Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/Classes/TextureEditorSettings.h
2014-03-14 14:13:41 -04:00

86 lines
1.9 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
TextureEditorSettings.h: Declares the UTextureEditorSettings class.
=============================================================================*/
#pragma once
#include "TextureEditorSettings.generated.h"
/**
* Enumerates background for the texture editor view port.
*/
UENUM()
enum ETextureEditorBackgrounds
{
TextureEditorBackground_SolidColor UMETA(DisplayName="Solid Color"),
TextureEditorBackground_Checkered UMETA(DisplayName="Checkered"),
TextureEditorBackground_CheckeredFill UMETA(DisplayName="Checkered (Fill)")
};
/**
* Implements the Editor's user settings.
*/
UCLASS(config=EditorUserSettings)
class TEXTUREEDITOR_API UTextureEditorSettings
: public UObject
{
GENERATED_UCLASS_BODY()
public:
/**
* The type of background to draw in the texture editor view port.
*/
UPROPERTY(config)
TEnumAsByte<ETextureEditorBackgrounds> Background;
/**
* Background and foreground color used by Texture preview view ports.
*/
UPROPERTY(config, EditAnywhere, Category=Background)
FColor BackgroundColor;
/**
* The first color of the checkered background.
*/
UPROPERTY(config, EditAnywhere, Category=Background)
FColor CheckerColorOne;
/**
* The second color of the checkered background.
*/
UPROPERTY(config, EditAnywhere, Category=Background)
FColor CheckerColorTwo;
/**
* The size of the checkered background tiles.
*/
UPROPERTY(config, EditAnywhere, Category=Background)
int32 CheckerSize;
public:
/**
* Whether the texture should scale to fit the view port.
*/
UPROPERTY(config)
bool FitToViewport;
/**
* Color to use for the texture border, if enabled.
*/
UPROPERTY(config, EditAnywhere, Category=TextureBorder)
FColor TextureBorderColor;
/**
* If true, displays a border around the texture.
*/
UPROPERTY(config)
bool TextureBorderEnabled;
};