Files
UnrealEngineUWP/Engine/Source/Editor/LevelAssetEditor/LevelAssetEditor.Build.cs
2022-09-08 21:44:02 -04:00

40 lines
853 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelAssetEditor : ModuleRules
{
public LevelAssetEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"EditorInteractiveToolsFramework",
"InteractiveToolsFramework",
"ToolMenus",
"TypedElementFramework",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Projects",
"InputCore",
"EditorFramework",
"UnrealEd",
"ToolMenus",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
}
}