Files
UnrealEngineUWP/Engine/Source/Developer/Virtualization/Private/PackageVirtualizationProcess.h
paul chipchase 98ea06b69c Add a config file option to allow projects to customize (or disable) the tag applied to changelist descriptions once the asset virtualization process has run.
#rb none
#rnx
#jira UE-159597
#preflight

- The option is [Core.VirtualizationModule]VirtualizationProcessTag=
- If left blank then no tag will be added
- The internal virtualization process code no longer needs to return a tag since it will now be applied by the virtualization manager instead.
-- Note that we still follow the same logic, we only stamp if no errors were encountered.

[CL 21217286 by paul chipchase in ue5-main branch]
2022-07-22 03:58:27 -04:00

15 lines
329 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "Internationalization/Text.h"
namespace UE::Virtualization
{
void VirtualizePackages(const TArray<FString>& FilesToSubmit, TArray<FText>& OutErrors);
} // namespace UE::Virtualization