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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c61ba91c6dc43cbabbedaef2b17e52883ae1aaa1
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Android
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Peter Sauerbrei aa5a1232f1 Merging
//depot/UE4-TappyChicken/Engine/Source/...

to //depot/UE4/Engine/Source/...

[CL 2081906 by Peter Sauerbrei in Main branch]
2014-05-22 09:13:12 -04:00
..
AndroidApplication.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
AndroidFile.cpp
Merging
2014-05-22 09:13:12 -04:00
AndroidInputInterface.cpp
Platform; implement sensor events for Android. The implementation will use the accelerometer to derive tilt, rotation rate, gravity, and linear acceleration. If avialable gyroscope readings will get used for the rotation rate.
2014-05-08 15:57:50 -04:00
AndroidMemory.cpp
#UE4
2014-04-23 16:40:14 -04:00
AndroidMisc.cpp
Merging
2014-05-22 09:13:12 -04:00
AndroidOutputDevices.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
AndroidPlatformOutputDevicesPrivate.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
AndroidProcess.cpp
#android Faster CPU performance by setting affinity mask for the gamethread, renderthread and eventthread.
2014-04-23 16:36:00 -04:00
AndroidString.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
AndroidWindow.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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