Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities
nick darnell 8c6dccfce9 Core - Making some improvements to TObjectPtr, introducing some templating utilities so that we can better template match TObjectPtr vs UObject* pointers so that a single templated function can work for either.
Core - Added support for assigning a TObjectPtr<T> to a TScriptInterface just like you'd expect from a raw Object*.

Actor - Making a version of GetComponents that will work for TObjectPtr collections.  Additionally fixed several places in the engine where we're forcing the template parameter instead of allowing it to be determined automatically - which forced me to leave one of the GetComponent implementations, but I think we aught to remove it. e.g.

Don't Do

TArray<UPrimitiveComponent*> PrimComponents;
Actor->GetComponents<UPrimitiveComponent>(PrimComponents);

Do

TArray<UPrimitiveComponent*> PrimComponents;
Actor->GetComponents(PrimComponents);

Slate - Introducing support for collections of TObjectPtr<T>'s being used as source lists for the STableView.

#preflight 630f7af8e54ec9d581b03d65
[REVIEW] [at]Marc.Audy, [at]Steve.Robb, [at]Zousar.Shaker

[CL 21727328 by nick darnell in ue5-main branch]
2022-08-31 16:13:49 -04:00
..