You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#ttp 334592 - When an asset is deleted from the content browser, it should be removed from the 'recently placed' list as well to avoid confusion #branch UE4 #proj Editor.PlacementMode #add Added FPlacementMode::OnAssetRemoved, which forces a refresh of the recently placed list. Added a call to this method in the OnAssetRemoved event in AssetRegistryModule. #add In SPlacementModeTools::RefreshRecentlyPlaced, the list of asset paths is iterated, and those which yield a valid FAssetData object are added to the widget container. In the case of a just deleted widget, the UObject is only marked as pending delete (it has had its RF_Standalone flag cleared), and a GC sweep cannot yet have happened, so it's necessary to explicitly check for this flag set when iterating. [CL 2073929 by Richard TalbotWatkin in Main branch]