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- Added a new option for selecint child at uniform random in StateTreeStateSelectionBehavior - Added RandomStream in StateTreeInstanceData and relevant APIs to get stream and set seed #rb mikko.mononen [CL 33006455 by jacob wang in ue5-main branch]
664 lines
21 KiB
C++
664 lines
21 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTreeInstanceData.h"
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#include "StateTreeExecutionTypes.h"
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#include "Serialization/MemoryReader.h"
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#include "Serialization/MemoryWriter.h"
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#include "VisualLogger/VisualLogger.h"
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#include "StateTree.h"
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#include "Serialization/ObjectAndNameAsStringProxyArchive.h"
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#include "Serialization/CustomVersion.h"
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#include "Serialization/PropertyLocalizationDataGathering.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeInstanceData)
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const FGuid FStateTreeInstanceStorageCustomVersion::GUID(0x60C4F0DE, 0x8B264C34, 0xAA937201, 0x5DFF09CC);
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FCustomVersionRegistration GRegisterStateTreeInstanceStorageCustomVersion(FStateTreeInstanceStorageCustomVersion::GUID, FStateTreeInstanceStorageCustomVersion::LatestVersion, TEXT("StateTreeInstanceStorage"));
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namespace UE::StateTree
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{
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/**
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* Duplicates object, and tries to covert old BP classes (REINST_*) to their newer version.
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*/
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UObject* DuplicateNodeInstance(const UObject& Instance, UObject& InOwner)
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{
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const UClass* InstanceClass = Instance.GetClass();
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if (InstanceClass->HasAnyClassFlags(CLASS_NewerVersionExists))
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{
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const UClass* AuthoritativeClass = InstanceClass->GetAuthoritativeClass();
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UObject* NewInstance = NewObject<UObject>(&InOwner, AuthoritativeClass);
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// Try to copy the values over using serialization
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// FObjectAndNameAsStringProxyArchive is used to store and restore names and objects as memory writer does not support UObject references at all.
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TArray<uint8> Data;
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FMemoryWriter Writer(Data);
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FObjectAndNameAsStringProxyArchive WriterProxy(Writer, /*bInLoadIfFindFails*/true);
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UObject& NonConstInstance = const_cast<UObject&>(Instance);
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NonConstInstance.Serialize(WriterProxy);
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FMemoryReader Reader(Data);
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FObjectAndNameAsStringProxyArchive ReaderProxy(Reader, /*bInLoadIfFindFails*/true);
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NewInstance->Serialize(ReaderProxy);
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const UStateTree* OuterStateTree = Instance.GetTypedOuter<UStateTree>();
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UE_LOG(LogStateTree, Display, TEXT("FStateTreeInstanceData: Duplicating '%s' with old class '%s' as '%s', potential data loss. Please resave State Tree asset %s."),
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*GetFullNameSafe(&Instance), *GetNameSafe(InstanceClass), *GetNameSafe(AuthoritativeClass), *GetFullNameSafe(OuterStateTree));
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return NewInstance;
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}
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return DuplicateObject(&Instance, &InOwner);
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}
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#if WITH_EDITORONLY_DATA
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void GatherForLocalization(const FString& PathToParent, const UScriptStruct* Struct, const void* StructData, const void* DefaultStructData, FPropertyLocalizationDataGatherer& PropertyLocalizationDataGatherer, const EPropertyLocalizationGathererTextFlags GatherTextFlags)
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{
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const FStateTreeInstanceData* ThisInstance = static_cast<const FStateTreeInstanceData*>(StructData);
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const FStateTreeInstanceData* DefaultInstance = static_cast<const FStateTreeInstanceData*>(DefaultStructData);
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PropertyLocalizationDataGatherer.GatherLocalizationDataFromStruct(PathToParent, Struct, StructData, DefaultStructData, GatherTextFlags);
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const uint8* DefaultInstanceMemory = nullptr;
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if (DefaultInstance)
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{
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DefaultInstanceMemory = reinterpret_cast<const uint8*>(&DefaultInstance->GetStorage());
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}
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const UScriptStruct* StructTypePtr = FStateTreeInstanceStorage::StaticStruct();
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PropertyLocalizationDataGatherer.GatherLocalizationDataFromStructWithCallbacks(PathToParent + TEXT(".InstanceStorage"), StructTypePtr, &ThisInstance->GetStorage(), DefaultInstanceMemory, GatherTextFlags);
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}
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void RegisterInstanceDataForLocalization()
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{
