Files
UnrealEngineUWP/Engine/Source/Editor/DataLayerEditor/DataLayerEditor.Build.cs
bryan sefcik f58e75e476 Pass 2 on cleaning up build.cs files.
#jira
#preflight 631b7a79304480f8f8b48580

[CL 21931324 by bryan sefcik in ue5-main branch]
2022-09-09 19:41:38 -04:00

29 lines
530 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DataLayerEditor : ModuleRules
{
public DataLayerEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorFramework",
"EditorWidgets",
"EditorSubsystem",
"PropertyEditor",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"UnrealEd",
"SceneOutliner",
"ToolMenus",
"AssetTools",
}
);
}
}