Files
UnrealEngineUWP/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

59 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "Framework/Commands/Commands.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
class FEditorViewportClient;
class FMenuBuilder;
class FUICommandInfo;
class FUICommandList;
class COMMONMENUEXTENSIONS_API FBufferVisualizationMenuCommands : public TCommands<FBufferVisualizationMenuCommands>
{
public:
struct FBufferVisualizationRecord
{
FName Name;
TSharedPtr<FUICommandInfo> Command;
FBufferVisualizationRecord()
: Name(),
Command()
{
}
};
typedef TMultiMap<FName, FBufferVisualizationRecord> TBufferVisualizationModeCommandMap;
typedef TBufferVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
FBufferVisualizationMenuCommands();
TCommandConstIterator CreateCommandConstIterator() const;
const FBufferVisualizationRecord& OverviewCommand() const;
static void BuildVisualisationSubMenu(FMenuBuilder& Menu);
virtual void RegisterCommands() override;
void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
private:
void BuildCommandMap();
void CreateOverviewCommand();
void CreateVisualizationCommands();
void AddOverviewCommandToMenu(FMenuBuilder& Menu) const;
void AddVisualizationCommandsToMenu(FMenuBuilder& menu) const;
static void ChangeBufferVisualizationMode(const TSharedPtr<FEditorViewportClient>& Client, FName InName);
static bool IsBufferVisualizationModeSelected(const TSharedPtr<FEditorViewportClient>& Client, FName InName);
TBufferVisualizationModeCommandMap CommandMap;
};