Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
2014-03-14 14:13:41 -04:00

26 lines
645 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
class IPropertyTableRow
{
public:
virtual TSharedRef< class IDataSource > GetDataSource() const = 0;
virtual bool HasChildren() const = 0;
virtual void GetChildRows( TArray< TSharedRef< class IPropertyTableRow > >& OutChildren ) const = 0;
virtual TSharedRef< class IPropertyTable > GetTable() const = 0;
virtual bool HasCells() const = 0;
virtual TSharedRef< class FPropertyPath > GetPartialPath() const = 0;
virtual void Tick() = 0;
virtual void Refresh() = 0;
DECLARE_EVENT( IPropertyTableRow, FRefreshed );
virtual FRefreshed* OnRefresh() = 0;
};