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#change Root module path added to include paths. #change Plugins now write intermediates to the project folder. #change All generated #includes are now relative. #change Updated UHTDebugging.manifest to new format. #change Android response files now use relative include paths to prevent overly-large response files. #remove Rocket-specific UHT execution removed. #remove iOS header hack removed. #codereview robert.manuszewski,ben.marsh [CL 2077472 by Steve Robb in Main branch]
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
{
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"IsGameTarget": false,
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"RootLocalPath": "..\\..\\..\\..",
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"RootBuildPath": "..\\..\\..\\..",
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"TargetName": "UHTDebugging",
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"Modules":[{
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"Name": "CoreUObject",
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"BaseDirectory": "..\\..\\..\\Runtime\\CoreUObject",
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"IncludeBase": "..\\..\\..\\Runtime\\CoreUObject",
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"OutputDirectory": "..\\..\\..\\..\\Intermediate/Build/Inc\\CoreUObject\\",
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"ClassesHeaders": [
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"..\\..\\..\\Runtime\\CoreUObject\\Classes\\Object.h"
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],
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"PublicHeaders": [
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],
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"PrivateHeaders": [
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],
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"PCH": "",
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"GeneratedCPPFilenameBase": "..\\..\\..\\..\\Intermediate/Build/Inc\\CoreUObject\\CoreUObject.generated",
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"SaveExportedHeaders": true
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}, {
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"Name": "UHTDebugging",
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"BaseDirectory": ".\\UHTDebugging",
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"IncludeBase": ".\\UHTDebugging",
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"OutputDirectory": "..\\..\\..\\..\\Intermediate/Build/Inc\\UHTDebugging\\",
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"ClassesHeaders": [
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".\\UHTDebugging\\TestObject.h",
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".\\UHTDebugging\\TestInterface.h",
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".\\UHTDebugging\\TestInterfaceObject.h",
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".\\UHTDebugging\\StructOnlyHeader.h",
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".\\UHTDebugging\\EnumOnlyHeader.h"
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],
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"PublicHeaders": [
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],
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"PrivateHeaders": [
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],
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"PCH": "",
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"GeneratedCPPFilenameBase": "..\\..\\..\\..\\Intermediate/Build/Inc\\UHTDebugging\\UHTDebugging.generated",
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"SaveExportedHeaders": true
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}
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]
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}
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