Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Private
Tim Smith b5ac9c22cb Changed FrameDelay to an int32 which is allowed by blueprints. C# UHT wasn't generating an error.
#rb Chris.Kulla
#preflight 6310f54d31667117dfca0e28

[CL 21744521 by Tim Smith in ue5-main branch]
2022-09-01 14:17:12 -04:00
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