Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging.manifest
Steve Robb d3d90eafb4 #ttp 333737: UHT should not output anything differently for Rocket - resubmitted after CL# 2068336 was backed out due to UAT rebuild problems.
#change Root module path added to include paths.
#change Plugins now write intermediates to the project folder.
#change All generated #includes are now relative.
#change Updated UHTDebugging.manifest to new format.
#change Android response files now use relative include paths to prevent overly-large response files.
#remove Rocket-specific UHT execution removed.
#remove iOS header hack removed.

#codereview robert.manuszewski,ben.marsh

[CL 2077472 by Steve Robb in Main branch]
2014-05-19 06:57:00 -04:00

43 lines
1.3 KiB
Plaintext

{
"IsGameTarget": false,
"RootLocalPath": "..\\..\\..\\..",
"RootBuildPath": "..\\..\\..\\..",
"TargetName": "UHTDebugging",
"Modules":[{
"Name": "CoreUObject",
"BaseDirectory": "..\\..\\..\\Runtime\\CoreUObject",
"IncludeBase": "..\\..\\..\\Runtime\\CoreUObject",
"OutputDirectory": "..\\..\\..\\..\\Intermediate/Build/Inc\\CoreUObject\\",
"ClassesHeaders": [
"..\\..\\..\\Runtime\\CoreUObject\\Classes\\Object.h"
],
"PublicHeaders": [
],
"PrivateHeaders": [
],
"PCH": "",
"GeneratedCPPFilenameBase": "..\\..\\..\\..\\Intermediate/Build/Inc\\CoreUObject\\CoreUObject.generated",
"SaveExportedHeaders": true
}, {
"Name": "UHTDebugging",
"BaseDirectory": ".\\UHTDebugging",
"IncludeBase": ".\\UHTDebugging",
"OutputDirectory": "..\\..\\..\\..\\Intermediate/Build/Inc\\UHTDebugging\\",
"ClassesHeaders": [
".\\UHTDebugging\\TestObject.h",
".\\UHTDebugging\\TestInterface.h",
".\\UHTDebugging\\TestInterfaceObject.h",
".\\UHTDebugging\\StructOnlyHeader.h",
".\\UHTDebugging\\EnumOnlyHeader.h"
],
"PublicHeaders": [
],
"PrivateHeaders": [
],
"PCH": "",
"GeneratedCPPFilenameBase": "..\\..\\..\\..\\Intermediate/Build/Inc\\UHTDebugging\\UHTDebugging.generated",
"SaveExportedHeaders": true
}
]
}