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{ static const FAutoRegisterLocalizationDataGatheringCallback AutomaticRegistrationOfLocalizationGatherer(TBaseStructure<FStateTreeInstanceData>::Get(), &GatherForLocalization); }
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}
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#endif // WITH_EDITORONLY_DATA
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} // UE::StateTree
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//----------------------------------------------------------------//
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// FStateTreeInstanceStorage
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//----------------------------------------------------------------//
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FStateTreeInstanceStorage::FStateTreeInstanceStorage()
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: RandomStream(FPlatformTime::Cycles())
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{
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}
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FStateTreeInstanceStorage::FStateTreeInstanceStorage(const FStateTreeInstanceStorage& Other)
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: InstanceStructs(Other.InstanceStructs)
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, ExecutionState(Other.ExecutionState)
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, TemporaryInstances(Other.TemporaryInstances)
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, EventQueue(MakeShared<FStateTreeEventQueue>(*Other.EventQueue))
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, TransitionRequests(Other.TransitionRequests)
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, GlobalParameters(Other.GlobalParameters)
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, RandomStream(Other.RandomStream)
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{
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}
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FStateTreeInstanceStorage::FStateTreeInstanceStorage(FStateTreeInstanceStorage&& Other) noexcept
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: InstanceStructs(MoveTemp(Other.InstanceStructs))
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, ExecutionState(MoveTemp(Other.ExecutionState))
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, TemporaryInstances(MoveTemp(Other.TemporaryInstances))
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, EventQueue(Other.EventQueue)
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, TransitionRequests(MoveTemp(Other.TransitionRequests))
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, GlobalParameters(MoveTemp(Other.GlobalParameters))
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, RandomStream(MoveTemp(Other.RandomStream))
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{
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Other.EventQueue = MakeShared<FStateTreeEventQueue>();
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}
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FStateTreeInstanceStorage& FStateTreeInstanceStorage::operator=(const FStateTreeInstanceStorage& Other)
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{
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InstanceStructs = Other.InstanceStructs;
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ExecutionState = Other.ExecutionState;
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TemporaryInstances = Other.TemporaryInstances;
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EventQueue = MakeShared<FStateTreeEventQueue>(*Other.EventQueue);
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TransitionRequests = Other.TransitionRequests;
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GlobalParameters = Other.GlobalParameters;
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RandomStream = Other.RandomStream;
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return *this;
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}
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FStateTreeInstanceStorage& FStateTreeInstanceStorage::operator=(FStateTreeInstanceStorage&& Other) noexcept
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{
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InstanceStructs = MoveTemp(Other.InstanceStructs);
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ExecutionState = MoveTemp(Other.ExecutionState);
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TemporaryInstances = MoveTemp(Other.TemporaryInstances);
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EventQueue = Other.EventQueue;
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Other.EventQueue = MakeShared<FStateTreeEventQueue>();
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TransitionRequests = MoveTemp(Other.TransitionRequests);
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GlobalParameters = MoveTemp(Other.GlobalParameters);
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RandomStream = MoveTemp(Other.RandomStream);
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return *this;
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}
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void FStateTreeInstanceStorage::SetSharedEventQueue(const TSharedRef<FStateTreeEventQueue>& InSharedEventQueue)
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{
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EventQueue = InSharedEventQueue;
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bIsOwningEventQueue = false;
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}
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void FStateTreeInstanceStorage::AddTransitionRequest(const UObject* Owner, const FStateTreeTransitionRequest& Request)
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{
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constexpr int32 MaxPendingTransitionRequests = 32;
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if (TransitionRequests.Num() >= MaxPendingTransitionRequests)
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{
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UE_VLOG_UELOG(Owner, LogStateTree, Error, TEXT("%s: Too many transition requests sent to '%s' (%d pending). Dropping request."), ANSI_TO_TCHAR(__FUNCTION__), *GetNameSafe(Owner), TransitionRequests.Num());
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return;
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}
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TransitionRequests.Add(Request);
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}
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void FStateTreeInstanceStorage::ResetTransitionRequests()
