloadimports performant
2022-08-25 16:26:05 -04:00
Private
Defer Blueprint CDO export creation on load so that placeholder dependencies can be resolved prior to invoking the native base class ctor.
2022-09-09 13:21:26 -04:00
Public
Add header with state of editor-only-data-stripping to saved asset registry to allow properly loading cooked asset registries from a WITH_EDITORONLY_DATA binary.
2022-09-10 00:03:48 -04:00
Tests
DerivedData: Added a way to request compressed data from derived data references
2022-09-09 10:36:44 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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