Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenSSL/OpenSSL.Build.cs
Thomas Sarkanen 1cf26e7b0d Added OpenSSL 1.0.1g for use with Perforce.
Added OpenSSL 1.0.1g alongside the new Perforce libs & updated build script to link against them, rather than the stub.
Also added debug versions of the Perforce libs so bDebugBuildsActuallyUseDebugCRT works again.
Added delay-loading of the OpenSSL dlls on Windows 64-bit.
Added OpenSSL dlls to the Rocket distillation script.

TTP# 331132 - LIVE: Editor: Source Control: Request to support SSL connections to Perforce servers

reviewed by Andrew.Brown

[CL 2055257 by Thomas Sarkanen in Main branch]
2014-04-24 04:33:15 -04:00

45 lines
1.1 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OpenSSL : ModuleRules
{
public OpenSSL(TargetInfo Target)
{
Type = ModuleType.External;
string LibFolder = "lib/";
string LibPrefix = "";
string LibPostfixAndExt = (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT) ? "d." : ".";
string OpenSSLPath = UEBuildConfiguration.UEThirdPartyDirectory + "OpenSSL/1.0.1g/";
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicIncludePaths.Add(OpenSSLPath + "include");
LibFolder += "Win64/";
if(WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2013)
{
LibFolder += "VS2013/";
}
else
{
LibFolder += "VS2012/";
}
LibPostfixAndExt += "lib";
PublicLibraryPaths.Add(OpenSSLPath + LibFolder);
}
PublicAdditionalLibraries.Add(LibPrefix + "libeay32" + LibPostfixAndExt);
PublicAdditionalLibraries.Add(LibPrefix + "ssleay32" + LibPostfixAndExt);
PublicDelayLoadDLLs.AddRange(
new string[] {
"libeay32.dll",
"ssleay32.dll"
}
);
}
}