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{
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TransitionRequests.Reset();
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}
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bool FStateTreeInstanceStorage::AreAllInstancesValid() const
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{
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for (FConstStructView Instance : InstanceStructs)
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{
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if (!Instance.IsValid())
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{
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return false;
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}
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if (const FStateTreeInstanceObjectWrapper* Wrapper = Instance.GetPtr<const FStateTreeInstanceObjectWrapper>())
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{
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if (!Wrapper->InstanceObject)
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{
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return false;
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}
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}
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}
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return true;
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}
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FStructView FStateTreeInstanceStorage::AddTemporaryInstance(UObject& InOwner, const FStateTreeExecutionFrame& Frame, const FStateTreeIndex16 OwnerNodeIndex, const FStateTreeDataHandle DataHandle, FConstStructView NewInstanceData)
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{
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FStateTreeTemporaryInstanceData* TempInstance = TemporaryInstances.FindByPredicate([&Frame, &OwnerNodeIndex, &DataHandle](const FStateTreeTemporaryInstanceData& TempInstance)
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{
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return TempInstance.StateTree == Frame.StateTree
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&& TempInstance.RootState == Frame.RootState
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&& TempInstance.OwnerNodeIndex == OwnerNodeIndex
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&& TempInstance.DataHandle == DataHandle;
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});
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if (TempInstance)
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{
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if (TempInstance->Instance.GetScriptStruct() != NewInstanceData.GetScriptStruct())
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{
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TempInstance->Instance = NewInstanceData;
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}
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}
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else
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{
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TempInstance = &TemporaryInstances.AddDefaulted_GetRef();
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check(TempInstance);
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TempInstance->StateTree = Frame.StateTree;
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TempInstance->RootState = Frame.RootState;
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TempInstance->OwnerNodeIndex = OwnerNodeIndex;
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TempInstance->DataHandle = DataHandle;
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TempInstance->Instance = NewInstanceData;
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}
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if (FStateTreeInstanceObjectWrapper* Wrapper = TempInstance->Instance.GetMutablePtr<FStateTreeInstanceObjectWrapper>())
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{
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if (Wrapper->InstanceObject)
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{
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Wrapper->InstanceObject = UE::StateTree::DuplicateNodeInstance(*Wrapper->InstanceObject, InOwner);
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}
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}
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return TempInstance->Instance;
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}
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FStructView FStateTreeInstanceStorage::GetMutableTemporaryStruct(const FStateTreeExecutionFrame& Frame, const FStateTreeDataHandle DataHandle)
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{
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FStateTreeTemporaryInstanceData* ExistingInstance = TemporaryInstances.FindByPredicate([&Frame, &DataHandle](const FStateTreeTemporaryInstanceData& TempInstance)
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{
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return TempInstance.StateTree == Frame.StateTree
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&& TempInstance.RootState == Frame.RootState
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&& TempInstance.DataHandle == DataHandle;
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});
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return ExistingInstance ? FStructView(ExistingInstance->Instance) : FStructView();
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}
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UObject* FStateTreeInstanceStorage::GetMutableTemporaryObject(const FStateTreeExecutionFrame& Frame, const FStateTreeDataHandle DataHandle)
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{
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FStateTreeTemporaryInstanceData* ExistingInstance = TemporaryInstances.FindByPredicate([&Frame, &DataHandle](const FStateTreeTemporaryInstanceData& TempInstance)
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{
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return TempInstance.StateTree == Frame.StateTree
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&& TempInstance.RootState == Frame.RootState
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&& TempInstance.DataHandle == DataHandle;
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});
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if (ExistingInstance)
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{
