Files
UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/Classes/GameSessionSettings.h
2014-03-14 14:13:41 -04:00

36 lines
950 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
GameSessionSettings.h: Declares the UGameSessionSettings class.
=============================================================================*/
#pragma once
#include "GameSessionSettings.generated.h"
UCLASS(config=Game)
class ENGINESETTINGS_API UGameSessionSettings
: public UObject
{
GENERATED_UCLASS_BODY()
/**
* Maximum number of spectators allowed by this server.
*/
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
int32 MaxSpectators;
/**
* Maximum number of players allowed by this server.
*/
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
int32 MaxPlayers;
/**
* Is voice enabled always or via a push to talk key binding.
*/
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
uint32 bRequiresPushToTalk:1;
};