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26 lines
645 B
C++
26 lines
645 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class IPropertyTableRow
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{
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public:
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virtual TSharedRef< class IDataSource > GetDataSource() const = 0;
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virtual bool HasChildren() const = 0;
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virtual void GetChildRows( TArray< TSharedRef< class IPropertyTableRow > >& OutChildren ) const = 0;
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virtual TSharedRef< class IPropertyTable > GetTable() const = 0;
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virtual bool HasCells() const = 0;
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virtual TSharedRef< class FPropertyPath > GetPartialPath() const = 0;
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virtual void Tick() = 0;
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virtual void Refresh() = 0;
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DECLARE_EVENT( IPropertyTableRow, FRefreshed );
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virtual FRefreshed* OnRefresh() = 0;
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}; |