Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableCellPresenter.h
2014-03-14 14:13:41 -04:00

23 lines
565 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
class IPropertyTableCellPresenter
{
public:
virtual TSharedRef< class SWidget > ConstructDisplayWidget() = 0;
virtual bool RequiresDropDown() = 0;
virtual TSharedRef< class SWidget > ConstructEditModeCellWidget() = 0;
virtual TSharedRef< class SWidget > ConstructEditModeDropDownWidget() = 0;
virtual TSharedRef< class SWidget > WidgetToFocusOnEdit() = 0;
virtual FString GetValueAsString() = 0;
virtual FText GetValueAsText() = 0;
virtual bool HasReadOnlyEditMode() = 0;
};