Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/Private/SSourceControlCommon.h
patrick laflamme b3737f5dd6 Updated the source control changelist code to be more reusable.
- Moved all source control table row widgets found in SSourceControlChangelists.cpp into a separated files SSourceControlChangelistRows.h/.cpp
 - Moved content SFileTableRow.h into SSourceControlChangelistRows.h/.cpp and deleted the file.
 - Created column Id constants for the changelist files "Icon", "Name", "Path", "Type" rather than using hardcoded string.
 - Moved functions shared by the SSourceCOntrolChangeslists.cpp and SSourceControlChangelistRows.cpp into SSourceControlCommon.h/.cpp.

#rb Luc.Eygasier
#preflight 6317ab57f448dc6e583f2132

[CL 21862849 by patrick laflamme in ue5-main branch]
2022-09-07 17:15:39 -04:00

320 lines
9.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Styling/SlateColor.h"
#include "Styling/SlateTypes.h"
#include "SourceControlAssetDataCache.h"
#include "ISourceControlProvider.h"
#include "UncontrolledChangelistState.h"
#include "Input/DragAndDrop.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "Templates/Function.h"
struct FAssetData;
/**
* Modelizes a changelist node in a source control tree-like structure.
* The modelized tree stored is as below in memory.
*
* > Changelist
* File
* > ShelvedChangelist
* ShelvedFile
*
* > UncontrolledChangelist
* File
* Offline File
*/
struct IChangelistTreeItem : TSharedFromThis<IChangelistTreeItem>
{
enum TreeItemType
{
Changelist, // Node displaying a change list description.
UncontrolledChangelist, // Node displaying an uncontrolled change list description.
File, // Node displaying a file information.
ShelvedChangelist, // Node displaying shelved files as children.
ShelvedFile, // Node displaying a shelved file information.
OfflineFile, // Node displaying an offline file information.
};
virtual ~IChangelistTreeItem() = default;
/** Get this item's parent. Can be nullptr for root nodes. */
TSharedPtr<IChangelistTreeItem> GetParent() const;
/** Get this item's children, if any. Although we store as weak pointers, they are guaranteed to be valid. */
const TArray<TSharedPtr<IChangelistTreeItem>>& GetChildren() const;
/** Returns the TreeItem's type */
const TreeItemType GetTreeItemType() const { return Type; }
/** Add a child to this item */
void AddChild(TSharedRef<IChangelistTreeItem> Child);
/** Remove a child from this item */
void RemoveChild(const TSharedRef<IChangelistTreeItem>& Child);
protected:
IChangelistTreeItem(TreeItemType InType) { Type = InType; }
/** This item's parent, if any. */
TSharedPtr<IChangelistTreeItem> Parent;
/** Array of children contained underneath this item */
TArray<TSharedPtr<IChangelistTreeItem>> Children;
/** This item type. */
TreeItemType Type;
};
/** Displays a changelist icon/number/description. */
struct FChangelistTreeItem : public IChangelistTreeItem
{
FChangelistTreeItem(TSharedRef<ISourceControlChangelistState> InChangelistState)
: IChangelistTreeItem(IChangelistTreeItem::Changelist)
, ChangelistState(MoveTemp(InChangelistState))
{
}
FText GetDisplayText() const
{
return ChangelistState->GetDisplayText();
}
FText GetDescriptionText() const
{
return ChangelistState->GetDescriptionText();
}
int32 GetFileCount() const
{
return ChangelistState->GetFilesStates().Num();
}
int32 GetShelvedFileCount() const
{
return ChangelistState->GetShelvedFilesStates().Num();
}
TSharedRef<ISourceControlChangelistState> ChangelistState;
};
/** Displays an uncontrolled changelist icon/number/description. */
struct FUncontrolledChangelistTreeItem : public IChangelistTreeItem
{
FUncontrolledChangelistTreeItem(FUncontrolledChangelistStateRef InUncontrolledChangelistState)
: IChangelistTreeItem(IChangelistTreeItem::UncontrolledChangelist)
, UncontrolledChangelistState(InUncontrolledChangelistState)
{
}
FText GetDisplayText() const
{
return UncontrolledChangelistState->GetDisplayText();
}
FText GetDescriptionText() const
{
return UncontrolledChangelistState->GetDescriptionText();
}
int32 GetFileCount() const
{
return UncontrolledChangelistState->GetFilesStates().Num();
}
int32 GetOfflineFileCount() const
{
return UncontrolledChangelistState->GetOfflineFiles().Num();
}
FUncontrolledChangelistStateRef UncontrolledChangelistState;
};
/** Displays a set of files under a changelist or uncontrolled changelist. */
struct FFileTreeItem : public IChangelistTreeItem
{
explicit FFileTreeItem(FSourceControlStateRef InFileState, bool bBeautifyPaths = true, bool bIsShelvedFile = false);
/** Updates informations based on AssetData */
void RefreshAssetInformation();
/** Returns the asset name of the item */
FText GetAssetName();
/** Returns the asset path of the item */
FText GetAssetPath() const { return AssetPath; }
/** Returns the asset type of the item */
FText GetAssetType() const { return AssetType; }
/** Returns the asset type color of the item */
FSlateColor GetAssetTypeColor() const { return FSlateColor(AssetTypeColor); }
/** Returns the package name of the item to display */
FText GetPackageName() const { return PackageName; }
/** Returns the file name of the item in source control */
FText GetFileName() const { return FText::FromString(FileState->GetFilename()); }
