Files
UnrealEngineUWP/Engine/Source/Runtime/Sockets
Ryan Gerleve 7459cf071d Fix crash if a BSDIPv6 socket is double-closed
On close, the socket now sets itself to INVALID_SOCKET and won't try to close if it's already an INVALID_SOCKET (same as IPv4 BSD sockets)

[CL 2082603 by Ryan Gerleve in Main branch]
2014-05-22 20:21:14 -04:00
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