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const FStateTreeInstanceObjectWrapper& Wrapper = ExistingInstance->Instance.Get<FStateTreeInstanceObjectWrapper>();
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return Wrapper.InstanceObject;
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}
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return nullptr;
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}
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void FStateTreeInstanceStorage::ResetTemporaryInstances()
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{
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TemporaryInstances.Reset();
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}
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void FStateTreeInstanceStorage::SetGlobalParameters(const FInstancedPropertyBag& Parameters)
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{
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GlobalParameters = Parameters;
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}
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void FStateTreeInstanceStorage::SetRandomSeed(int32 Seed)
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{
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RandomStream.Initialize(Seed);
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}
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void FStateTreeInstanceStorage::AddStructReferencedObjects(FReferenceCollector& Collector)
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{
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Collector.AddPropertyReferencesWithStructARO(TBaseStructure<FStateTreeInstanceStorage>::Get(), this);
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Collector.AddPropertyReferencesWithStructARO(TBaseStructure<FStateTreeEventQueue>::Get(), &EventQueue.Get());
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}
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void FStateTreeInstanceStorage::Reset()
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{
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InstanceStructs.Reset();
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if (bIsOwningEventQueue)
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{
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EventQueue->Reset();
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}
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ExecutionState.Reset();
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TemporaryInstances.Reset();
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GlobalParameters.Reset();
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RandomStream.Reset();
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}
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//----------------------------------------------------------------//
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// FStateTreeInstanceData
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//----------------------------------------------------------------//
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FStateTreeInstanceData::FStateTreeInstanceData() = default;
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FStateTreeInstanceData::FStateTreeInstanceData(const FStateTreeInstanceData& Other)
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{
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InstanceStorage = MakeShared<FStateTreeInstanceStorage>(*Other.InstanceStorage);
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}
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FStateTreeInstanceData::FStateTreeInstanceData(FStateTreeInstanceData&& Other) noexcept
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{
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InstanceStorage = Other.InstanceStorage;
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Other.InstanceStorage = MakeShared<FStateTreeInstanceStorage>();
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}
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FStateTreeInstanceData& FStateTreeInstanceData::operator=(const FStateTreeInstanceData& Other)
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{
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InstanceStorage = MakeShared<FStateTreeInstanceStorage>(*Other.InstanceStorage);
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return *this;
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}
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FStateTreeInstanceData& FStateTreeInstanceData::operator=(FStateTreeInstanceData&& Other) noexcept
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{
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InstanceStorage = Other.InstanceStorage;
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Other.InstanceStorage = MakeShared<FStateTreeInstanceStorage>();
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return *this;
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}
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FStateTreeInstanceData::~FStateTreeInstanceData()
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{
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Reset();
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}
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const FStateTreeInstanceStorage& FStateTreeInstanceData::GetStorage() const
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{
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return *InstanceStorage;
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}
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TWeakPtr<FStateTreeInstanceStorage> FStateTreeInstanceData::GetWeakMutableStorage()
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{
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return InstanceStorage;
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}
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TWeakPtr<const FStateTreeInstanceStorage> FStateTreeInstanceData::GetWeakStorage() const
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{
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return InstanceStorage;
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}
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FStateTreeInstanceStorage& FStateTreeInstanceData::GetMutableStorage()
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{
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return *InstanceStorage;
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}
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FStateTreeEventQueue& FStateTreeInstanceData::GetMutableEventQueue()
