Files
UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/ClientPilot.Build.cs
aurel cordonnier 1ee4eed9aa Merge from Release-Engine-Test @ 17666640 to UE5/Main
This represents UE4/Main @17638339 and Dev-PerfTest @17636504

[CL 17668579 by aurel cordonnier in ue5-main branch]
2021-09-29 17:45:16 -04:00

27 lines
656 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ClientPilot : ModuleRules
{
public ClientPilot(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
}
);
PublicIncludePathModuleNames.AddRange(new string[] {
"AutomationController"
});
if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping)
{
DynamicallyLoadedModuleNames.AddRange(new string[] { "AutomationController" });
}
}
}