Files
UnrealEngineUWP/Engine/Source/Runtime/UE4Game/UE4Game.Build.cs
Ryan Gerleve a012285d19 Minimal support for achievements on Android Google Play for TappyChicken
Add mostly-stubbed Google Play OSS, enough for WriteAchievements to work through blueprints
Add ability to configure Google Play achievement ID mappings in the editor
Add the achievement ID mappings for TappyChicken

[CL 2054824 by Ryan Gerleve in Main branch]
2014-04-23 20:22:19 -04:00

26 lines
912 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UE4Game : ModuleRules
{
public UE4Game(TargetInfo Target)
{
PrivateDependencyModuleNames.Add("Core");
if (Target.Platform == UnrealTargetPlatform.IOS)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "OnlineSubsystem", "OnlineSubsystemUtils" });
DynamicallyLoadedModuleNames.Add("OnlineSubsystemFacebook");
DynamicallyLoadedModuleNames.Add("OnlineSubsystemIOS");
DynamicallyLoadedModuleNames.Add("IOSAdvertising");
}
else if (Target.Platform == UnrealTargetPlatform.Android)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "OnlineSubsystem", "OnlineSubsystemUtils" });
DynamicallyLoadedModuleNames.Add("AndroidAdvertising");
DynamicallyLoadedModuleNames.Add("OnlineSubsystemGooglePlay");
}
}
}