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{
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return GetMutableStorage().GetMutableEventQueue();
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}
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const TSharedRef<FStateTreeEventQueue>& FStateTreeInstanceData::GetSharedMutableEventQueue()
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{
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return GetMutableStorage().GetSharedMutableEventQueue();
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}
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const FStateTreeEventQueue& FStateTreeInstanceData::GetEventQueue() const
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{
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return GetStorage().GetEventQueue();
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}
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bool FStateTreeInstanceData::IsOwningEventQueue() const
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{
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return GetStorage().IsOwningEventQueue();
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}
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void FStateTreeInstanceData::SetSharedEventQueue(const TSharedRef<FStateTreeEventQueue>& InSharedEventQueue)
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{
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return GetMutableStorage().SetSharedEventQueue(InSharedEventQueue);
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}
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void FStateTreeInstanceData::AddTransitionRequest(const UObject* Owner, const FStateTreeTransitionRequest& Request)
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{
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GetMutableStorage().AddTransitionRequest(Owner, Request);
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}
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TConstArrayView<FStateTreeTransitionRequest> FStateTreeInstanceData::GetTransitionRequests() const
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{
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return GetStorage().GetTransitionRequests();
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}
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void FStateTreeInstanceData::ResetTransitionRequests()
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{
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GetMutableStorage().ResetTransitionRequests();
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}
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bool FStateTreeInstanceData::AreAllInstancesValid() const
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{
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return GetStorage().AreAllInstancesValid();
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}
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int32 FStateTreeInstanceData::GetEstimatedMemoryUsage() const
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{
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const FStateTreeInstanceStorage& Storage = GetStorage();
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int32 Size = sizeof(FStateTreeInstanceData);
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Size += Storage.InstanceStructs.GetAllocatedMemory();
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for (FConstStructView Instance : Storage.InstanceStructs)
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{
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if (const FStateTreeInstanceObjectWrapper* Wrapper = Instance.GetPtr<const FStateTreeInstanceObjectWrapper>())
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{
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if (Wrapper->InstanceObject)
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{
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Size += Wrapper->InstanceObject->GetClass()->GetStructureSize();
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}
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}
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}
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return Size;
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}
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void FStateTreeInstanceData::SetRandomSeed(int32 Seed)
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{
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GetMutableStorage().SetRandomSeed(Seed);
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}
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bool FStateTreeInstanceData::Identical(const FStateTreeInstanceData* Other, uint32 PortFlags) const
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{
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if (Other == nullptr)
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{
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return false;
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}
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const FStateTreeInstanceStorage& Storage = GetStorage();
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const FStateTreeInstanceStorage& OtherStorage = Other->GetStorage();
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// Not identical if global parameters don't match.
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if (!Storage.GlobalParameters.Identical(&OtherStorage.GlobalParameters, PortFlags))
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{
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return false;
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}
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// Not identical if structs are different.
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if (Storage.InstanceStructs.Identical(&OtherStorage.InstanceStructs, PortFlags) == false)
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{
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return false;
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}
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// Check that the instance object contents are identical.
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// Copied from object property.
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auto AreObjectsIdentical = [](UObject* A, UObject* B, uint32 PortFlags) -> bool
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{
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if ((PortFlags & PPF_DuplicateForPIE) != 0)