/** Returns the name of the icon to be used in the list item widget */
FName GetIconName() const { return FileState->GetIcon().GetStyleName(); }
/** Returns the tooltip text for the icon */
FText GetIconTooltip() const { return FileState->GetDisplayTooltip(); }
/** Returns the checkbox state of this item */
ECheckBoxState GetCheckBoxState() const { return CheckBoxState; }
/** Sets the checkbox state of this item */
void SetCheckBoxState(ECheckBoxState NewState) { CheckBoxState = NewState; }
/** true if the item is not in source control and needs to be added prior to checkin */
bool NeedsAdding() const { return !FileState->IsSourceControlled(); }
/** true if the item is in source control and is able to be checked in */
bool CanCheckIn() const { return FileState->CanCheckIn() || FileState->IsDeleted(); }
/** true if the item is enabled in the list */
bool IsEnabled() const { return !FileState->IsConflicted() && FileState->IsCurrent(); }
/** true if the item is source controlled and not marked for add nor for delete */
bool CanDiff() const { return FileState->IsSourceControlled() && !FileState->IsAdded() && !FileState->IsDeleted(); }
const FAssetDataArrayPtr& GetAssetData() const
{
return Assets;
}
bool IsShelved() const { return GetTreeItemType() == IChangelistTreeItem::ShelvedFile; }
private:
/** Returns a string representing the name of the asset represented by the given AssetData */
FString RetrieveAssetName(const FAssetData& InAssetData) const;
/** Returns a string representing the path of the asset represented by the given AssetData */
FString RetrieveAssetPath(const FAssetData& InAssetData) const;
public:
/** Shared pointer to the source control state object itself */
FSourceControlStateRef FileState;
private:
/** Checkbox state, used only in the Submit dialog */
ECheckBoxState CheckBoxState;
/** Cached asset name to display */
FText AssetName;
/** Cached asset path to display */
FText AssetPath;
/** Cached asset type to display */
FText AssetType;
/** Cached asset type related color to display */
FColor AssetTypeColor;
/** Cached package name to display */
FText PackageName;
/** Matching asset(s) to facilitate Locate in content browser */
FAssetDataArrayPtr Assets;
/** Represents the minimum amount of time between to attempt to refresh AssetData */
const FTimespan MinTimeBetweenUpdate;
/** Timestamp representing the time at which the last information update was made */
FTimespan LastUpdateTime;
/** True if informations returned from the cache are up to date */
bool bAssetsUpToDate;
};
/** Root node to group shelved files as children. */
struct FShelvedChangelistTreeItem : public IChangelistTreeItem
{
FShelvedChangelistTreeItem() : IChangelistTreeItem(IChangelistTreeItem::ShelvedChangelist) {}
FText GetDisplayText() const;
};
struct FShelvedFileTreeItem : public FFileTreeItem
{
explicit FShelvedFileTreeItem(FSourceControlStateRef InFileState, bool bBeautifyPaths = true)
: FFileTreeItem(InFileState, bBeautifyPaths,/*bIsShelved=*/true)
{
}
};
struct FOfflineFileTreeItem : public IChangelistTreeItem
{
explicit FOfflineFileTreeItem(const FString& InFilename);
public:
const FString& GetFilename() const { return Filename; }
const FText& GetPackageName() const { return PackageName; }
const FText& GetDisplayName() const { return AssetName; }
const FText& GetDisplayPath() const { return AssetPath; }
const FText& GetDisplayType() const { return AssetType; }
const FSlateColor& GetDisplayColor() const { return AssetTypeColor; }
private:
TArray<FAssetData> Assets;
FString Filename;
FText PackageName;
FText AssetName;
FText AssetPath;
FText AssetType;
FSlateColor AssetTypeColor;
};
namespace SSourceControlCommon
{
TSharedRef<SWidget> GetSCCFileWidget(FSourceControlStateRef InFileState, bool bIsShelvedFile = false);
FText GetDefaultAssetName();
FText GetDefaultAssetType();
FText GetDefaultUnknownAssetType();
FText GetDefaultMultipleAsset();
void ExecuteChangelistOperationWithSlowTaskWrapper(const FText& Message, const TFunction<void()>& ChangelistTask);
void ExecuteUncontrolledChangelistOperationWithSlowTaskWrapper(const FText& Message, const TFunction<void()>& UncontrolledChangelistTask);
void DisplaySourceControlOperationNotification(const FText& Message, SNotificationItem::ECompletionState CompletionState);
bool OpenConflictDialog(const TArray<FSourceControlStateRef>& InFilesConflicts);
}
/** Implements drag and drop operation. */
struct FSCCFileDragDropOp : public FDragDropOperation
{
DRAG_DROP_OPERATOR_TYPE(FSCCFileDragDropOp, FDragDropOperation);
using FDragDropOperation::Construct;
virtual TSharedPtr<SWidget> GetDefaultDecorator() const override
{
FSourceControlStateRef FileState = Files.IsEmpty() ? UncontrolledFiles[0] : Files[0];
return SSourceControlCommon::GetSCCFileWidget(MoveTemp(FileState));
}
TArray<FSourceControlStateRef> Files;
TArray<FSourceControlStateRef> UncontrolledFiles;
};
typedef TSharedPtr<FUncontrolledChangelistTreeItem> FUncontrolledChangelistTreeItemPtr;
typedef TSharedRef<FUncontrolledChangelistTreeItem> FUncontrolledChangelistTreeItemRef;
typedef TSharedPtr<IChangelistTreeItem> FChangelistTreeItemPtr;
typedef TSharedRef<IChangelistTreeItem> FChangelistTreeItemRef;
typedef TSharedPtr<FFileTreeItem> FFileTreeItemPtr;
typedef TSharedRef<FFileTreeItem> FFileTreeItemRef;