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{
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return false;
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}
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if (A == B)
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{
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return true;
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}
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// Resolve the object handles and run the deep comparison logic
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if ((PortFlags & (PPF_DeepCompareInstances | PPF_DeepComparison)) != 0)
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{
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return FObjectPropertyBase::StaticIdentical(A, B, PortFlags);
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}
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return true;
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};
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bool bResult = true;
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for (int32 Index = 0; Index < Storage.InstanceStructs.Num(); Index++)
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{
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const FStateTreeInstanceObjectWrapper* Wrapper = Storage.InstanceStructs[Index].GetPtr<const FStateTreeInstanceObjectWrapper>();
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const FStateTreeInstanceObjectWrapper* OtherWrapper = OtherStorage.InstanceStructs[Index].GetPtr<const FStateTreeInstanceObjectWrapper>();
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if (Wrapper)
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{
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if (!OtherWrapper)
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{
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bResult = false;
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break;
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}
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if (Wrapper->InstanceObject && OtherWrapper->InstanceObject)
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{
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if (!AreObjectsIdentical(Wrapper->InstanceObject, OtherWrapper->InstanceObject, PortFlags))
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{
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bResult = false;
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break;
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}
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}
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}
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}
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return bResult;
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}
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void FStateTreeInstanceData::AddStructReferencedObjects(FReferenceCollector& Collector)
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{
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GetMutableStorage().AddStructReferencedObjects(Collector);
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}
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bool FStateTreeInstanceData::Serialize(FArchive& Ar)
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{
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Ar.UsingCustomVersion(FStateTreeInstanceStorageCustomVersion::GUID);
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if (Ar.IsLoading())
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{
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if (Ar.CustomVer(FStateTreeInstanceStorageCustomVersion::GUID) < FStateTreeInstanceStorageCustomVersion::AddedCustomSerialization)
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{
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#if WITH_EDITORONLY_DATA
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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StaticStruct()->SerializeTaggedProperties(Ar, (uint8*)this, StaticStruct(), nullptr);
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if (InstanceStorage_DEPRECATED.IsValid())
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{
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InstanceStorage = MakeShared<FStateTreeInstanceStorage>(MoveTemp(InstanceStorage_DEPRECATED.GetMutable()));
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InstanceStorage_DEPRECATED.Reset();
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return true;
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}
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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#endif // WITH_EDITORONLY_DATA
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InstanceStorage = MakeShared<FStateTreeInstanceStorage>();
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return true;
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}
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InstanceStorage = MakeShared<FStateTreeInstanceStorage>();
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}
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FStateTreeInstanceStorage::StaticStruct()->SerializeItem(Ar, &InstanceStorage.Get(), nullptr);
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return true;
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}
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|
|
void FStateTreeInstanceData::GetPreloadDependencies(TArray<UObject*>& OutDeps)
|
|
{
|
|
UScriptStruct* ScriptStruct = FStateTreeInstanceStorage::StaticStruct();
|
|
OutDeps.Add(ScriptStruct);
|
|
|
|
if (UScriptStruct::ICppStructOps* CppStructOps = ScriptStruct->GetCppStructOps())
|
|
{
|
|
CppStructOps->GetPreloadDependencies(&GetMutableStorage(), OutDeps);
|
|
}
|
|
|
|
for (TPropertyValueIterator<FStructProperty> It(ScriptStruct, &GetMutableStorage()); It; ++It)
|
|
{
|
|
const UScriptStruct* StructType = It.Key()->Struct;
|
|
if (UScriptStruct::ICppStructOps* CppStructOps = StructType->GetCppStructOps())
|
|
{
|
|
void* StructDataPtr = const_cast<void*>(It.Value());
|
|
CppStructOps->GetPreloadDependencies(StructDataPtr, OutDeps);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FStateTreeInstanceData::CopyFrom(UObject& InOwner, const FStateTreeInstanceData& InOther)
|
|
{
|
|
if (&InOther == this)
|
|
{
|
|
return;
|
|
}
|
|
|
|
FStateTreeInstanceStorage& Storage = GetMutableStorage();
|
|
const FStateTreeInstanceStorage& OtherStorage = InOther.GetStorage();
|
|
|
|
// Copy structs
|
|
Storage.InstanceStructs = OtherStorage.InstanceStructs;
|
|
|
|
// Copy instance objects.
|
|
for (FStructView Instance : Storage.InstanceStructs)
|
|
{
|
|
if (FStateTreeInstanceObjectWrapper* Wrapper = Instance.GetPtr<FStateTreeInstanceObjectWrapper>())
|
|
{
|
|
if (Wrapper->InstanceObject)
|
|
{
|
|
Wrapper->InstanceObject = UE::StateTree::DuplicateNodeInstance(*Wrapper->InstanceObject, InOwner);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FStateTreeInstanceData::Init(UObject& InOwner, TConstArrayView<FInstancedStruct> InStructs)
|
|
{
|
|
Reset();
|
|
Append(InOwner, InStructs);
|
|
}
|
|
|
|
void FStateTreeInstanceData::Init(UObject& InOwner, TConstArrayView<FConstStructView> InStructs)
|
|
{
|
|
Reset();
|
|
Append(InOwner, InStructs);
|
|
}
|
|
|
|
void FStateTreeInstanceData::Append(UObject& InOwner, TConstArrayView<FInstancedStruct> InStructs)
|
|
{
|
|
FStateTreeInstanceStorage& Storage = GetMutableStorage();
|
|
|
|
const int32 StartIndex = Storage.InstanceStructs.Num();
|
|
Storage.InstanceStructs.Append(InStructs);
|
|
|
|
for (int32 Index = StartIndex; Index < Storage.InstanceStructs.Num(); Index++)
|
|
{
|
|
if (FStateTreeInstanceObjectWrapper* Wrapper = Storage.InstanceStructs[Index].GetPtr<FStateTreeInstanceObjectWrapper>())
|
|
{
|
|
if (Wrapper->InstanceObject)
|
|
{
|
|
Wrapper->InstanceObject = UE::StateTree::DuplicateNodeInstance(*Wrapper->InstanceObject, InOwner);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FStateTreeInstanceData::Append(UObject& InOwner, TConstArrayView<FConstStructView> InStructs)
|
|
{
|
|
FStateTreeInstanceStorage& Storage = GetMutableStorage();
|
|
|
|
const int32 StartIndex = Storage.InstanceStructs.Num();
|
|
Storage.InstanceStructs.Append(InStructs);
|
|
|
|
for (int32 Index = StartIndex; Index < Storage.InstanceStructs.Num(); Index++)
|
|
{
|
|
if (FStateTreeInstanceObjectWrapper* Wrapper = Storage.InstanceStructs[Index].GetPtr<FStateTreeInstanceObjectWrapper>())
|
|
{
|
|
if (Wrapper->InstanceObject)
|
|
{
|
|
Wrapper->InstanceObject = UE::StateTree::DuplicateNodeInstance(*Wrapper->InstanceObject, InOwner);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FStateTreeInstanceData::Append(UObject& InOwner, TConstArrayView<FConstStructView> InStructs, TConstArrayView<FInstancedStruct*> InInstancesToMove)
|
|
{
|
|
check(InStructs.Num() == InInstancesToMove.Num());
|
|
|
|
FStateTreeInstanceStorage& Storage = GetMutableStorage();
|
|
|
|
const int32 StartIndex = Storage.InstanceStructs.Num();
|
|
Storage.InstanceStructs.Append(InStructs);
|
|
|
|
for (int32 Index = StartIndex; Index < Storage.InstanceStructs.Num(); Index++)
|
|
{
|
|
FStructView Struct = Storage.InstanceStructs[Index];
|
|
FInstancedStruct* Source = InInstancesToMove[Index - StartIndex];
|
|
|
|
// The source is used to move temporary instance data into instance data. Not all entries may have it.
|
|
// If the source is specified, move it to the instance data. We assume that if the source is object wrapper, it is already the instance we want.
|
|
if (Source && Source->IsValid())
|
|
{
|
|
check(Struct.GetScriptStruct() == Source->GetScriptStruct());
|
|
|
|
FMemory::Memswap(Struct.GetMemory(), Source->GetMutableMemory(), Struct.GetScriptStruct()->GetStructureSize());
|
|
Source->Reset();
|
|
}
|
|
else if (FStateTreeInstanceObjectWrapper* Wrapper = Storage.InstanceStructs[Index].GetPtr<FStateTreeInstanceObjectWrapper>())
|
|
{
|
|
if (Wrapper->InstanceObject)
|
|
{
|
|
Wrapper->InstanceObject = UE::StateTree::DuplicateNodeInstance(*Wrapper->InstanceObject, InOwner);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FStateTreeInstanceData::ShrinkTo(const int32 NumStructs)
|
|
{
|
|
FStateTreeInstanceStorage& Storage = GetMutableStorage();
|
|
check(NumStructs <= Storage.InstanceStructs.Num());
|
|
Storage.InstanceStructs.SetNum(NumStructs);
|
|
}
|
|
|
|
void FStateTreeInstanceData::Reset()
|
|
{
|
|
GetMutableStorage().Reset();
|
|
|
|
}
|